WMO Editing

    WoWBlenderStudio
    By WoWBlenderStudio,

    Once you have imported a model and while editing it, you will see exactly how it will look once added to the game, thanks to the addon's automatic generation of materials for blizzlike rendering.

    Here is a comparison of the same WMO imported with the addon (left) and as an .obj via WMV (right):

    rendercomparison.thumb.png.0d491fbe5e1bc

    The addon supports both the internal Blender renderer (soon to become Eevee renderer) and Cycles renderer, with materials generated for the one you import the model in. You can change the renderer and re-generate materials at any time.

    blender_2018-09-07_13-45-32.png.04f2404ablender_2018-09-07_14-20-40.png.82f51a96The addon provides you with a vast array of tools to show, hide, and edit any aspect of the WMO.

    You can change the existing mesh, create new rooms with portals between them, move doodads around, and light everything up!

    2018-09-07_14-58-15.thumb.gif.33f164d5c8








    In addition to manual editing, many tasks can be auto-performed globally, for example ambient lighting:

    2018-09-07_15-17-40.thumb.gif.174b4f4726

    Doodads, too, can be lightmapped manually or auto-aligned to fit the surroundings:

    2018-09-07_15-48-50.thumb.gif.99c0f03d64


    Import of M2 and WMO models

    WoWBlenderStudio
    By WoWBlenderStudio,

    The addon allows you to import any M2 or WMO without conversion:

    either an extracted one from somewhere on your computer

    loadm2.thumb.png.dee4ee710cb3fcae75febd9

    kelthuzad.thumb.png.e5a62d63289a117564d5

    m2imported.thumb.png.c2f4f79b8d1f7cfc82d

     

    or directly from WoW Model Viewer.

    wmv.thumb.png.1e7005a0734cb445d876ba8185

    directlyfromwmv.thumb.png.a086835b9f7195

    asdasdasd.thumb.png.b58f2013074b552cba3a

    In both cases, the addon will do its best to find the required textures, doodads, etc. and import them automatically, unless you tell it otherwise.


    Coffee Induced Dreams

    Mjollna
    By Mjollna,

    Hi everyone !

    It's my first post here, but you may have seen my name either here and there on some modding tools since 2011.

    I'm part of the RIdPEF community, a group of (mostly) french speaking enthusiasts about exploration in WoW, but also about modding in the game.

    On April 25th 2010, the RIdPEF decides to start a big project : a video of about twenty minutes, in order to show the creative side of this community. A little like a machinima, a little like a technical demo, a little like Snoman or the MC-Addicts videos. In short, breaking WoW for a purely aesthetic purpose.

    After eight years of work, the video is now finished. So without further ado, let me introduce Coffee Induced Dreams, which we consider as the culmination of our work on the game World of Warcraft.

    here is the video :



    We also want to thank the whole modding community around the game, for the knowledge and tools gathered over time, and more specifically : Adspartan (for his Multiconverter and work on Noggit), Alram (for the wiki hosting and his work on the minimaps), as well as Schlumpf (for his huge reversing and documenting effort over the years, his contribution to many tools and among them Noggit, and for helping everyone).

    More information, bonus gallery, etc. : https://ridpef.org/en/coffee-induced-dreams
    Alternative link for the video : https://vimeo.com/271541462