By Nicolas75 sounds MIDI converter to wav full séquence
By RoarlI always disliked how the AuctionHouseBot handled selling and buying items randomly in the recent TrinityCore releases. It used the in-game npc seller price to determine both the sell and buy prices on the AH for the bot resulting in prices being to damn low (generally) or really too high (less often) and sold strange random items sometimes never sold by players.
With this version of the AuctionHouseBot, the sell and buy prices are worked out from an external table in the world database called auction_prices which simply contains item ids and their price in copper. ONLY items belonging to this table can be sold or bought by the bot and their price in the table is used to determine both the sell price and the buy price.
The contents of the auction_prices table has been generated using sampled AH data from several private servers and will be updated from time to time.
General rules :
The chance of an item being bought when the price is higher than the table price is a decaying exponential.
The exponential decays later if no other instance of an item is sold. E.G. If you have a monopoly on [Copper Ore] then the bot knows that the price of [Copper Ore] is a bit higher than usual.
The bot will NEVER buy an item if another instance of that item is sold for less. This is simply more realistic.
An item sold by a player that can be bought from a npc using base money will never be bought by the bot even if it appears in auction_prices, to avoid exploit. They still can be sold by the bot, though.
Of course, a code is never perfect. Should you have any suggestion for the bot behavior, problems to report or improvements to make in the code, feel free to leave a comment.
Move the 6 .cpp files to your \src\server\game\AuctionHouseBot TrinityCore source directory and replace the existing ones Don't forget to commit them if you use git Recompile your core Apply the auction_prices.sql statement to your world database Apply the update.sql statement to your world database, if there is one. [Repeat step 5 only for each future update] Changelog :
# Changelog ## [1.0.0] - 2018-09-27 ### Created
Today I would like to share with you every single m2 from Cata to Legion working on Wrath of the lich king.
Even when it's easy to do it might be something alot of members think they can't do.
Just add the patches to your data folder and be sure to load them into setting in WMV & reload it.
I would say 90% is working so overall a good result.
Patch - W: Cata
Patch - X: MoP
Patch - Y: WoD
Patch - Z: Legion
Patch - V: BFA
Just a simple folder that contains all the texctures used until BFA.
Also inclused every texture below.
Place the folder into a custom patch and they are ready to be used inside noggit.
Contains 3 new maps made within the last month for my project but I'm still unhappy of the result and I would like to share it with the community but maybe somebody will get use of them. Notice that may contain cataclysm water in these files too.
Today I'm releasing my custom map that was created for the contest I hosted on my stream.
Apart from the fact that this map has won the contest do take note that this is highly unfinished and will need work & love.
The map contains the library of objects used and a small zone that shows my input on how I would see the zone finished.
This map is free to use for what-ever purpose & is a great way to get into noggit.
To fully be able to use the map files you will need to also download two of my other patches.
Hopefully one day someone will finish this into a nice zone.
Today I would like to share with you my mount patch containing at this point 45 mounts going from Cata to Legion retro-ported to Wrath of the lich king.
I work on this patch from time to time so be sure to keep an eye out for newer versions.
By DomminustDomminust's NewFound. More at: http://www.newfound.cf
I Definitely won't do anything with these files so I am releasing them in hopes someone will.
Keep modding alive and someone make a good RP server again!
Happy New Year, Enjoy
By IsdirGood day
This work was not completely finished, moreover it is development files, and not a full patch, the archive consists of nine patches needed to work on this project. If you are interested in this, you can download and use it at your discretion. BUT except for monetization and transfer of rights to other third parties.
You can see more screenshots here: https://imgur.com/a/ILSnK
I hope you will find this work useful.
By IsdirYes i know, there were so many similar works on the restoration of the fortress, but only one was completed. I did my own version of this project in my spare time, it's made in "classic" style. You can download it and try it yourself, it's not the final release, I still have to do a bit more work with details. If you find some problems and deficiencies, please write about it.
P.S.: If someone has the banner of Stromgarde or some trappings of this realm which I can use in this patch, then write to me.
With this object set you get the original dark tree's from world of draenor's shadowmoon & two types of custom recolors I did.
This will help spice of the tree scene and color dynamics in all your map creations & fantasies.
In a later edition I might redo the brances since they do stand out a little bit more then I was going for.
I also included the photoshop file for recoloring the texture.
Be sure to drag the world folder into a custom patch before use and keep the folders & path intact.
By PoisonleafThe city icon I used for my world map.
It's contructed from different parts based on the Gilneas city icon.
I have also added the photoshop file if you wish to modify certain elements.
By Naxiusm2 files from BfA (alpha) to wotlk in rar
-import world folder to patch.mpq
(sorry for my bad english)
By DarkkangHi, here i share it for you can equip alls artifact appareances in Legion 7.2.5. You must add one artifact forge for appareances and it is working.
This is should work in others versions as 7.2.1 too.
I share this files in Spanish, but you can see how it is working for make it yourself.
If you make my tutorial for delete restrictions items you can equip alls artifacts specs and class.
By AnimetrixHere is my first release. It's to simple but i hope this help some people.
This patch contents the next models:
Gladiator Protodrake Mount.
When I can pass other models I will update the patch.
Ps: Sorry for my poor english.
By NateaHello and thank you for using Kyrie Eleison's 7.2.5 GameObjects Patch!
This patch contains a gameobject entry for every m2 and wmo in the game!
All credits go to Kyrie Eleison (Natea) from MundoWarcraft - http://www.mundowarcraft.com
Please note that using the SQL will delete all gameobject_template
entries between 908296 and 999999 so don't overwrite your work
Put .db2 file to wow client inside a folder called DBFilesClient and inside server-side too under proper dbc Data folder.
Works and tested with TrinityCore 7.2.5 24742
Wow_Patched.exe and Wow-64_Patched.exe (7.2.5 release 24742) with protection removed.
Thanks to @Roccus for his root list in this pack
By NicolasEditing version Noggit 3.1222
By InicoThis mod adds bloodier combat effects to the game and includes some blood splats similar to those removed during the classic beta.
WotLK - Cata
-Violence level is now always 2 and cannot be disabled or changed.
-Added purple blood (id 5).
IMPORTANT: to make it work correctly go to video settings and turn "projected textures" on. Also, set the "Particle Density" to High and set the Texture Filtering to High to avoid visual glitches.
If you are using V2, make sure your violence level is set to 2. In-game, type:
/console violenceLevel 2 Known bugs:
-If you zoom in to first person view, you won't be able to see the blood splats from your character.
-If a character morphs into another model, all the blood splats from that character will disappear.
-The blood splats change color if your character changes color (curses, venom, etc.).
-The blood splats scale changes if the scale of your character changes.
-Blood effects do not show if you one-hit kill the target. It's hardcoded into the client and can't be changed as far as I know (happens with the default blood as well).
-It's not possible to use this mod in MoP since the game cleans all blood splats each time your character is hit or dies.
Note: The splats on the ground disappear after 45 seconds. You can change it by editing the particle lifespan in 010editor.
If you think there are too many blood splats to the point they overlap or affects the performance, just change the default particle emissionrate (12) to 7 or less with 010editor.
Blood color is set in CreatureModelData.dbc, column 6 (1 = red, 2 = green, 3 = black, 4 = blue, 5 = purple).
By GurluasThis is the female Vulpera pirate ported to 3.3.5 as a test.
By InicoI use this small listfile to quickly find all the elements of a model when a new build or expansion comes out and there are no listfiles available.
Just open the file with notepad and replace "Creature\ModelName\ModelName" with your model path (Edit-> Replace...), for example "character\zandalaritroll\male\zandalaritrollmale" or "creature\vulperafemalepirate\vulperafemalepirate". Then use it as your listfile in Casc Explorer.
Includes .anim, .skel, .bone and .phys. Of course, it doesn't look for textures.
This is quite useful for me because most released lists lack some .anim files.
uploaded modcraft files [ATBOX][RELEASE] 4.0.0 ~ 5.4.0 Maps-WMOs-Doodads Content for 3.3.5a -9GBytes by PhilipTNG
original thread and all details here - http://www.modcraft.io/index.php?topic=7136.0
Would be cool if people updated his Azeroth maps and fixed remaining bugs like;
- fatigue bar on players in new zones
- updated stormwind, maybe some other places that look better after cata
- improve water in noggit(and remember if u open it in noggit disable water effects)
- * nothing else comes to mind atm, but if anyone thinks of something leave a reply and i'll update
By InicoI made this model to test how different materials and particles interacted with each other. The result was not optimal and I couldn't add all the effects I wanted due to WoW's old rendering engine. Instead of deleting it I decided to release it because it's playable, nonetheless (despite of some renderflag bugs).
Includes icons and 4 skin variations.
¿How can I make my character sit while mounted?
-[In WotLK] Spell.dbc column 132 -> SpellVisual.dbc column 5 -> SpellVisualKit.dbc column 3 = animation played (97 = SitGround).
-Fixed ribbon movement.
-Fixed fly animation.
-Fixed camera movement.
-For Wrath of the Lich King
-For Cata, Mop and Wod