Uthil

vanilla
[WiP]WoD Retro porting to Classic WoW 1.12

231 posts in this topic

Well for the Undead UI that's another resolution that you could follow. Now, for Spirit healers never had issues before, dont know why you have such issue but anyway you choose the alternative solution. Have fun.

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On 4/6/2018 at 8:17 AM, Uthil said:

I have this small issue when I downported new hunters artifact to vanilla. Seems that the weapon is kinda off positioning on the characters back. Is it possible to align it better on the character? 

 

WoWScrnShot_040618_161301.jpg

Maybe you can use the pymodeleditor, and make a new global sequence, to translate the position of the weapon, it works for me when use it for woltk, GL.

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Yeah I'm aware of that, though didnt have time to start experimenting with it. Thanks .

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On 8/2/2018 at 9:47 PM, Jonas Rush said:

Pls make the upright orcs with some maghar skins and hair styles! That would be awesome!

That requires a full edit of the new maghar model, plus testing it, with vanilla client. Unfortunately don't have free time anymore due to RL stuff. 

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On 4/17/2018 at 3:55 PM, Ghaster said:

The animation bugs are due to the key bones, remove all key bone references < 26.

 

Wait would this fix the issue where BfA models work in WotLK but their animations won't loop in BC/CL? If so that's exactly the issue I'm having as well, but I'm not sure what exactly "remove all key bone references < 26" means...also not all BfA models with more-than 26 keybone references have this animation issue.

EDIT: Thanks to Ghaster for clarifying for me. The solution for fixing non-looping animations is to set all KeyBoneID references over 26 to -1 in the "struct Bones" section of the .M2

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