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WoWBlenderStudio

Feature
WMO Editing

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Once you have imported a model and while editing it, you will see exactly how it will look once added to the game, thanks to the addon's automatic generation of materials for blizzlike rendering.

Here is a comparison of the same WMO imported with the addon (left) and as an .obj via WMV (right):

rendercomparison.thumb.png.0d491fbe5e1bc

The addon supports both the internal Blender renderer (soon to become Eevee renderer) and Cycles renderer, with materials generated for the one you import the model in. You can change the renderer and re-generate materials at any time.

blender_2018-09-07_13-45-32.png.04f2404ablender_2018-09-07_14-20-40.png.82f51a96The addon provides you with a vast array of tools to show, hide, and edit any aspect of the WMO.

You can change the existing mesh, create new rooms with portals between them, move doodads around, and light everything up!

2018-09-07_14-58-15.thumb.gif.33f164d5c8








In addition to manual editing, many tasks can be auto-performed globally, for example ambient lighting:

2018-09-07_15-17-40.thumb.gif.174b4f4726

Doodads, too, can be lightmapped manually or auto-aligned to fit the surroundings:

2018-09-07_15-48-50.thumb.gif.99c0f03d64

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