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Armature Renamer?

4 posts in this topic

Hey!

I'm looking to do wow models for blender. I've exported and am trying to work on Bwonsamdi as a test. I've noticed that, while all the bones are present when I export them from model viewer, all of them are labeled 1-160. Is there a tool, max or blender script available to rename them to some more 3d friendly like arms/legs/neck? Otherwise I would need to go through and rename all of them manually. Cheers.

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Well in the file, there is key bone lookup, and every bone has a crc32 of the bone name they gave it. We know the names for roughly 40 of them, thus the crc, but we can’t tell for the other 100, other than brute force.

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2 hours ago, Смердокрыл said:

Which tool are you using to export/import the model? It is likely that renaming the bones will prevent you from converting back to m2

I'm not looking to convert them back to m2. I'm wanting them for blender and VR avatars.

 

1 hour ago, wungasaurus said:

Well in the file, there is key bone lookup, and every bone has a crc32 of the bone name they gave it. We know the names for roughly 40 of them, thus the crc, but we can’t tell for the other 100, other than brute force.

Really what would be important would be the basic setup of the armature, neck/head/legs/arms/hips/spine/chest. IK helper bones can be done easily based on position and weights. Extra bones like bwonsamdi has for anything that could  physics animated like back or hair can be done without issue.

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