Amaroth

Designers
  • Content Count

    597
  • Joined

  • Last visited

Community Reputation

505 Excellent

About Amaroth

  • Rank
    The True Modder
  • Birthday 11/19/1992

Personal Information

  • Specialty
    Level Design
    DBC Editing
    Modeling
    Serverside
    Software Development
    Lore/Quests

Recent Profile Visitors

11,843 profile views
  1. 500 rep, 426 subs on YT... Guys, I am not even modding anymore :D. Thank you though!

    1. Legitdeadeye

      Legitdeadeye

      Some of your videos helped me a lot. well some is an understatement. Most of your videos helped out. thanks for the tutorials

  2. Amaroth

    Screenshot_3.jpg

    Just wanted to add that if this is your very first attempt to do something in Noggit, its very good, I'd say way better than my was:P. Btw, updated series Alrineer kindly posted here, it has way more parts on YouTube already and I haven't updated it here for quite some time.
  3. Amaroth

    Screenshot_4.jpg

    If you want to fix that green texture issue, Philli made a very quick tutorial here. You need to create _s version of texture you used there, because it apparently doesn't exist in client for whatever reason (it is the case for some vanilla unused textures):
  4. Amaroth

    Screenshot_5.jpg

    What I would recommend here is considering using either smaller brush or spray brush to make road edges at least a little bit jagged. If it was your intention to make roads completely straight (including their edges, because, idk, someone keeps them that way), then its fine, but otherwise it looks a little but weird. Cobblestone roads don't get straight edges in forest.
  5. Amaroth

    Screenshot_8.jpg

    Something I noticed here - all those little bushes around road seem to have the very same rotations. Try using random rotations instead, it looks a little bit weird this way.
  6. Couldn't have done that better myself.
  7. Tool ItemSync 2.0 is out.

  8. Finishing development of 2 tools and going to work on another tool, most of if not all of them for WotLK-MoP. In need of testers at the moment!

  9. I absolutely hate and despise people who steal content of others and claim it to be their own. Guess what, I also absolutely hate and despise people who troll, re-create accounts after getting banned, attempt DoS attacks or even spread malware and try to damage work of GMs and fun of players on project just because they can or just because they don't like that particular project for any reason they find suitable. You want us to fight internet kid morons we despise and hate - by becoming internet kid morons we despise and hate? Isn't it obvious to you how ridiculously stupid and childish is thing you are asking of us?
  10. This project again, and this kind of "discussion" - again? As much as I feel for you Roccus (provided you deserve it and you are not telling us just part of story which is convenient for you - no offence meant, just realize that we are not informed enough to objectively judge), this doesn't lead anywhere. I am not really fan of "Just ignore idiots.". Thats very stupid and short-sighted statement if taken too literally, yes. Having said that, giving too much attention to idiots doesn't make things better, either. Everything with moderation. And there was already one topic about RPHeaven here and note that it is closed and moved to trash bin, and for some reason.
  11. Amaroth

    More blender stuff

    Looks pretty damn impressive.
  12. Amaroth

    WoWScrnShot

    It seems you too do use secret power of sunset, my young padawan... Good. Very good. Soon the empire will... Oh wait, wrong platform.
  13. Amaroth

    3D Armors

    All models attached to character are attached to certain point on character model. For example held items (weapons and such) are placed with their origin (pivot point, whatever you want to call it) into the middle of closed hand. You need to figure out where to place models in 3d so they are correctly placed on character model. Important bottom line: change scale, rotations and translation of model in 3d. No, you can't do really (feasibly) this with finished M2 model in 010.
  14. That depends, a lot, on amount of players you are expecting, also on size of your world (or more importantly amount of server-side content - gameobjects, NPCs and so on). My configuration which worked more than fine for 100 players online in a single zone without any issues was following: 60GB SSD 2x 1.7GHz Xeon CPU core 8GB RAM Note that 60GB of disc space is waaay more than you would ever possibly need to use. OS, TC, DB and regular backups can fit into 30GB, as long as your DB isn't really very large and you aren't keeping really lot of backups without clearing very old ones. RAM and CPUs were also handling themselves rather well and I wouldn't be surprised if this configuration was enough even for 200 players. But 100 were max I ever tested.