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Found 14 results

  1. Version 3.3.0

    2,745 downloads

    Here is my multi converter, it can convert m2, wmo, adt, wdt and anim (7.3.5) from Legion to be used on wotlk (map can be visited with the client or edited with noggit). M2 using .skel are not supported. To use it just open it then drag and drop the files you want to convert (or a folder containing some, subfolder included) and click on "Fix", the files will be overwritten and it will delete the files that are unused on wotlk. If the .skin files are in the same folder they will be converted too. M2 already converted to LK format won't be converted again. As for WMO converting them multiple time won't affect them. ADT need their _tex0 and _obj0 counterpart to be converted. Warning: don't take the WDL files from blizzard, they have changed and causes wow error. Warning 2: the next releases of Noggit will require you to use the version 3.3 or newer, the m2 converted with the old versions were missing some data that Noggit now need, without it'll crash. What needs to be done : Fix forward flying animation for a few models Animation particles Set WMOs liquid types that correspond when the ID is too high Set fel liquid to green lava on adt for a better / more accurate look Some map might not look good because several effect like texture scaling that aren't there in wotlk, the 2 additional layers for texture introduced in wod, ... For those who want to report a problem : Tell me on which model(s) you've seen the problem and add screen(s), it help me fixing the problem faster. And send me your error.log where there are errors during the conversion !! And please use an external website to upload the screens because each time I upload a new version the screenshots in comments appear in the changelog for some reasons and I have to delete them which also delete them from the comments Thanks a lot to : All those who contributed / are contributing to the wiki, I couldn't have done it without this precious source of informations! Mjollna for her m2 converter and awesome adt diagram! PhillipTNG for his m2 convertion script which helped me write mine in the beginning. If you want to support my work, I created a Tipeee page here: https://www.tipeee.com/adspartan
  2. Hello. I have made a custom continent behind the "blue wall" in eastern KIngdoms. Most of my friends can see the continent, but 1 friend cant. He plays on a MAC and its a wotlk server. Can someone maybe give a solution or explain to why its not working for him (NOTE: I'm not good at computers, I just love to have fun with noggit and etc.. =)))) ) Thanks again <3 Legit.
  3. You must make your custom files on Noggit or you can get your maps modified parsed to Cata, MoP or WoD and convert this to Legion. If you use the ADT Converter and you use "-l" this convert to Legion, but this can give error because the wdts, wdl and tex fails and the water dissapear. For fix this, you must parse your maps from Wotlk to Cata/MoP/WoD with this tool ADT Converter After you must put on the data folder yours maps modified and you must make click in the .bat file, this parse alls files to WoD (Cata and mop too). Now you must download the script file and .bat modified for me, this files Adt Converter to Legion You must unrar, after you must edit the bat file and you find: 010editor "%%i" -script:"PATH\ADT-Legion-Conversion.1sc" "%%i" -nowarnings -noui Now you must edit the PATH for your path folder of script file, after you save this. After you must copy your ADTs files only from Cata/MoP/WoD to ADT folder and now you must click in the .bat. When this program closed, you must get the ADTs and put on the path folder patch (World/Maps/example/example.adt) in your World of Warcraft root folder. Et voila, your maps it's working. (Delete WDT, WDL, TEX files for this work) Like the post if you like it! and sorry for my english. Credits: Luzifix (Adt Converter), Arektor (Script 010editor of Wod to Legion), Me, Darkkang for make the tutorial and the .bat file and testing this. http://www.modcraft.io/index.php?topic=10780.0 http://www.modcraft.io/index.php?topic=13869.0
  4. Version 1.0.0

    39 downloads

    Purpose: Edits MFBO data in ADT and sets it to given values. By default it is configured for removing MFBO related bugs. Though, values can be changed however you like. Usage: Run the script. Select files you want to edit. If you need some special MFBO data, change values in lines: 36 and 43. CMD version: Not available, coming soon. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  5. Version 1.0.4.469

    163 downloads

    ADTConverter Convert your ADTs from Wotlk(3.3.5) to WoD(6.x.x)/Legion(7.x.x) Requirements The converter requires NET Framework 4.0 How to use Put your Wotlk ADTs in the data Folder Start the ConvertADTs.cmd Issues Please post your Issues here Thanks PTNGee for the "PTNG_ADT_Converter"
  6. Version 1.0.1

    182 downloads

    Hi ! This tool takes the height coordinates of a .OBJ file and puts them into the .ADT file of the same name. Launch "run.bat" to convert all files in directory. Skarn made the original script & logic and I coded it in Java due to limitations of 010 editor scripting.
  7. Sorry about this video being really long but I figured that the amount of people that are interested in Cata modding don't really know very much about the differences between WoTLK and Cata, so I made a much longer demonstration, semi-tutorial video covering the usage of my converter.
  8. When i rename adt from the same map from 45_20 to 15_10 or sg like this it is working. But if i put from other map like dungeon it isn't working the place of adt is empty, im to ask what could be the error which causes this? I want to find out how to merge maps and avoid this kind of errors, any idea whats occuring this? If delete some lines in 010editor is enough?
  9. What is the best way to work on the same map from different computers, can more people work on that together? I don't want to upload 500MB always because of some some ADT. And I want avoid bugs.
  10. Version 1.0.0

    26 downloads

    Purpose: Removes Z offsets of MCNKs in given ADT files. It does not add their values to actual heightmap data, so this can be used only for fixing offset-related bugs after the usage of tools like OBJtoADT or similar ones that work with heightmap data but does not pay attention to MCNK Z offset. Usage: Prerss F7 to run the script and select the ADT files to process. CMD version: To come. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  11. Version 1.0.0

    20 downloads

    Purpose: Recalculates all the model UIDs in given ADTs from a specified directory including its subfolders. It can start counting UIDs from the last max UID, which can be calculated with: ADTMaxModelUIDCalculator.1sc. Highly recommended to be used on the map before its release. Usage: Prerss F7 to run the script and select the directory. After the process is finished the last used UID will be displayed in the message box and copied to your system clipboard. CMD version: Not available, not planned. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  12. Version 1.0.0

    18 downloads

    Purpose: Calculates the heighest model UID from the given ADTs in the specified directory. Also processes files in subfolders. Usage: Prerss F7 to run the script and select the directory. The resulted value will be displayed in the message box and copied to your system clipboard. CMD version: Not available, not planned. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  13. Version 1.0.1

    41 downloads

    Purpose: Moves terrain and models along the Z-axis. Comes in handy when you need to merge two pieces of maps that have very big height difference. Usage: Prerss F7 to run the script. Enter the modifier value (negative or positive). Select ADTs files you want to raise or lower. CMD version: Not available, not planned. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  14. Hi, i made a little tool to set water on an adt. As of now, everything i expected works fine, you can set liquid & liquid type chunk by chunk, define the subchunks where you want to set liquids and even specify the height of your liquid to make non planes rivers, like the waterfals in the grizzly hills and set liquid transparency. There is still one thins i do not manage with this, it's the UV map. According to http://www.pxr.dk/wowdev/wiki/index.php?title=ADT/v18#Case_0.2C_Height_and_Depth_data In some case, the chunks can have an uv map, defined like so : struct uv_map_entry { uint16_t x; uint16_t y; };I found it using 010 editor, and it match the description, an uv map is a set of two coordinates, u and v, to place a 2d texture on a 3d object. But i do not see how uint16 can be used for the job. I've joined the 010 template updated with the right water structures since it wasn't mine in the first place. WoWADT.bt