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Found 28 results

  1. Version 1.1.9a


    A project I started initially to learn how DBC files worked that eventually turned into this and thought it was worth a share. This editor has full support for reading and saving all release versions of DBC, DB2, WDB and ADB. This does include support for Legion DB2 and ADB files and works with all variants (header flags) of these. Like the other editors I’ve used a definition based system whereby definitions tell the editor how to interpret each file’s columns - this is a lot more reliable than guessing column types but does mean the definitions must be maintained. So far, I've mapped almost all expansions with MoP being ~50% complete and everything else being 99%+ (excluding column names). Source can be found here. Features: Full support of release versions of DBC, DB2, WDB and ADB (WCH3 and WCH4 are not supported as I deem them depreciated) Can be set as the default file association Opening and having open multiple files regardless of type and build Open DBC/DB2 files from both MPQ archives and CASC directories Save single (to file) and save all (to folder) Standard CRUD operations as well as go to, copy row, paste row, undo and redo Hide, show and sort columns A relatively powerful column filter system (similar to boolean search) Displaying and editing columns in hex (numeric columns only) Exporting to a SQL database, SQL file, CSV file and MPQ archives Importing from a SQL database and a CSV file An Excel style Find and Replace Shortcuts for common tasks using common shortcut key combinations A help file to try and cover off some of the pitfalls and caveats of the program (needs some work) Tools: Definition editor for maintaining the definitions WotLK Item Import to remove the dreaded red question mark from custom items WDB5 Parser which is an attempt to automatically parse the structure of WDB5 files Things to Note: You need .Net 4.6.1 installed (download) Importing gives you the option to import; new rows, changed and new rows and to override all data Exporting to MPQ allows you to append to an existing archive or to create a new one Currently any SQL import must have identical columns to the file’s definition Legion ADB files MUST have the DB2 counterpart open before as required information is stored in the DB2 file. The program will prioritise DB2 if DB2 and ADB are opened at the same time The WDB5 Parser works surprisingly well thanks to the new field structure data however it does trip up on inline strings so definitions may need to be validated manually Undo, redo and copy data history are lost when changing the current file Everything is stored in memory so if your PC is ancient the program will crash attempting to read hundreds of files at once! Credits go to Ladislav Zezula for the awesome StormLib and thanks to all those that contribute to the WoWDev wiki. I’ve also patched the definitions together for various sources across the internet, there are too many to name, but thanks to all.
  2. Hello, I am writing this tutorial becasue I have strugeled to do this and did not find many people that seem to know wbout this topic. So here we go: What is this tutorial about? Today I want to show how to setup a CDN for yourself to be independent from Blizzard. This is very usefull when you want to stick to a certan version of WoW. This tuorial is made for people that have basic skills in WoW-Modding and know some terms. For simplicity I will use Legion as my prime version. This works very similar to all versions that have a CASC storage. What is a CDN used for? As you may have noticed your Legion Client is able to load files not only via the BattlenetApp but also ingame. This is caused by a technology called CASC. A CASC is a special type of storage developed by Blizzard to be able to stream files to a game client. These CASC storage is provided via a CDN. Why have a own CDN? The anser is quite simple. Blizzard turns off support for older game versions. If you run a server and Blizzard shuts down their CDN for your client version it might stop working. To avoid this you need to have your own CDN. What do I need? You need a list of software in order to host a own CDN. Alot of these tools can be changed for equivalents feel free to use whatever tool suits you. I wont cover how to install these if you have trouble feel free to ask me. Here is my list: A Web server : A 010 Editor: (if you want to compile BuildBackup) Marlamin BuildBackup: (or allready downloaded CDN-Files) A simple Text Editor What to do? 1. Step Marlamin BuildBackup NOTE: You need to use BuildBackup this is due to recent changes in the way Blizzard cdns work. The tutorial however will still work for WoD and Legion like cdns. After you have compiled the sources you will have a output that looks like this: You probably lack the batch but I will show you how to do this right now. dotnet BuildBackup.dll forcebuild wow 3b0517b51edbe0b96f6ac5ea7eaaed38 da4896ce91922122bc0a2371ee114423 As you can see this batch runs the BuildBackup.dll with the following parameters forcebuild - This forces it to load the right version wow - This is the game you want to download from the Blizzard CDN (only wow should matter) 2 Hashes You have to modify the 2 Hases to get the correct version. Todo so you open up following page: There you will find a long list of different builds. Search for the correct one and get the Build Config (1. Hash) aswell as the CDN Config (2. Hash). Fill those in to get the right Version. Sadly alot of the older Versions are not available anymore. I cant provide those so back up your Version as long as it still exists! Now run the batch and wait for the process to finish. Your outcome should be a folder named tpr. Make a backup of this folder in case you mess up your working Version. Keep in mind this can be around 200 GB of data. 2. Step getting all other needed Files Click the following 2 links and keep the Files where you can find them. We will need them in a minute. These files direct your client to downlaod the correct Version of the Game from your CDN instead of the oficial ones. You need to modify those later. 3. Step configurating the web Server Now you have to open your web-Server. This is needed becasue your Client uses HTTP to request its Files. (Note this will only work for WoD and Legion since they introduced a new Type in BFA). Setup the following folders in your Root folder. In case of Apache 2.4 this folder is called htdocs. htdocs/wow htdocs/tpr/wow/... Copy your CDN-Files from step 1 in place of the trp folder and your files from step 2 in your wow folder. 4. Step editing the wow-folder files. Now open and modify the files according to my example. Starting with cdns: Name!STRING:0|Path!STRING:0|Hosts!STRING:0|Servers!STRING:0|ConfigPath!STRING:0 eu|tpr/wow|localhost|http://localhost|tpr/configs/data tw|tpr/wow|localhost|http://localhost|tpr/configs/data us|tpr/wow|localhost|http://localhost|tpr/configs/data kr|tpr/wow|localhost|http://localhost|tpr/configs/data cn|tpr/wow|localhost|http://localhost|tpr/configs/data Of course you should use the web-server adress you have. To set it up locally you can use localhost. You can also use a diffrent port. If you do simply add the port behind both localhost. I use default 80. Next up is versions: Region!STRING:0|BuildConfig!HEX:16|CDNConfig!HEX:16|KeyRing!HEX:16|BuildId!DEC:4|VersionsName!String:0|ProductConfig!HEX:16 eu|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| tw|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| us|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| kr|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| cn|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| Fill in the hashes you used to download the files in step 1 aswell as the correct Version. Now you are nearly good to play. 5. Step modifying your client The URL to the Blizzard CDN is hardcoded in the client so you need a hex-editor to change this. Open your WoW-exectuable with 010 Editor and hit "ctrl + F". A small search bar apears at the bottom. Select the option text and search for cdns. You will find 2 links pointing to a Blizzard CDN. Simply change those URL's to point to your Web-Server and save the Files. 6. Step Logging in Now you can Login to your Client and use your own custom CDN as long as your Web-Server is running! PS: In a future tutorial I will show how to add custom content to this CDN like your own maps and other changes! Feel free to comment!
  3. Hey, I'm sorry for be insistent, but I've days try CascHost but there aren't guides about it. I've compile the program in ubuntu, but I've two problems. 1. I need modify the WoW.exe. What program I need for this? 010editor? IDA Pro? And how edit the CDN for the mine? I think not be one ip, or yes? 2. When I did dotnet run, my is missing, but I've my into wwwroot/Systemfiles and not read it. How can fix it? must I modify the for my build? My build is 7.2.5 24742 I need it for can parse models, maps and others from 7.3.5 and BfA to 7.2.5. Perhaps if it work, I can share us files and make one guide. Thanks!
  4. Attempting to completely convert the content of these zones, as close as possible to the blizzlike. Raid: Firelands Mogushan Palace Throne of the Four Winds Dungeon: Well of Eternity Halls of Origination Lost City of the Tol'vir The Vortex Pinnacle The Maelstrom Battleground: Twin Peaks Temple of Kotmogu The Battle for Gilneas Arena: Tol'viron Arena The Tiger's Peak Artifacts Legion My list converting dbc structure Legion and Mop to client 3.3.5a Achievement.dbc Achievement_Category.dbc Achievement_Criteria.dbc AreaGroup.dbc AreaPOI.dbc AreaTable.dbc AreaTrigger.dbc BattlemasterList.dbc CharacterFacialHairStyles.dbc CharHairGeosets.dbc CharSections.dbc CharTitles.dbc ChatChannels.dbc ChrRaces.dbc CreatureDisplayInfo.dbc CreatureDisplayInfoExtra.dbc CreatureModelData.dbc CreatureSoundData.dbc CurrencyTypes.dbc DungeonMap.dbc DungeonMapChunk.dbc EmotesTextSound.dbc Faction.dbc FactionTemplate.dbc GameObjectDisplayInfo.dbc GemProperties.dbc GroundEffectDoodad.dbc GroundEffectTexture.dbc HolidayNames.dbc Item.dbc ItemDisplayInfo.dbc ItemExtendedCost.dbc ItemSet.dbc ItemVisualEffects.dbc ItemVisuals.dbc Light.dbc LightFloatBand.dbc LightIntBand.dbc LightParams.dbc LightSkybox.dbc LiquidMaterial.dbc LiquidObject.dbc LiquidType.dbc LoadingScreens.dbc Map.dbc MapDifficulty.dbc NPCSounds.dbc ObjectEffect.dbc ObjectEffectGroup.dbc ObjectEffectPackage.dbc ParticleColor.dbc PvpDifficulty.dbc ScalingStatDistribution.dbc SoundAmbience.dbc SoundEmitters.dbc SoundEntries.dbc SpellIcon.dbc SpellItemEnchantment.dbc SpellVisual.dbc SpellVisualEffectName.dbc Talent.dbc WMOAreaTable.dbc WorldMapArea.dbc WorldMapContinent.dbc WorldMapOverlay.dbc WorldMapTransforms.dbc WorldSafeLocs.dbc WorldStateUI.dbc WorldStateZoneSounds.dbc ZoneIntroMusicTable.dbc ZoneMusic.dbc My way converting dbc: 1. dbc>sql 2. manually compare dbc mop - wotlk 3. converting sql to csv 4. csv to dbc left to finish: - server part - full spell.dbc 5.4 > 3.3.5а Patch size almost 2GB
  5. With the help of AdSpartan's amazing converter and a lot of patience,I managed to get the broken isles map to WoW 3.3.5a.I experienced a lot of crashes ingame and after 1-2 hours of work I managed to clear all the crashes,so the area is full playable.The next thing I'm going to do is to try and get the groundeffects working with the skyboxes.
  6. Very specific question about enchantments : Which db file or which part of the .m2 file do i have to edit to increase its particle density ingame ? Over the years blizzard has decreased the visual effects of certain or almost all enchantments in the game for whatever reason. I tried editing particle values within the .m2, replacing them with older versions and editing different db2, but that ofc didnt work. Just kinda didnt show the effect at all ingame... So yeah, would be great if someone could give me a hint as to where i should continue searching.
  7. Version 1.0.0


    I wanted the ground effects from Legion 7.1 as I already had the NODXT converted to wotlk, all I needed was the DBC files so I could use them in WOTLK. This is the DBC from Legion 7.1 Ground effects Doodad and Ground Effects Texture converted down to WOTLK(3.3.5) so you can use the groundeffects from the Cata+ Expansions. I tested with the Lost Isle map which I converted with Adspartans converter and it worked. If you convert a map down from Cata or Higher, and have these 2 dbc files in your clients DBFilesClient folder and your server DBC folder. The groundeffects for those maps that you converted will show up in-game without you having to edit anything.
  8. You must make your custom files on Noggit or you can get your maps modified parsed to Cata, MoP or WoD and convert this to Legion. If you use the ADT Converter and you use "-l" this convert to Legion, but this can give error because the wdts, wdl and tex fails and the water dissapear. For fix this, you must parse your maps from Wotlk to Cata/MoP/WoD with this tool ADT Converter After you must put on the data folder yours maps modified and you must make click in the .bat file, this parse alls files to WoD (Cata and mop too). Now you must download the script file and .bat modified for me, this files Adt Converter to Legion You must unrar, after you must edit the bat file and you find: 010editor "%%i" -script:"PATH\ADT-Legion-Conversion.1sc" "%%i" -nowarnings -noui Now you must edit the PATH for your path folder of script file, after you save this. After you must copy your ADTs files only from Cata/MoP/WoD to ADT folder and now you must click in the .bat. When this program closed, you must get the ADTs and put on the path folder patch (World/Maps/example/example.adt) in your World of Warcraft root folder. Et voila, your maps it's working. (Delete WDT, WDL, TEX files for this work) Like the post if you like it! and sorry for my english. Credits: Luzifix (Adt Converter), Arektor (Script 010editor of Wod to Legion), Me, Darkkang for make the tutorial and the .bat file and testing this.
  9. Version 1.0.0


  10. Version 1.0.0


  11. Version 1.0.0


    Hi, here i share it for you can equip alls artifact appareances in Legion 7.2.5. You must add one artifact forge for appareances and it is working. This is should work in others versions as 7.2.1 too. I share this files in Spanish, but you can see how it is working for make it yourself. If you make my tutorial for delete restrictions items you can equip alls artifacts specs and class. Enjoy
  12. Hey guys , Im trying to test out some BfA objects in a Legion localhost but Im having a struggle with adding new models to the game. How can i add a new .wmo to my client and then to gameobjectdisplayinfo? Any1 know how to do this in legion ? For some reason it doesn`t work the same as WoD or earlier ... Thank`s alot in advance
  13. Version 1.0.0


    Hello again friends now I extracted 7.3.5 New models of Saurfang, Nathanos and Baine to Wotlk =D Saurfang: Crab Nathanos: Stag Baine: Deer Enjoy =D
  14. Version


    Turalyon, Alleria from Legion 7.3 to wotlk. Turalyon = King Varian Wrynn Alleria = Alexstrasza Enjoy =D
  15. lululalaland


    Does anyone know how to change the current particles of enchantments for example back to the once from wotlk up to mop i think ?
  16. Hey guys. so i was looking in game in legion and i saw Sets tab in collection appearances. i would like to collect all item specific itemID or DisplayID do you know where i can find the db2/LUA-XML of it ? it's not itemset.db2
  17. Hey I recently moved over to Cataclysm 4.3.4 from WOTLK 3.3.5a and decided to port over the itemdisplayinfo.dbc information (From what I saw it has the exact same layout) so I updated it and ported it in, however... ingame the weapons /items from expansions above 4.3.4 are showing as blue/white checker-ed boxes, just curious as to what is causing it.. ItemDisplayInfo.dbc Line (example) : Could it be the conversion from WOTLK > 4.3.4 causing the problem? does it mean that the m2/skin files have not ported up correctly? When this happened before that they were done incorrectly, the model would cause a client crash however that isn't happening. I've tried with both the 010 editor script from this website (WLK > Cata) and a file called jM2converter but both have the same box outcome. Any help would be appreciated, unless the layout of the DBC is different to 3.3.5a when I copied it.. but from what I can see, it was the same.
  18. Hey! I tried to get some armor from legion, just the textures (none of those fancy 3d things), which seems like a very simple task at first. However, the following textures keep showing up as fully green when I equip them on my character: item/texturecomponents/armlowertexture/mail_raidhuntermythic_s_01_mythicgreen_bracer_al_u.blp item/texturecomponents/torsolowertexture/mail_raidhuntermythic_s_01_mythicgreen_belt_tl_u.blp I tried renaming (e.g. changing the U to M), tried extracting and re-creating the BLP - nothing helps.
  19. Ciao a tutti! Please excuse my less than perfect English. I am an Italian and I'm interested in listening to and extracting the WoW voice files in my native language, but I can only find listfiles that locate the English versions. I was just wondering whether anyone would have the skills necessary to find those files, point me in the direction of an existing listfile containing them - or, even, to give me a rough idea of how someone would go about locating the other language sound files (bearing in mind I am something of a novice using CASC viewing software). Any help would be very much appreciated. Vi ringrazio in anticipio! Belva
  20. Hi! I'm quite noob at Retro-porting and I was looking a way to port those new animations to LK. After doing some research I noticed it won't be an easy task,and what I discovered is a little information. I know that those animations are stored in the Legion .m2 character files, I have been looking for a converter for .m2 Legion format file to LK's and i did found PhilipTNG's one, but it doesn't support character models conversion. Even if could convert them, then I would have to link those new animations to the spells cast animations instead of the old ones. I'm quite lost at the moment, I don't know how and if it's possible to make any progress on the right direction. Does anyone know if this is achievable? If it is, I'm pretty sure that it would take many hours, but I don't care how much time it could take, I would like to know how to achieve this. I'm sorry if it feels like a really dumb question. Thanks for any kind of help!
  21. Version 1.0.0


    I made this script to convert multiple models from Legion to Wrath of the Lich King or Warlords of Draenor. Requires 010 editor. The first script removes the unnecessary information before the M2 header and changes its version from 274 to 272 to make it work in WoD. The second one does the same but also runs Philip's converter on the M2 files to make them work in Wotlk. How it works: -Put the models you want to covert inside the folder called "Models". -Run "Legion M2 to Wod/Wotlk.bat" and wait This script can also read all the subfolders inside "models" and convert every M2 inside of them. EXTERNAL LINK: Legion to Wotlk Legion to WoD To make this script work there must be an entry for 010 editor in environment variables (this allows windows to launch 010 editor through the cmd window, otherwise it won't work): -Right click on My computer -> properties -> advanced system settings -> environment variables -> Path -Click edit -Add your 010 editor directory to the list separated from the rest of the entries by a ";" (Example: ;C:\Program Files (x86)\010 Editor) (Detailed guide on this video)
  22. I want to get Legion 7.0.3 22810 to load custom GlueXML files. I managed to prevent the .old rename on 32 bit, but it doesn't load the modified GlueXML. From WoD to Legion it appears to have made a change with the signatures. The errors "GlueXML is modified or corrupt", "GlueXML has corrupt signature" and "GlueXML missing signature" are all missing in Legion so I can't find the switch to disable the jumps. Is there any way to get the files to load? Or maybe a way to figure it out? Thanks
  23. Hello folks, recently came to my attention that with the coming of Legion models already started to be more complicated in their structure, i mean when it comes on how many polygons thus rising the numbers when you try to cut down those unnecessary meshes. I saw that in the recent legion build of character models when importing the dwarven female i saw huge difference on the count, model had 1000+ more than the WoD one. Since im on the procedure of continue it in the future, im starting to think that soon you will not be able to rerto port since the numbers will be higher and you will not be able to do much on the same model. I.e the new Malfurion model has 5560 tris, when i ported to WotLK looks pretty nice, tho when i did for vanilla i had this result : Body parts missing. I work it on blender to see if i can reduce the tris tho i could only access 3 spots that offered doubles to be removed. Means rest model stays high on count since did had any areas with doubles to delete. So what the gurus believe, will be possible to rerto port in the future ? Im looking also if anyone has a malfurion from WoD last build or even previous builds. I want to test and see about triangles case and if its correct cause if i can port an earlier version the i believe in the future we will not be able. I like to hear what you think also any idea what else i can do to work on that model ?