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  1. Today
  2. You wanna say blizz allow changing files nowaday? huh? Or you can connect blizz servers with your custom casc-server data?
  3. The game server and casc server are completely independent. You do not need to set up an emulator to modify the files.
  4. Yesterday
  5. Hello, I have an issue with the implementation of the wings on my server : Failed to read file DBFilesClient\Spell.dbc Could you help me please ? Thanks.
  6. You can't do anything with official servers now. It's possible only if you start your own server with your own casc-host.
  7. Here is what I am wanting to do. its BFA version of M2 files(edited) And texture order is same as classic so you will have to pick up most likely HD models from LK and upper port them the like BFA m2 file version then put it to classic. Please steer me to where I can find what I need to do all this.
  8. Last week
  9. is the body a different texture than the legs? also green texture means missing texture or incorrect texture format. Aside from that if you hard coded the textures and the body is separate from the rest of the meshes. you may want to make sure the texture is hard coded to it properly
  10. Damn, sorry for the late reply... Yup, it isn't a algorithm, just a lookup table indeed. But, i can check in Trinity Core github how the core check if the hash is correct and update my software. To see EDIT : It isn't a lookup table, now
  11. In my frame I get real as you see the picture as I can anchor that some guide please thank you
  12. ya lo areclaste el forma de oso de la luz verde muy fuerte
  13. akitou

    hair help

    Hi i'm new here and im looking for someone who could help me re-make the female night elf braid hairstyle because i hate the current one.
  14. 1) => You can use Noggit and do mapping for Cata + (still work for me, i'm on BFA 8.0.1) If you want to downport Cata+ asset (M2, WMO, ADT, etc...) you can use the MultiConverter, made by Adspartan : 2) => For ADT Conversion, use Luzifix's Tool, it is better and fast than 010 Editor Script ! 3) For this point, can't help you, sorry man ! Gl I known, it's not what you want, that implies various steps, but it's a good solution for the moment.
  15. In the name of Ragnarok-wow 4.3.4 dev team I would like to write this. We need: 1) Cataclysm Noggit OR 2) PhillipTNG's LK>Cata ADT converter - he has dead download links and nobody uploaded the tool on or Mega. I consider it as a disaster that we lost this amazing tool. If anybody of you still have it, please upload the tool. 3) Cataclysm spell editor Our team mods cata, because the community is frozen in wotlk and there was an idea to mod WoD. Cata is still quite similar, you managed to mod wotlk, modding is dificult on new expansions. Move to cata, if you want to change expansion and do not jump on WoD, Leg, or BfA. It ia too far.
  16. How to install it? It's a folder, not a file.
  17. Dear community, is there anybody who has PhillipTNG's adt wotlk>cata upconverter? His download links are dead. If you have the tool can you upload it on downloads? Best regards, Darthy and Ragnarok-wow 4.3.4 developer team.
  18. some solution to this problem will be useful to me
  19. you would have to talk to tester about that, i have nothing to do with how he coded it
  20. Hello, I created an item and a spell that creates the item. I made a link in SkilllineAbylity.dbc, SortedSpell.dbc - the link should add the skill into Engineering. Also I added the skill to NPC trainers in the server database. When I open engineering on my character that has learned the spell, I cannot find it in the engineering skills list. Any ideas how to fix it? Best regards Darthy
  21. If the server says that you already know that spell - then you probably are. The thing is that your client have no possibility to show it
  22. I see that for #1 and #3, but #2 sounds like a hack with potential of breaking stuff rather than a fix. Also, #4 and #5 shouldn’t really matter at all for the advertised purpose as the client sure doesnt put anything map related into those files. In fact id claim that if the advertised purpose works with that client, it will do so with any unmodified one as the patches all feel unrelated. Care to elaborate more as to why they are needed?
  23. First 3 are from a gluexml removed exe Tester used for awhile. Helps with custom class problems and interface changes. Cache was renamed in part of his removal of the actual caching from his next section. They’re all xxxxxx because it stops it from writing to it.
  24. Patches in this binary: Interface/GlueXML and FrameXML are not renamed to .old ever. old: 001F 41B0: 8B 74 BD F4 56 E8 76 CD E6 FF 83 C4 04 85 C0 74 new: 001F 41B0: 8B 74 BD F4 56 E8 76 CD E6 FF 83 C4 04 85 C0 EB The GameTables BarberShopCostBase, CombatRatings, ChanceToMeleeCrit, ChanceToMeleeCritBase, …, RegenMPPerSpt (NOT OCTClassCombatRatingScalar) are ignoring the rowIndex when looked up into??? (sub_7F69B0) old: 003F 5DC0: 45 0C 03 45 08 8B 51 18 8B 52 04 83 C1 18 50 FF new: 003F 5DC0: 45 0C 90 90 90 8B 51 18 8B 52 04 83 C1 18 50 FF .sig check is ignored. Result of the check function is always 3. (sub_8165E0) old: 0041 5A20: E8 C0 FF 85 C0 75 05 5E 8B E5 5D C3 81 7D F8 14 new: 0041 5A20: E8 C0 FF 85 C0 EB 05 5E 8B E5 5D C3 81 7D F8 14 old: 0041 5A30: 01 00 00 74 13 8B 4D FC 51 E8 62 B6 C0 FF B8 01 new: 0041 5A30: 01 00 00 74 13 8B 4D FC 51 E8 62 B6 C0 FF B8 03 old: 0041 5A90: B6 C0 FF 5F B8 01 00 00 00 5E 8B E5 5D C3 8B 45 new: 0041 5A90: B6 C0 FF 5F B8 03 00 00 00 5E 8B E5 5D C3 8B 45 old: 0041 5B40: F6 B8 01 00 00 00 7F 12 83 C8 FF F7 D8 1B C0 5F new: 0041 5B40: F6 B8 01 00 00 00 EB 12 83 C8 FF F7 D8 1B C0 5F old: 0041 5B50: 83 C0 03 5E 8B E5 5D C3 33 C0 F7 D8 1B C0 5F 83 old: 0041 5B60: C0 03 5E 8B E5 5D C3 CC CC CC CC CC CC CC CC CC new: 0041 5B50: 83 C0 03 5E 8B E5 5D C3 33 C0 F7 D8 1B C0 5F B8 new: 0041 5B60: 03 00 00 00 EB ED C3 CC CC CC CC CC CC CC CC CC Cache directory (WDBs) is changed from Cache/ to Testr/ old: 0061 BE50: E9 80 09 98 EC F8 42 7E 43 61 63 68 65 2F 25 73 new: 0061 BE50: E9 80 09 98 EC F8 42 7E 54 65 73 74 72 2F 25 73 WDB names are changed to be all xxxxxxxxxxxx. old: 0062 5720: 3F 00 00 00 63 72 65 61 74 75 72 65 63 61 63 68 ?...crea turecach old: 0062 5730: 65 2E 77 64 62 00 00 00 67 61 6D 65 6F 62 6A 65 e.wdb... gameobje old: ... old: 0062 5830: 64 62 00 00 72 75 52 55 00 00 00 00 6B 6F 4B 52 new: 0062 5720: 3F 00 00 00 78 78 78 78 78 78 78 78 78 78 78 78 ?...xxxx xxxxxxxx new: 0062 5730: 78 78 78 78 78 00 00 00 78 78 78 78 78 78 78 78 xxxxx... xxxxxxxx new: 0062 5830: 78 78 00 00 72 75 52 55 00 00 00 00 6B 6F 4B 52 I am not sure how any of those patches would help with live-reloading ADTs. Or where the patch is for loading the on-disk files. I'm confused.
  25. Version 1.2


    1. Thanks to Tester in the modding discord for helping make this happen! 2. To make this work, you have to make a folder MPQ, like this - put your map that you want to edit in real time to this folder - put the .exe in where your normal wow.exe is - set your noggit project path to your folder patch - log in to your server - teleport to your map - make changes in noggit, then save - Load out of the map then load back in with this macro (thanks Skarn for telling me about this): .tele gmisland .recall - your changes should be there!
  26. hello community I have a problem with the client alpha link ===) 1: my mistake is that I put all Patch in my Spanish client that is "esEs" 2: insert the sql well without any problem 3: now I give the command ".learn ID does not appear to me how to learn mount and I put Command .npc add so it appears but in npc not in mount how can I solve this problem please I have a photo and when I put the command .learn ID twice I get I've already learned that spell, I don't really have it 4: use Trinitycore Rev 61 upload image
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