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  1. Yesterday
  2. Hi, I also noticed that increasing the force of the brush too much for the relief tore the map. Gently on the force of the brush. Otherwise as Mew said, in the assist menu ==> fix gaps
  3. Last week
  4. Hi, I am currently working on stormwind. I deleted the wmo object from stormwind in noggit so I ended up on the map. The problem as you can see on the video, when I turn the camera, part of the map and the character disappear. Can someone enlighten me? Thank you capture_wow1.mp4
  5. Good morning all !! My problem is solved. For M2 exports, I used an "OBJtoM2" script. (link ==>tools of Amaroth) Regarding the edited WMOs, you have to find the right version of blender and configure it properly. For that I send you the youtube channel of Amaroth. (for me an excellent guy for tutorials, modeling and the rest ...) Resolved topic
  6. Version 1.0

    33 downloads

    All of the Wildstar Weapons that ive found inside the Wildstar Client.
  7. Hey all, Been looking around for some guidance on how to up-port custom m2s created through the objtom2 script to a newer version of the game. From what I can tell, the MD21 header and SFID chunk are the only changes needed to port a WoD model up to Legion, but I haven't been able to figure out how to get a wrath model up to WoD. Has anyone successfully done the full up-conversion before or are there any existing scripts/resources out there for it? I might be looking in the completely wrong place, but my aim is to create basic unanimated m2s with collision and the 3.3.5 objtom2 script seems like the only way to go about it. Many thanks for any help.
  8. Hello Everyone! I am writing regarding the following proplem I have confronted recently: I am trying to add more custom heroic affixes or custom itemflags to my WOTLK 3.3.5 repack. Unfortunately I am not an advanced PHP Code Editor, this was my first time I encountered with it, so I am at a very beginner level at this point (yes, you can blame for me that). So the problem is that I am stucked at this point: (Here are two links, which should serve as a tutorial : https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-questions-requests/792118-trinitycore-latest-rev-how-add-more-heroic-affixes-items-core.html http://www.ac-web.org/forums/showthread.php?231973-Creating-a-new-item-flag-(HEROIC-DISPLAY) Pick a nice empty spot with 60 empty bytes. I chose 009DE3C0Write down the address you choose as OFFSET_4Calculate OFFSET_4 + 0x13 (Hex Calculator - Addition, Subtraction, Multiplication & Division), write it down as OFFSET_5.Calculate OFFSET_4 + 0x24, write it down as OFFSET_6Starting at your OFFSET_4, enter these lines, replacing OFFSET_# with your addresses: I don't get it where should I start replacing these lines. Should I replace the offset 4,5,6 with those lines in Notepad or should I look for someting in OLLYDBG? Please guys, help me understand the process without getting me discouraged. My dream is to ad Mythic and Mythic Titanforged to my database to become available to set as Itemflags for my custom items. I would really appreciate if anyone could write a detailed. beginner friendly, step by step guide to help me learn this. Thank you in advance!
  9. Skarn

    The Eternal Conflict (2014-2016, abandoned)

    This is a project I used to work on 5 years ago. It was abandoned due to a hard time using old tools that existed at a time. Level design is mostly done by me, models by @Balkronand @Kadzhamit. The zones were WIP and never got finished, posting mainly for archive purposes.
  10. Earlier
  11. Well, the error is when creating a character, I do not create any character and I get this error Player 18167 has incorrect race/class pair. Can't init display ids. Race (0) not found in DBC: wrong DBC files? Player 18163 has incorrect race/class pair. Don't build enum. How can I fix where that is fixed please
  12. Hi and thx in advance, Maybe this has already been answered somewhere else but then i have been unable to find it. I am working with WotLK 3.3.5 on an azerothcore btw. OK what do i wanna do: make a new skin texture for bloodelf males i succeeded in: extracting a blp from mpq or casc edditing it in PS export the blp merge the plp back into an mpg replace an already existing texture work with CharSections.dbc What have i tried or found out In CharSections.dbc are 0-18 textures defined for bloodelf males. BloodElfMaleSkin00_00.blp to BloodElfMaleSkin00_09.blp with Flag 17 (Playable Race) BloodElfMaleSkin00_10.blp to BloodElfMaleSkin00_12.blp with Flag 5 (Deathknight Skin) BloodElfMaleSkin00_100.blp to BloodElfMaleSkin00_105.blp with Flag 8 (NPC) (img01) I created new files for TextureName_1 (Character\BloodElf\Male\BloodElfMaleSkin00_13.blp) TextureName_2 (Character\BloodElf\Male\BloodElfMaleSkin00_13_Extra.blp) Added a new entry to the dbc Set the RaceID to 10 (Bloodelf) SexID to 0 (Male) BaseSection to 0 (Skin) TextureName_1 to Character\BloodElf\Male\BloodElfMaleSkin00_13.blp TextureName_2 to Character\BloodElf\Male\BloodElfMaleSkin00_13_Extra.blp TextureName_3 to nothing Flags to 17 (Playable Race) VariationIndex to 0 ColorIndex to 19 Saved the file CharSections.dbc Added it to my Patch-9.mpq Cleared the WOW cache: Fired up the game..... Nothing changed Copied the dbc in the Server\dbc folder. No change. inserted the image at colorIndex 10 ( img1), incrementing ALL following indexes AND filenames by 1 changed the names of the physical files as well still nothing..... i searched the database files for a fixed number of textures for characters. did the same in the dbc's searched the c++ code opened m2 and skin files with 010 (M2Template.bt & Skintemplate.bt) is this maybe hardcoded into the client? any, really ANY help is appreciated!!!! thx a lot is it possible this is hardcoded into the gameclient?
  13.  
    If you need help with your project contact me.
  14. Version 1.0.0

    31 downloads

    Jaina Proudmoore for 3.3.5 Unknown author, I found it on a Russian forum, I thought it was cool and I'm sharing it.
  15. Version 1.0.0

    21 downloads

    Viridian Phase-Hunter - Possible New Warpstalker Mount from Burning Crusade Classic Promotion
  16. Will we ever see an update?
  17. Hello I just followed your tutorial for Zebramount and here is the result I have some white texture to solve, could you help me or explain to me how to solve what I have to do please thank you in advance. Sorry for my English I am French.
  18. I just wanted to chime in to say I like what you're doing, adding the legs underneath robes.
  19. Жаль что для клиента enUS не подойдёт.
  20. For the time being everything looks fine and works fine. Thank you for your work.
  21. hello friend, the models are awesome i really love them. Could u do me a favor? i really really want to play tauren bear as this mf. Love you work!
  22. Vlad

    [Showoff] Shinobi Story - a Naruto MMO

    Shinobi Story is a 3D Free MMORPG where you play as a character in the Ninja world! Choose your village and rise up the ninja ranks, even up to the Kage! We are a player driven game where the community makes decisions for the game world. Gather your allies, fight your enemies, master powerful jutsu, protect your village, or turn your back on it entirely-- this is your Shinobi Story! https://shinobistory.com/forums/ https://twitter.com/shinobi_story https://www.twitch.tv/shinobistory https://www.youtube.com/shinobistory https://discord.gg/MhEepVc
  23. Shinobi Story is a 3D Free MMORPG where you play as a character in the Ninja world! Choose your village and rise up the ninja ranks, even up to the Kage! We are a player driven game where the community makes decisions for the game world. Gather your allies, fight your enemies, master powerful jutsu, protect your village, or turn your back on it entirely-- this is your Shinobi Story!
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