All Activity
This stream auto-updates
- Today
- Yesterday
-
Second uv is broken 100% Blending is broken too. You reduced amount of faces? Cause it feels like there were another line of edges in the middle or something and by deleting it u lost a 0 value of blending.
- Last week
-
- 4 comments
-
- BG
- Battleground
-
(and 3 more)
Tagged with:
-
- 4 comments
-
- BG
- Battleground
-
(and 3 more)
Tagged with:
-
Hello, I am looking to pay someone to design me a Custom Login screen for our custom 3.3.5 server. If you are interested in this work please contact RektByFaith#0193 in discord, or DM me on forums.
-
Yes, that sounds reasonable. But if we assume that UV is still not broken. Then I'm not sure if I ever found a Blending texture in the paths, and even more so I don't know where and how it is superimposed on a regular texture.
-
Looks like the texture blending make is lost on the model, or UV is borked.
-
Hey guys, So recently I rigged the classic Goblin model onto the Cata animations, and everything basically works perfectly except for one massive glaring flaw: the weapon won't unsheath correctly. So, for example, when the Goblin attacks, he attacks with the 1h dagger animation, but the dagger is still on his hip. However, when he casts a spell, the dagger attaches to his hand and won't leave, even if sheathed. Does anyone have any pointers into what I should be looking at to fix this? Thanks in advance.
-
-
-
Hello, when I had to work with cataclysm + models, I noticed that designers make materials that have two textures in order to make the transition softer. Let's take wildhammer_base as an example, and its roof. And also my experience that uses the same material. The question is, what is wrong in my case if the scan is still not broken?
-
Looking for an end product that resembles the female ogre on the left: or something like this, but with a tucked in gut like the above picture: Yes, I know, quite seductive. Can pay through paypal, price is negotiable (and can increase if you're able to work a bit extra on it.) Lets talk over discord: Kashgrim#3109
-
I don't know what version of TC was the last to use 1.8, just that when I use the extractors I have my server tells me it's looking for v1.8 maps.
-
[Paid Request] Windows v1.8 TrinityCore Map Extractors
Alastor Strix'Efuartus replied to liquid-os 's topic in Paid Work
What is version 1.8 ? I didnt say any versioning when compiling my extractors - Earlier
-
WoW Modding Tools Cloud Storage
Alastor Strix'Efuartus commented on Alastor Strix'Efuartus 's file in Tools
-
-
-
I will pay 20 USD for v1.8 TrinityCore Windows map extractors, including vmaps/mmaps and assemblers etc. All the 'tools'. I'm lazy Cheers!
-
Path of Classic Custom Island Progression
Krysík commented on OMGhixD 's gallery album in Member Albums
It does look very good, it reminds me of the Vale of Eternal Blossoms, the orange/yellowish colour of the original zone (and of Azshara) sort of dissapeared, (for me Azshara is my favourite Classic zone in terms of looks) I guess this was your intention which is totally fine, don't forget to add some suitable ground effect P.S. Great to see more new zones coming out lately!! -
-