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  1. Today
  2. That's file from 8.1.0 (BfA) version. 3.3.5a doesn't have even Blizzard GuildControlUI folder, so... Propably the dead end. Still searching.
    Très bon partage Hâte de voir une mise à jour
  4. Yesterday
  5. this is command line tool, not drag and drop use. Just enter cmd, change path to locatoin where jm2converer is placed, and type: java -jar jm2converer.jar -in <model_name_to_be_converted.m2> -out <output_model_name.m2> -cl, after that your output model will be in vanilla version, so you can open it in mdlvis and save to mdx.
  6. Last week
  7. Version 1.0.0


    Shadow Storm stopped being developed around 2 years ago and it's really about time for us to share some of the unfinished works we did. This patch contains maps that were never finalized, if you want to use them you'll also need to work them directly. I would have loved to finish the work myself, but I have many other things to do and it's simply not worth my time anymore. In this patch you'll find : - Dalkannes Isles (Southern & Middle parts of the area are not finished. I would advise you to use BFA zandalari assets for it) - A basic design for Azjol'Nerub - Some random works on Elwynn forest, with a start of a HD version and a destroyed Northshire - And many smaller things we put in this patch. Just take anything you need from it, I didn't checked what was useful or not.
  8. If your getting crashes/low fps in dalarn, it is because WOW can only use 2gb of RAM. Download to allow the wow.exe to use more than 2gb of RAM.
  9. Still don't know where is that creepy value hidden. Any ideas? Could it be hardcoded in WoW.exe?
  10. Our work on better RolePlaying of Stromgarde army. Created some shoulders for differentiation military ranks. Privates got default shoulders without styling. Corporals and Sergeants - Red Stripe Lieutenants - Red and Black Stripes Captains - Red and Gold Stripes Got also the "darkest" version of this armor for Stromgarde elite forces. For compare with our casual Stromgarde army equipment.
  11. Hello, we are small team of modders, developing private RolePlaying servers. Ou stories are based every time on one simple location, becouse our community of RolePlayers is quite small and decent. Now we are working on new location and new story, the Stromgarde Reborn. Our story is somewhere between Wotlk and Cataclysm. Greymanes are still fighting worgens in their homeland, war in Northrend is over and Danath Trollbane returns from Outland to his beloved country and cousin Galen. With alliance hero and great general Danath at his side, prince Galen conquer the city of Stromgarde and defeat the Syndicate. Prince Galen, however, is not a good ruler. He is arrogant, inexperienced and has a passion for luxury. For wealth and his own pride he will do anything. And what happens when Danath Trollbane discovers the secret of King Thoras's death? Our map and modifications are still on begining, but we will post our progress. Showoff of our retexture work, on this picture is our city on very beggining.
  12. U can test it by comparing the M2 data in 010 editor with M2 template. Open the new one, open the original one and compare. I was doing it a long time ago (few years), but i'm sure, that M2 have some version cell, u should see. That version cell is propably overwrited by ObjToM2.exe to Wotlk value, which is wrong.
  13. Well, i'm definitely not expert on 3D editing, but I think that exactly that guide is the issue. Amaroth IMHO develop and make tutorials only for 3.3.5. By my opinion, u solve your problem with converting Wotlk M2 to Cataclysm M2. Maybe it's done a tool for it, maybe u have to do it by 010 editor and M2 template.
  14. Thanks man ! I am glad that you found the tool useful. It could be much better if I could make the animations working properly, but those transform matrices in blender python was too advanced for me.
  15. yes, it is the OBJtoM2.exe classic (for lk) from Blender, I export the model in .Obj, then I use OBJtoM2.exe I do exactly as this video shows:
  16. @yopel2 Your screenshots are broken, please, reupload them. Btw, we need to know how exactly you trying to convert your models into wow file formats.
  17. Maybe it's the convertor issue? I mean, if u are using classic objtom2.exe, u are actually converting .obj to WOTLK .M2 In that case modelviewer could read that model, but game client would had a problem.
  18. So, now it works fine on the server side, but it's creepy on the client side. UI is still coded for some max rank limit, so... Do u have any idea, where is hidden the lua/xml code for edit this list in guild control? It's the last, cosmetic step. Ranks work fine, with every functionality as usually. After I solve that cosmetic issue, i will release all of my code changes and cosmetic patch. Maybe it's useful for some RP projects with large RolePlaying guilds (that's the reason why we are modding this). After that modifications, u can have guilds with 30 ranks and more.
  19. Solved, now we have to edit the UI.
  20. Hello It turns out that a few days ago I was remodeling a model of a weapon with Blender and upload it to the .MPQ file the WMV reads it perfectly but inside the WoW I do not load it I do not understand why it does not load it, and edit the wow.exe to accept patches .MPQ Thank you for your answers!
  21. nvm it is. I bought it, and this is literally the best tool for m2 creation to date(at least until skarns tool is out). Highly suggest getting it. Someone up this guys rank, should not be just considered a newbie.
  22. Hello! I'm working on increasing guild rank limitations, becouse default number of ranks (10) is very annoying and for some our guilds it's simple not enough. In Guild.h i changed: GUILD_RANKS_MAX_COUNT = 10, to GUILD_RANKS_MAX_COUNT = 20, It works, but after the server restart, all records in guild_rank DB table are erased and replaced with default 5 ranks. Propably it's becouse of "calculate guild limitations" process on the end of starting worldserver. On TrinityCore github they closed the issue, becouse it's client modifications. So... Dear Model Changing users, do u know, where is the column or value for that limit? Working on latest 3.3.5a TrinityCore.
  23. So there are a few things that can possibly generate this error, one is the entry in your map.dbc or lack of entries in the database. When you add your new raid from MoP into WOTLK and you make an entry for it in map.dbc you need to make sure it's defined as a raid. The below image shows how blizzard handles molten core, in the second column they put a 2 to identify the map as a raid. If you have it defined as an arena or battleground you can never port to in unless the battle is active. The second, and most likely reason that you're not able to teleport to your raid is because you didn't add an entry in instance_template. Once you add your map there, you should be able to teleport to the location you desire. If you need information on what to put in instance_template, review this documentation
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