By DarkkangHi, here i share it for you can equip alls artifact appareances in Legion 7.2.5. You must add one artifact forge for appareances and it is working.
This is should work in others versions as 7.2.1 too.
I share this files in Spanish, but you can see how it is working for make it yourself.
If you make my tutorial for delete restrictions items you can equip alls artifacts specs and class.
By NateaHello and thank you for using Kyrie Eleison's 7.2.5 GameObjects Patch!
This patch contains a gameobject entry for every m2 and wmo in the game!
All credits go to Kyrie Eleison (Natea) from MundoWarcraft - http://www.mundowarcraft.com
Please note that using the SQL will delete all gameobject_template
entries between 908296 and 999999 so don't overwrite your work
Put .db2 file to wow client inside a folder called DBFilesClient and inside server-side too under proper dbc Data folder.
Works and tested with TrinityCore 7.2.5 24742
Wow_Patched.exe and Wow-64_Patched.exe (7.2.5 release 24742) with protection removed.
Thanks to @Roccus for his root list in this pack
By InicoThis mod adds bloodier combat effects to the game and includes some blood splats similar to those removed during the classic beta.
WotLK - Cata
-Violence level is now always 2 and cannot be disabled or changed.
-Added purple blood (id 5).
IMPORTANT: to make it work correctly go to video settings and turn "projected textures" on. Also, set the "Particle Density" to High and set the Texture Filtering to High to avoid visual glitches.
If you are using V2, make sure your violence level is set to 2. In-game, type:
/console violenceLevel 2 Known bugs:
-If you zoom in to first person view, you won't be able to see the blood splats from your character.
-If a character morphs into another model, all the blood splats from that character will disappear.
-The blood splats change color if your character changes color (curses, venom, etc.).
-The blood splats scale changes if the scale of your character changes.
-Blood effects do not show if you one-hit kill the target. It's hardcoded into the client and can't be changed as far as I know (happens with the default blood as well).
-It's not possible to use this mod in MoP since the game cleans all blood splats each time your character is hit or dies.
Note: The splats on the ground disappear after 45 seconds. You can change it by editing the particle lifespan in 010editor.
If you think there are too many blood splats to the point they overlap or affects the performance, just change the default particle emissionrate (12) to 7 or less with 010editor.
Blood color is set in CreatureModelData.dbc, column 6 (1 = red, 2 = green, 3 = black, 4 = blue, 5 = purple).
By InicoI made this model to test how different materials and particles interacted with each other. The result was not optimal and I couldn't add all the effects I wanted due to WoW's old rendering engine. Instead of deleting it I decided to release it because it's playable, nonetheless (despite of some renderflag bugs).
Includes icons and 4 skin variations.
¿How can I make my character sit while mounted?
-[In WotLK] Spell.dbc column 132 -> SpellVisual.dbc column 5 -> SpellVisualKit.dbc column 3 = animation played (97 = SitGround).
-Fixed ribbon movement.
-Fixed fly animation.
-Fixed camera movement.
-For Wrath of the Lich King
-For Cata, Mop and Wod
By InicoThis mod is basically for my blend mode overrides tutorial. Includes 11 wings.
I used some modified textures from Diablo 3 and Heroes of the Storm. The geometry is 10 bent planes with some basic rotation.
To make it work in-game you have to create a custom spell and attach the wing model to the back of your character (attachment 12), as you do with belt buckles.
If you want to increase or reduce the beam density, play with the "TexLookupTable" in 010editor:
-For Wrath of the Lich King
-For Cata, Mop and Wod
By NateaThis patch contains a gameobject entry for every m2 and wmo in the game!
Tested in Skyfire 5.4.8 version (I don't know if it works in other emulators, maybe with some sql changes)
All credits go to Kyrie Eleison from MundoWarcraft - http://www.mundowarcraft.com
Thanks to @Elrena for your help. He explained me how to make it, time ago
By NicolasBonsoir j'ai le plaisir de partager mon patch qui contient une seule texture pour avoir un vrais éclairage sur ce soleil puisque après avoir vu le trailer
de wow 2001 je me posait trop de question comment un soleil aussi magnifique peut t'il être aussi ridicule et moche sur wotlk je pensait c'était au moteur graphique
mais non ça fait plus réaliste et c'est agréable pour faire du vrais roleplay ainsi que jouer
Parcontre je suis pas sûr 100% que ça fonctionne à l'outreterre & Norfendre
ALPHA WOW <3
J'ai retirer les nuages pour voir le détaille
Bientôt la lune peut être
By InicoBasically, multitexturing combines the alpha channel of two different textures, creating more variety in the particles and making it more realistic. It was introduced in Cataclysm but widely used since WoD for fire effects.
Usually, the textures used for particles in WoD are:
I tried to emulate this multitexturing effect in WotLK by combining both textures with Photoshop and increasing the rows and columns to give it more variety (since we can't animate the particle texture in Wotlk, each block has a different texture position). The result is quite decent. I would say it's 80% accurate because some features, like combining blend and additive blendingtypes on the same particle are not available in WotLK.
I made two texture versions: one with 16 blocks and another with 64 (more realistic). There is also a test model included.
By ExperimenstTuralyon, Alleria from Legion 7.3 to wotlk.
Turalyon = King Varian Wrynn
Alleria = Alexstrasza
By AmarothHello there little whelps,
I used to use patch made by one guy from Ownedcore which included all M2s and WMOs existing in WoW turned into spawnable gameobjects. That means that you can simply search for model name in game and you will always find gob you can spawn. Its just great thing for gob spammers, I know, but problem is that patch from Ownedcore is just horrible in my opinion. It contains a LOT of completely unneeded objects and displayIDs and also is full of displayIDs with messed up bounding boxes (all copied from one blizzlike one), which leads into gobs lootable from 50yd distances an another funny results.
So I made my own patch. Here is MPQ patch, DBC file and SQL dump (for TrinityCore2 revisions after WDBVerified column was renamed to VerifiedBuild). I tryed to make this completely noob-friendly so if you want to use this patch, you don't need to know anything about MPQ patches or DBC files, you just need to know the very basics of running TrinityCore2 server. READ README file. You will find how-to guide there. All gobs with custom displayIDs have [AmPatch] placed behind their postfixes and have entrys 410000 and higher. Their displayIDs are 10000 and higher, meaning that every gob has displayID=entry-400000. Good for searching for displayIDs.
Version 1 - light pack
This version contains all M2s and WMOs from World and Spell folders as spawnable gameobjects. Others were excluded, because majority of them just can't be used as gobs (they have no hardcoded textures for example - they are white completely ingame).
Version 2 - full pack
This pack contains really ALL M2s, even character, item, creature... And its needless to say that most of such things are completely useless as gobs. But someone still may preffer this version.
If you want to create your own gob patch, you may use my tool I've released. It doesn't give you possibility to filter which gobs you can use, but it works. You will want to use this tool if you are retro-porting models or creating custom ones (in general, if you want to have gobs made of models which are not in blizzlike WotLK client).
Afterfall was under construction since 2012 but in 2013 team was disbanded and project was stucked so i'm releasing now all files free to use as you like
By astrono1It replaces mounts
replaces form druid
It replaces effects Gogel Mogel and mysterious goodies
By MathiasGiven Arathor's phase of the project finished and I no longer have the need to hold onto this patch, I'm releasing it out here.
I'm fine with anyone using the resources from it for their own projects so long as I'm properly credited for the work I poured into it.
The patch itself is a wee bit rushed and clunky (eg. custom items aren't new items but replaced unused items and other similar quirks), but it works.
You can find a handful of screenshots in this project entry, can easily get more ingame or in noggit.
By DomminustSir Franc's Chronicles of Azeroth.
I Definitely won't do anything with these files so I am releasing them in hopes someone will.
Keep modding alive and someone make a good RP server again!
Happy New Year, Enjoy
nearly all legion creatures exept 4 or 5
nearly 200 display and I'm sorry for not making a list because they are too many you have to figure them out
and you can morph if you use wod higher than patch 6.2.0 I don't know why
hope people benefit of it
By OldarornI found it in my old computer, I don't really know what it contains but I'm sure it was made by SirFranc AND Stromgarde is in it, I'm 100% sure.
This patch is useless for me and I know Sirfranc allowed this share, so I give it to you, maybe you'll find some interesting things
By ValkrystCopy these two files into your MPQ under the Interface/GlueXML/ folder.
By Basto&co[Patch] Cata till MoP
To help other or newbies in the community, i will share my patches whi i collected over moths and years in the community, Prefer to use at Noggit or Modelviewer. You can also find Maps, titlesets, textures ect. Please say it is something missing.
Warning/Note: I check up, that nothing is broking. Short: I sorted broken files out. I know, most of the Azeroth special MoP-wmo's are missing, for example the Hobbit-like-hoods! =)
Link 1: !h64voaMrlnR1_KwRWIv-dihPcVZjvM29uJH2sDhDMXc
Link 2: !XyNp7SbJ8f817aQwp4uMw6De_o3Q_f8EapMESRwtv34
Link 3: !82Q_EsfEnRjFgRI66f31bA2o5Pv_iC1JcABuBkIhOnY
Link 4: !BRPcuAqbodZ4Xqw7nhbp58JCkkqC_p-GptNUPuCNolc
By ElrenaThis patch allows you to spawn almost every wmo and m2 existing in the Warlords of Draenor 6.2.3 client as a GameObject on your server. It requires both client and serverside modification. Read the readme file.
If you're not using TrinityCore then you might need to inspect the SQL file and make sure it works for you. To answer whether or not this can be used on earlier versions of WoD: I have no idea.
By ElrenaBasically the same pseudo water I had uploaded on Modcraft long ago. But this is an updated version with fixes for WMO water, textures for other liquids, and an improved water reflection map that uses 30 different custom made blp files that animate like a gif. If you have issues, make sure your client is named Wow.exe.
By ElrenaOne of the old login screens I made for version 5.4.8 of Mists of Pandaria. This does not support models. It will add a new background, new music, and it will bring back the old Human and Tauren backgrounds.
And uh... WARNING If you don't remove the GlueXML check from your exe, this will destroy your client. As such I have included my own custom exe which includes GlueXML removal, connection patch, and mods.
I recommend deleting the original Wow.exe so you'll never accidentally click on it. I'm serious!
Also, you might notice there's an annoying Login Successful pop-up when logging out of the game and returning to the character selection screen. I never found out how to fix this, sorry.
This patch was created by utilizing code from VX2's AShell for the early versions of Cataclysm.
By ElrenaThis patch allows you to spawn nearly every wmo and m2 existing in the Cataclysm 4.3.4 client as a GameObject on your server. It requires both client and serverside modification.
Some objects, especially wmos, will crash your client. So be careful.
Use at your own risk if on versions less than 4.3.4. Also, you will require a cracked exe to use this patch. Find one here: http://www.model-changing.net/files/file/15-cracked-exe-for-cataclysm/