By ReznikHello, today i have another layout, Stranglethorn layout for Eye of the Storm battleground 🙂Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Stranglethorn_Storm
By ReznikHello, today i have another battleground layout. This time for Arathi Basin battleground 🙂Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Barrens_Basin
I have new battleground layout for Alterac Valley ready to release 🙂 Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Tropical_Valley
By ReznikHello, today i have another battleground layout. This time for Arathi Basin battleground again 🙂 Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Duskwood_Basin
So I got a bit bored while working with WoW Machinima Tool 2.5 done by amazing Malu05 bcuz this tool is flipin damn helpful for doing various stuff but last version that Maul did was 2.5 which is crashing whenever you press any number on Numberic Keyboard (think the only exception was NumKey09)
Well I picked up his code where he left it and fixed that issue so it does not crash anymore yay !
aim all creds to Maul that tool had like 15k lines of code i fixed around 20 lines only to make it working again
Have a fun
By ShliddSaw it pop up on wowhead and wanted it. Thought i'd share it with the community.
By ReznikHello, I decided to make a few versions of old battlegrounds for everyone who play 3.3.5a PVP. Today i have new layout for Eye of the Storm battleground for release. Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Tanaris_in_the_Storm
By ReznikBecause last years i dont have time and i lost project data aswell (HDD broken), i decide to release my unfinished projects. You can use it for Machinima or whatever you want, just enjoy it 🙂Full info about LeafCraft (something like a SnowCraft) is here - https://reznik.fandom.com/wiki/LeafCraft and info about Wasteland (based on the Afterfall) you can find here - https://reznik.fandom.com/wiki/Wasteland_Project
By ReznikOne of my old patches - snowy expansion for wow 3.3.5a. Kalimdor, Eastern Kingdoms and Outland is completly uder snow. Full info - http://Reznik.Wikia.com/wiki/SnowCraft
By ReznikAlternative version of Warsong Gulch: Orcs vs Humans - Horde Base has Durotar skin + Alliance Base has Elwynn skin with Human Base WMO model. When you think about it Horde base has a similiar skin (rock at the bottom) to Durotar. It was original Blizzard's idea like this? Durotar/Orcs VS Elwynn Forest/Humans? More info here - https://reznik.fandom.com/wiki/Warsong_Gulch:_Orcs_vs_Humans enjoy it 🙂
By KrysíkDragon Isles - custom made map, I release it to the public, as long as you give credit, you can make any use of it.
The Isles are located north of Hearthglen, they are in fatigue zone, so be careful.
If you want to see what the map looks like, go to the gallery section, there are some screenshots of it.
Update 28. 12. 2019: Fixed edge like holes.
Update 2. 7. 2020: Skybox added, see the photos below.
By SchakaI took the previously patched Wow.exe from here and applied this patch to it.
Additionally I added a version with FoV fix and nameplate range to ~60 yards .
Hope it helps someone.
By NicolasBonsoir j'ai le plaisir de partager mon patch qui contient une seule texture pour avoir un vrais éclairage sur ce soleil puisque après avoir vu le trailer
de wow 2001 je me posait trop de question comment un soleil aussi magnifique peut t'il être aussi ridicule et moche sur wotlk je pensait c'était au moteur graphique
mais non ça fait plus réaliste et c'est agréable pour faire du vrais roleplay ainsi que jouer
Parcontre je suis pas sûr 100% que ça fonctionne à l'outreterre & Norfendre
ALPHA WOW ❤️
J'ai retirer les nuages pour voir le détaille
Bientôt la lune peut être
By AllifeurShadow Storm stopped being developed around 2 years ago and it's really about time for us to share some of the unfinished works we did.
This patch contains maps that were never finalized, if you want to use them you'll also need to work them directly.
I would have loved to finish the work myself, but I have many other things to do and it's simply not worth my time anymore.
In this patch you'll find :
- Dalkannes Isles
(Southern & Middle parts of the area are not finished. I would advise you to use BFA zandalari assets for it)
- A basic design for Azjol'Nerub
- Some random works on Elwynn forest, with a start of a HD version and a destroyed Northshire
- And many smaller things we put in this patch.
Just take anything you need from it, I didn't checked what was useful or not.
By DarkkangHi, here i share it for you can equip alls artifact appareances in Legion 7.2.5. You must add one artifact forge for appareances and it is working.
This is should work in others versions as 7.2.1 too.
I share this files in Spanish, but you can see how it is working for make it yourself.
If you make my tutorial for delete restrictions items you can equip alls artifacts specs and class.
By NateaHello and thank you for using Kyrie Eleison's 7.2.5 GameObjects Patch!
This patch contains a gameobject entry for every m2 and wmo in the game!
All credits go to Kyrie Eleison (Natea) from MundoWarcraft - http://www.mundowarcraft.com
Please note that using the SQL will delete all gameobject_template
entries between 908296 and 999999 so don't overwrite your work
Put .db2 file to wow client inside a folder called DBFilesClient and inside server-side too under proper dbc Data folder.
Works and tested with TrinityCore 7.2.5 24742
Wow_Patched.exe and Wow-64_Patched.exe (7.2.5 release 24742) with protection removed.
Thanks to @Roccus for his root list in this pack
By InicoThis mod adds bloodier combat effects to the game and includes some blood splats similar to those removed during the classic beta.
WotLK - Cata
-Violence level is now always 2 and cannot be disabled or changed.
-Added purple blood (id 5).
IMPORTANT: to make it work correctly go to video settings and turn "projected textures" on. Also, set the "Particle Density" to High and set the Texture Filtering to High to avoid visual glitches.
If you are using V2, make sure your violence level is set to 2. In-game, type:
/console violenceLevel 2 Known bugs:
-If you zoom in to first person view, you won't be able to see the blood splats from your character.
-If a character morphs into another model, all the blood splats from that character will disappear.
-The blood splats change color if your character changes color (curses, venom, etc.).
-The blood splats scale changes if the scale of your character changes.
-Blood effects do not show if you one-hit kill the target. It's hardcoded into the client and can't be changed as far as I know (happens with the default blood as well).
-It's not possible to use this mod in MoP since the game cleans all blood splats each time your character is hit or dies.
Note: The splats on the ground disappear after 45 seconds. You can change it by editing the particle lifespan in 010editor.
If you think there are too many blood splats to the point they overlap or affects the performance, just change the default particle emissionrate (12) to 7 or less with 010editor.
Blood color is set in CreatureModelData.dbc, column 6 (1 = red, 2 = green, 3 = black, 4 = blue, 5 = purple).
By InicoI made this model to test how different materials and particles interacted with each other. The result was not optimal and I couldn't add all the effects I wanted due to WoW's old rendering engine. Instead of deleting it I decided to release it because it's playable, nonetheless (despite of some renderflag bugs).
Includes icons and 4 skin variations.
¿How can I make my character sit while mounted?
-[In WotLK] Spell.dbc column 132 -> SpellVisual.dbc column 5 -> SpellVisualKit.dbc column 3 = animation played (97 = SitGround).
-Fixed ribbon movement.
-Fixed fly animation.
-Fixed camera movement.
-For Wrath of the Lich King
-For Cata, Mop and Wod
By InicoThis mod is basically for my blend mode overrides tutorial. Includes 11 wings.
I used some modified textures from Diablo 3 and Heroes of the Storm. The geometry is 10 bent planes with some basic rotation.
To make it work in-game you have to create a custom spell and attach the wing model to the back of your character (attachment 12), as you do with belt buckles.
If you want to increase or reduce the beam density, play with the "TexLookupTable" in 010editor:
-For Wrath of the Lich King
-For Cata, Mop and Wod
By NateaThis patch contains a gameobject entry for every m2 and wmo in the game!
Tested in Skyfire 5.4.8 version (I don't know if it works in other emulators, maybe with some sql changes)
All credits go to Kyrie Eleison from MundoWarcraft - http://www.mundowarcraft.com
Thanks to @Elrena for your help. He explained me how to make it, time ago
By InicoBasically, multitexturing combines the alpha channel of two different textures, creating more variety in the particles and making it more realistic. It was introduced in Cataclysm but widely used since WoD for fire effects.
Usually, the textures used for particles in WoD are:
I tried to emulate this multitexturing effect in WotLK by combining both textures with Photoshop and increasing the rows and columns to give it more variety (since we can't animate the particle texture in Wotlk, each block has a different texture position). The result is quite decent. I would say it's 80% accurate because some features, like combining blend and additive blendingtypes on the same particle are not available in WotLK.
I made two texture versions: one with 16 blocks and another with 64 (more realistic). There is also a test model included.
By ExperimenstTuralyon, Alleria from Legion 7.3 to wotlk.
Turalyon = King Varian Wrynn
Alleria = Alexstrasza
By AmarothHello there little whelps,
I used to use patch made by one guy from Ownedcore which included all M2s and WMOs existing in WoW turned into spawnable gameobjects. That means that you can simply search for model name in game and you will always find gob you can spawn. Its just great thing for gob spammers, I know, but problem is that patch from Ownedcore is just horrible in my opinion. It contains a LOT of completely unneeded objects and displayIDs and also is full of displayIDs with messed up bounding boxes (all copied from one blizzlike one), which leads into gobs lootable from 50yd distances an another funny results.
So I made my own patch. Here is MPQ patch, DBC file and SQL dump (for TrinityCore2 revisions after WDBVerified column was renamed to VerifiedBuild). I tryed to make this completely noob-friendly so if you want to use this patch, you don't need to know anything about MPQ patches or DBC files, you just need to know the very basics of running TrinityCore2 server. READ README file. You will find how-to guide there. All gobs with custom displayIDs have [AmPatch] placed behind their postfixes and have entrys 410000 and higher. Their displayIDs are 10000 and higher, meaning that every gob has displayID=entry-400000. Good for searching for displayIDs.
Version 1 - light pack
This version contains all M2s and WMOs from World and Spell folders as spawnable gameobjects. Others were excluded, because majority of them just can't be used as gobs (they have no hardcoded textures for example - they are white completely ingame).
Version 2 - full pack
This pack contains really ALL M2s, even character, item, creature... And its needless to say that most of such things are completely useless as gobs. But someone still may preffer this version.
If you want to create your own gob patch, you may use my tool I've released. It doesn't give you possibility to filter which gobs you can use, but it works. You will want to use this tool if you are retro-porting models or creating custom ones (in general, if you want to have gobs made of models which are not in blizzlike WotLK client).
Afterfall was under construction since 2012 but in 2013 team was disbanded and project was stucked so i'm releasing now all files free to use as you like
By astrono1It replaces mounts
replaces form druid
It replaces effects Gogel Mogel and mysterious goodies