By SkarnThis is an archive release of a private Noggit version.
Most of the features are implemented in Qt Noggit.
For UID sync pay attention to uid.kdb file.
For using model painter pay attention to ModelGroups.cfg file.
Use at your own risk. It may break your map, I am not responsible for the consequences of using this tool.
By SkarnThis is a version of the well-known FuTa tool by Hanfer that is able to extract and import alpha maps to ADT.
In contrast to original version:
It is able to batch export all layers from the ADTs. (File menu) It is able to batch import images from a folder with ADT files. Just place them into the folder where you have your ADT file opened, name the images appropriately (e.g. Azeroth_31_32_layer_1.png / Azeroth_31_32_layer_2.png / Azeroth_31_32_layer_3.png) and click on "Template import" in FuTa Red. Sadly, source code is lost to time.
By AgeofHockA(WIP ALPHA 0.2 Already overhauled the Template but it needs a bit Optimization)
This is a Template File, which allows you to Create awesome Terrains for the WoW Version 3.3.5.
The (EXAMPLE) in the Zip File uses Shadowlands and BFA Tilesets otherwise they will displayed as Errors but you can easily switch those Textures.
It uses the usage of the Programs:
ObjtoADT Prints the Height of the Model into an WoW ADT.
Futa Prints the Alphamaps into an ADT.
A tutorial Video can you find here of the Export Progress:
Greetings This basic tool is for basic editing of worldmap
It can load Jpgs/blps/pngs and saves all files as pngs so you will have to convert them on your own to BLP afterwards
Its function is that you give it path to WORLDMAP folder of wow that needs to be extracted from MPQ and it will then cycle thru directories searching for actual worldmaps then it will list them so you can select which one you want to edit - once selected you can export map into a single image which is easy for editing in any image editor after that you can load this single image back to program and split it back into 12 images that blizzard uses
Have a fun
*Do you also hate when you start recording say: "Greetings" but in recorded video file it started recording just second after you said "Greetings"*
By liquid-osThis is not a lore accurate version of the South Seas, just my interpretation of them based on what I've heard/read. Feel free to download and check them out, but if you want to use them in a published project get my permission first.
This patch also includes Tilesets from Cata -> MoP.
This patch also adds a port in Durotar where Bladefist Bay is in Cata+, and adds a remake of Ironforge Airport with a road up the mountain to access it.
Credit to MTL Media - I used elements of his assets patch for the gilnean and kul tiran buildings. Check out his youtube channel @ https://www.youtube.com/user/MTLMediaOnline
Couple things to note:
* Includes custom Areas + AreaTable.dbc
* Not totally finished
* Some missing textures
* Replaces the Emerald Dream map
* Includes a custom Skybox
By Zarkeven1. Thanks to Tester in the modding discord for helping make this happen!
2. To make this work, you have to make a folder MPQ, like this
https://imgur.com/a/HI998mi, a tutorial will be at the end.
- put your map that you want to edit in real time to this folder
- put the .exe in where your normal wow.exe is
- set your noggit project path to your folder patch
- log in to your server
- teleport to your map
- make changes in noggit, then save
- Load out of the map then load back in with this macro (thanks Skarn for telling me about this):
- your changes should be there!
HOW TO SET UP A FOLDER MPQ
1. Create a folder in the Data directory of your wrath of the lich king install.
2. Name that folder Patch-(A-Z,1-9).MPQ, i.e. Patch-F.mpq
By AgeofHockAA Blender Scene with an Alphamap Generator and the Original ADT Size.
USED ADDONS BLENDER:
A.N.T. Official Blender Addon,
WoW Blender Studio,
Unity works extremely well with the Terrain Generation using the 2019 Version in combination with the Terrain Tools and a Terrain Export Script and the Alpha Generator from Blender you can take any terrain shape from any Expansion and print it into a Unity Terrain aswell Texturing. The Terrain inside the Grid is 1 ADT. To get the Raw data out of the Terrain, on the top you can export the Terrain as .OBJ and with the Terrain Tools under the Menu Asset/Terrain Tool you can export your texture Layers as RGB the PNG is in a weird format, open it with your favourite Image Editor and Seperate the Image by Color, RGB and there are now the 3 Texture Layers-> Desaturate them and theyre ready to use for FUTA.
To Convert the Terrain to an ADT use the ObjtoADT:
By Zarkevenmost if not all BFA tilesets 8.1.5+, not including new wsg yet.
By ZarkevenAll the tilesets discovered at the moment on the Shadowlands Alpha. Will update when more are found.
By luzifixADTConverter [Deprecated]
Convert your ADTs from Wotlk(3.3.5) to WoD(6.x.x)/Legion(7.x.x)
The ADTConverter is deprecated and no longer supported
The converter requires NET Framework 4.0
How to use
Put your Wotlk ADTs in the data Folder Start the ConvertADTs.cmd Issues
Please post your Issues here
PTNGee for the "PTNG_ADT_Converter"
By darthyThis is Philip TNG's ADT converter 010 Editor based.
By AdspartanThe currently premier map editor for World of Warcraft in version 3.3.5a
Noggit supports editing of terrain, water, doodad and map object spawning, vertex coloring and much more.
New in this release:
Updated UI (now using QT framework) Vertex manipulation tool Updated water editing tools Increased performance Integrated settings Official Twitter page (commit history and more)
By megamoocowIf you do a ton of blizzard map edits and find yourself stuck in the sky this little tool i found will fix it. just drag the modified ADT's to the execute and it will fix the problem.
All credits to the creator who name slips me right now.
By KowardHi !
This tool takes the height coordinates of a .OBJ file and puts them into the .ADT file of the same name. Launch "run.bat" to convert all files in directory.
Skarn made the original script & logic and I coded it in Java due to limitations of 010 editor scripting.
By SuporaSo this tool actually create new adt files from your heightmap image. I'd recommend to use images with scale like (256*adt count in a row)+1 f.e.: if we have 1 adt then picture size will be 257, if we have 2x2 adts then image size will be 513 etc etc. But you must understand that firstly you need to get your image in regular size and then just increase canvas size in photoshop for 1 pixel. BTW this tool can have bugs with creating adts below 20_20 at the grid. I didn't get any messages from author till september and author wasn't online till november so I can't ask him about anything.
Your image must be named as image.png and it must be placed in the same directory as FractalWoW