Blood Mod (for WotLK and Cata) V3 3.0

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About This File

This mod adds bloodier combat effects to the game and includes some blood splats similar to those removed during the classic beta.

Download:
WotLK - Cata

(Old version)

V2.0:
-Fixed crashes.

V3.0:
-Violence level is now always 2 and cannot be disabled or changed.
-Added purple blood (id 5).

IMPORTANT: to make it work correctly go to video settings and turn "projected textures" on. Also, set the "Particle Density" to High and set the Texture Filtering to High to avoid visual glitches.

If you are using V2, make sure your violence level is set to 2. In-game, type:

/console violenceLevel 2

Known bugs:
-If you zoom in to first person view, you won't be able to see the blood splats from your character.
-If a character morphs into another model, all the blood splats from that character will disappear.
-The blood splats change color if your character changes color (curses, venom, etc.).
-The blood splats scale changes if the scale of your character changes.
-Blood effects do not show if you one-hit kill the target. It's hardcoded into the client and can't be changed as far as I know (happens with the default blood as well).
-It's not possible to use this mod in MoP since the game cleans all blood splats each time your character is hit or dies.

Note: The splats on the ground disappear after 45 seconds. You can change it by editing the particle lifespan in 010editor.
If you think there are too many blood splats to the point they overlap or affects the performance, just change the default particle emissionrate (12) to 7 or less with 010editor.
Blood color is set in CreatureModelData.dbc, column 6 (1 = red, 2 = green, 3 = black, 4 = blue, 5 = purple).


What's New in Version 3.0

Released

V2.0:
-Fixed crashes.

V3.0:
-Violence level is now always 2 and cannot be disabled or changed.
-Added custom purple blood (id 5).

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@Inico It works in game but i have a issues :

If some player attack a target to make a lot of blood on the floor at the same time, sometimes blood cause Wow.exe crash.
Wow.exe doesn't crash all the time but it is quite annoying.
Failed bouding boxes and there must be some overflow in anims maybe?

The error i encounter is :

ERROR #132 (0x85100084) Fatal Exception
Program:   D:\World of Warcraft\Wow.exe
Exception:   0xC0000005 (ACCESS_VIOLATION) at 0023:004C21B9
 

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On 22/11/2017 at 10:16 AM, shenhuyong said:

If some player attack a target to make a lot of blood on the floor at the same time, sometimes blood cause Wow.exe crash.

Never had a single crash. Maybe there is something wrong with your client/patches because my other model edits gave you crashes. Or you have almost no RAM. Try reducing the amount of blood splats.

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I've tested your Blood Mod and Diablo 3-like wings for WotLK  individually. all of their exception code in crash.txt is 0xC0000005 (ACCESS_VIOLATION) at 0023:004C21B9. You need more time and more player to attack quickly on one target to reproduce one of these players get a crash, usually 3-5 minutes. And my RAM is 16GB.

You can search '004C21B9' in modcraft.io, someone has the same problem is his custom model.

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On 24/11/2017 at 0:42 AM, shenhuyong said:

I've tested your Blood Mod and Diablo 3-like wings for WotLK  individually. all of their exception code in crash.txt is 0xC0000005 (ACCESS_VIOLATION) at 0023:004C21B9. You need more time and more player to attack quickly on one target to reproduce one of these players get a crash, usually 3-5 minutes. And my RAM is 16GB.

You can search '004C21B9' in modcraft.io, someone has the same problem is his custom model.

Still never crashed for me. But I released a cleaner version. Check it out.

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@Mew i did actually i create a new MPQ and use that dir, it doesn't work. if i edit a old MPQ of main does work?

srry about bad eng.

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How do I install this? Like an addon or what? Cata version

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