Vanilla, TBC and WOTLK Clothing textures Upscaled for 3.3.5 1.2

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About This File

patch-4 = clothing textures

patch-8 = helm and shoulder textures

 

All Classic, TBC and WotLK clothing textures upscaled to x4, downscaled by 50% and then converted to BLP.
vanilla and TBC textures really get a nice boost from this.
Thx to the model-changing discord for pointing me in the right direction with things here.

TODO:

  • Correct distortions, AI upscale errors on effected textures.
  • Upscale/denoise items such as: Shoulders/Head/Cape/Shield/Weapons etc. etc.

EDIT: Thanks to those of you who have pointed out some distortion or oddities in some of the textures. I didn't catch these and will improve them for the net release.


What's New in Version 1.2   See changelog

Released

Clothing Textures have been updated in patch-4.MPQ - you may delete the old one and use this new file.

This time around I believe I have eliminated most issues and I believe improved the quality of the final product. The process for this patch was sending all original texture BLPs through Gigapixel AI via x2 scaling, then the result was sent through waifu2x via x2 scaling. Finally, all textures were resized via Photoshop down to 512 x 256 or equivalent resolution (anything that wasn't above 1024) and turned in to BLPs using BLP Lab to avoid any conversion errors.

What an ordeal!

Now, I believe there must be a way to the size limitation of the textures... I think that must be connected to the models themselves... so I might have a look at that in the future. But for now I'm happy with this effort,

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It looks good, but after a little inspection of the patch, some starting types of armor look a bit strange and pixelated, although perhaps this was intended by the developers of the game.

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5 hours ago, warfoll02 said:

It looks good, but after a little inspection of the patch, some starting types of armor look a bit strange and pixelated, although perhaps this was intended by the developers of the game.

Yeah, you're right. Some of it looks great but some of it is a bit weird. When upscaling the Classic textures they are all much smaller in dimensions in comparison to WotLK so the quality of bringing them up to size is hit and miss. Regardless, in the next release I will be correcting any major issues such as incorrect colours or blown out highlights, etc. I'll also be including the shoulders and head gear.

The hold up so far is that with the  shoulders when I convert from blp to png some of the files from TBC and WotLK will leave black dots all over the image that I need to go in and redraw over to get a clean image. It's a bit tedious but the results will look good. I'll try to include the capes, shields and weapons in the next release too but only if I find a way to streamline the workload.

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Mail_B_02Gold_Chest_TU_F        
Mail_D_01Green_Chest_TU_U
Plate_PVPAlliance_A_01Gold_Chest_TU_F

 

just examples of bugged torsos I found in 2-3 mins looking at patch. Great job, anyway. But isnt playable with such artifats.

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1 hour ago, Yuritsuki said:

Mail_B_02Gold_Chest_TU_F        
Mail_D_01Green_Chest_TU_U
Plate_PVPAlliance_A_01Gold_Chest_TU_F

 

just examples of bugged torsos I found in 2-3 mins looking at patch. Great job, anyway. But isnt playable with such artifats.

Yeah, there are about 20,000 files in there for me to check so I'm not surprised some issues snuck through undetected. The good news is that I've found a way to correct that but it will require me upscaling everything again from scratch. *sigh*

Thanks for pointing out some files for me to look at though too!

images?q=tbn:ANd9GcTr6fMf0tV5MMQyQXAwYvL

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I did the merge as you asked in forum. Now your turn. WHERE IS THE UPDATE, BRUH? 🤣

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17 minutes ago, Yuritsuki said:

I did the merge as you asked in forum. Now your turn. WHERE IS THE UPDATE, BRUH? 🤣

Mannnnn, I'm still working on it! I'm having so trouble getting SOME of these textures to not blow out. I do have the shoulders and helm upscales complete though. Want me to upload that as a separate MPQ?

WoWScrnShot_060320_153058.jpg

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1 minute ago, sh1tdev said:

Mannnnn, I'm still working on it! I'm having so trouble getting SOME of these textures to not blow out. I do have the shoulders and helm upscales complete though. Want me to upload that as a separate MPQ?

WoWScrnShot_060320_153058.jpg

I think the armor textures are top priority. Rather than creating new content (possibly creating new bugs), it'll be better to fix previous. If "dev" in your name actually represent your work IRL, I'd say let's do the agile way. 

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2 minutes ago, Yuritsuki said:

I think the armor textures are top priority. Rather than creating new content (possibly creating new bugs), it'll be better to fix previous. If "dev" in your name actually represent your work IRL, I'd say let's do the agile way. 

Haham, sadly it doesnt. Thus being a shit dev. :/

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Just now, sh1tdev said:

Haham, sadly it doesnt. Thus being a shit dev. :/

Sorry. Team leading development even in model-editing forum. 😁

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5 minutes ago, Yuritsuki said:

Sorry. Team leading development even in model-editing forum. 😁

Haha, I'm fine with being given tasks. Normally I make them so its a breath of fresh air in a way lol.

In regards to the old up with the textures. I've been toying with getting the clothing textures above 512 x 256 dimensions. Currently the game will crash if I bring in 1024 x 512. Must be a limitation but I'm seeing what I can get away with. Also, for some reason certain PNG to BLP converters will make some files colors blow out. Some won't so it's a bit of a crap shoot getting it to do it properly. I'm in a situation where I am just gonna run all the textures out through various converters and then pick which textures to use and which to discard. :(

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7 minutes ago, sh1tdev said:

Haha, I'm fine with being given tasks. Normally I make them so its a breath of fresh air in a way lol.

In regards to the old up with the textures. I've been toying with getting the clothing textures above 512 x 256 dimensions. Currently the game will crash if I bring in 1024 x 512. Must be a limitation but I'm seeing what I can get away with. Also, for some reason certain PNG to BLP converters will make some files colors blow out. Some won't so it's a bit of a crap shoot getting it to do it properly. I'm in a situation where I am just gonna run all the textures out through various converters and then pick which textures to use and which to discard. :(

https://forums.darknestfantasy.com/index.php?threads/release-8-1-5-100-coverage-hd-legacy-armor-textures.46511/

Don't know if it can help. But before you I already saw one dude made stuff like that (except it's erotic edits of the items 🤫). But in his case it was much easier, as he did this to retail wow.

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What methods are you using to upscale/downscale your images? I've been trying Topaz GigaPixel AI and no luck

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19 minutes ago, Shado Eterminus said:

What methods are you using to upscale/downscale your images? I've been trying Topaz GigaPixel AI and no luck

With this pack I used Topaz Gigapixel AI actually.

First I converted the BLPs to PNGs. Then I ran everything through Gigapixel AI at x4. WoW can't handle textures that big from what I can tell  so I then went and made a batch script that decreased all their sizes by 50% in Photoshop. I tried other programs but they would cause corruption or strange colors. Now I will still have a file that's larger than original but most of them will work. Any that are still too big I would resize them until they were below or around 512 x ____ or whatever it ended up - as long as I was never above 512.

Then with these new resizes I went and converted them all back to BLPs. Here is where I am stuck though atm. Some BLPConverters will have better success than others or make issues with different files. I am currently converting my Upscales using BLPConverter8 and BLP Lab. I will probably add ANOTHER converter to the mix as well. Then I will pick and choose the working/decent looking files. I've tried a lot of things to get these converters to work nicely... but it's just a damn pain.

The sad part is due to the size limitation I don't think the quality will be that much better... but I still want to do it regardless.

HOWEVER. With the shoulders and helms they can go up to 1024. So the upscaling of those look fantastic for the most part. I could be wrong on my assumption though. I'd be stoked if someone could confirm whether or not clothing texture size can go above 512 x ____.

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@sh1tdev Kinda offtopic but i am first time trying to do retroporting and i am wondering what to do regarding backporting models to vanilla that have accompanying .skin files in 3.3.5. Convert to BLP?  Ya know if it will work?

 

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17 hours ago, rosen400 said:

@sh1tdev Kinda offtopic but i am first time trying to do retroporting and i am wondering what to do regarding backporting models to vanilla that have accompanying .skin files in 3.3.5. Convert to BLP?  Ya know if it will work?

 

Sorry man, no idea about that.

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why not combine all that is in one patch?

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8 hours ago, warfoll02 said:

why not combine all that is in one patch?

currently there might still be some texture issues popping up (i have received a few messages about some textures not working) so I will fix them over the week and then combine them in to one fully working patch.

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So, this is just a theory, but I feel like the armor textures can't go over 512 because they're basically just pasted over the original body textures, which (correct me if I'm wrong) the HD body versions (such as HumanFemale..._HD) are also in 512. Maybe they have a correlation here, and perhaps having the body textures in 1024 would allow for a similar size for the textures?

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1 hour ago, Hahaha said:

So, this is just a theory, but I feel like the armor textures can't go over 512 because they're basically just pasted over the original body textures, which (correct me if I'm wrong) the HD body versions (such as HumanFemale..._HD) are also in 512. Maybe they have a correlation here, and perhaps having the body textures in 1024 would allow for a similar size for the textures?

Yeah, that's what I am thinking as some textures are at 1024 and those tend to be the Vykrul textures. The downside here is that each texture would then be about 1mb each ;) not sure how the game engine will go with that haha.

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Very nice, I hope there will be more releases like this. :) 

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4 minutes ago, Krysík said:

Very nice, I hope there will be more releases like this. :) 

Thanks, Krysik! I took a little break from updating this to save my sanity and motivation. Over the next few weeks I'll be getting back to it to fix green textures and add in upscaled weapons where possible.

Also appreciate the love :)

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Hey! Love the work btw. If I were to give you race files would you be willing to upscale their textures to higher than 512? (if that is even possible)

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