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Hey!

I was really annoyed by having to restart noggit every time I changed the text file I imported models from. So, I made this import.txt, that includes every .m2 and .wmo file (except for shaders, skyboxes, spells and armor (includes weapons)) up to and including the currently known Legion files. It worked nicely, so I thought I'd share it. 


What's New in Version 3.0.0   See changelog

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Lines are now sorted alphabetically so it's easier to find the needed one.

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That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them.

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That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them.

Well, firstly, WMV will crash if you try to view a .wmo. Secondly, at least that's how it is for me, noggit has to be restarted in order to recognise the changes to the file you are importing from.

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That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them.

Well, firstly, WMV will crash if you try to view a .wmo. Secondly, at least that's how it is for me, noggit has to be restarted in order to recognise the changes to the file you are importing from.

Why would WMV crash on WMOs?

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Why would WMV crash on WMOs?

 I've no idea, but it always does for me.

Same here.

Edited by Krack3n

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Why would WMV crash on WMOs?

 I've no idea, but it always does for me.

Same here.

Hey! I found out that only the newer versions of WMV crash on wmos, while some of the older ones don't. The newest that still supports wmos is this one.

Edit: still try not to view the _xxx.wmo's, because they could crash.

Edited by Смердокрыл
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