Simple_spectr

Post your work place!

Huehue -- 3 pixels on mobile phone so RIP in quality ... 3m58w7v.jpg

Try a 3DS Camera, with 2 pixels lolXD.

my_work_station_by_withinamnesia-d9q947f

Here is a photograph of my current cozy workstation in downtown Mordor. Minifridge ftw woot!

(*sigh* No, the body parts are stored in the kitchen fridge.. Jeez I may live in a nuclear submarine but I am not that messed up guysಠ_ಠ.)

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krWVp0a.jpg

A relatively up to date image. Replaced my mouse a couple of times but other than that it looks the same. Sorry for the camera quality,  I shattered the main camera so this is taken with the selfie camera.

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Hey guys, I'm back from my cave dwelling but that doesn't mean I wasn't following the Modding Community. Just been hiding in the shadows till satisfactory modding standards were raised and they finally hit the nail on the head to make me desire to return. Noggit team, steff, and rest of the noggit contributors finally made tablet sensitive controls, allowing me to use a beauty to her full potential. Building my maps using my specific style has never been so, engaging. Having noggit recognize pressure sensitivity opened up a whole new world for some modders. So here's my modding work station ,from which a custom server that I'm known for, will resume production on :D 

IMG_0677.JPG

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That is awesome. Is it a graphic tablet on the left? If that gigantic thing is produced by Wacom, you must have spend a lot of money on it :D

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Indeed it is Skarn, Wacom Cintiq 22HD Touch Tablet. Had it cause I bought it for texture drawing for college as I am a Game Design student and then I took note that the Noggit that Kaev posted on Modcraft was tablet compatible and pressure sensitivity was coded in too. I made countless environments but the one thing that always stopped me from building my own worlds was that I didn't particularly like alpha texturing my maps but rather paint them all by hand using a mouse. With my particular style, which is also the way Blizzard paints their maps, is called Layer texturing. Basically painting the texture in a lower hardness and drawing highlights in the texture by kicking the hardness up. All this required drawing at around .30 hardness, pulling the slider over to .60-.70 for highlights and switching between the 2 pressures to make changes. With the tablet, I just push down harder on the screen, making a small patch of grass that would have taken me 3 hours, take a total of 10 minutes now. So making a fully custom world is a lot more reasonable for me now 

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5 hours ago, Banzboyz77 said:

Indeed it is Skarn, Wacom Cintiq 22HD Touch Tablet. Had it cause I bought it for texture drawing for college as I am a Game Design student and then I took note that the Noggit that Kaev posted on Modcraft was tablet compatible and pressure sensitivity was coded in too. I made countless environments but the one thing that always stopped me from building my own worlds was that I didn't particularly like alpha texturing my maps but rather paint them all by hand using a mouse. With my particular style, which is also the way Blizzard paints their maps, is called Layer texturing. Basically painting the texture in a lower hardness and drawing highlights in the texture by kicking the hardness up. All this required drawing at around .30 hardness, pulling the slider over to .60-.70 for highlights and switching between the 2 pressures to make changes. With the tablet, I just push down harder on the screen, making a small patch of grass that would have taken me 3 hours, take a total of 10 minutes now. So making a fully custom world is a lot more reasonable for me now 

I am thinking of buying Cintiq 13HD for level design. I also hated the time when you were not able to do pressure-sensitive painting. Even though I use alphamapping a lot. I am actually combining both ways all the time in my works. Blizzard acutally uses a lot of stamping at least in first expansions. They seem to have a brush that is able to imprint alpha data along with some terrain displacement data (that becomes clear if you spend hours fixing alphamap templates like me for the community :D).

Anyway I am too damn sad that Wacom Cintiq 13HD costs about two average russian monthly wages, so I'll have to get some money. 

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4 hours ago, Skarn said:

I am thinking of buying Cintiq 13HD for level design. I also hated the time when you were not able to do pressure-sensitive painting. Even though I use alphamapping a lot. I am actually combining both ways all the time in my works. Blizzard acutally uses a lot of stamping at least in first expansions. They seem to have a brush that is able to imprint alpha data along with some terrain displacement data (that becomes clear if you spend hours fixing alphamap templates like me for the community :D).

Anyway I am too damn sad that Wacom Cintiq 13HD costs about two average russian monthly wages, so I'll have to get some money. 

It has its ups and downs. The noggit team still have a bit of a way to go before fluid tablet support is available. Currently there are some things I would change about the feature but it is a lot less tedious than texturing using a mouse. I always preferred shaping the terrain with a mouse but painting it on my tablet so a feature to turn off tablet controls on the Flatten/Blur tool would complete creating maps with tablets. I'll make a small video showcasing tablet texturing for those interested in buying a tablet so you guys can more easily determine if its the right choice for you.

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There also should be internal sensivity settings. I currently work with Intuos Tablet but tablets with screen are so much better. 

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