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Removing Glow Effects?

Hey guys, just wondering if any of yous knew how to remove glow effects from M2 models, preferably through 010 editor but am open to other suggestions. When I say glow, I mean the textures which themselves glow, like the Draenei eyes - I'm not talking about separate Particle effects like the Death Knight or Night Elf eye glows. Is this glow tied to texture or model? Tips will be greatly appreciated. 

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12 hours ago, Alastor Strix'Efuartus said:

Eyes have texture that hovers infront of eyes you can remove that in M2redux
but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting

How do I make it so the texture type itself once again uses environmental lighting? 

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It doesn't look like the flags are correct, unless I'm being stupid. If the Unlit flag was 0x01 (exactly 1 in decimal format), then removing  the 1 from the render flag should theoretically remove the 'Unlit' flag. However, doing this achieves the opposite effect and instead causes more of the more to become 'Unlit'. Am I just being stupid or do these flags work differently in Wrath of the Lich King? I'm only doing this in the .Skin files, I haven't edited the M2 at all. 

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Oh shit yeah guess I was just being a top tier spastic then, thanks for the help and putting up with my stupid questions looollll

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yeah grabbing the m2 templates made 3 hours of stress into like 2 minutes worth of work, wish I found them sooner but definitely using them in the future, thankyou so much for all your help

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