Serifaz

Limitless RP - A World of Warcraft Unity Port.

Hello me and my friends are looking for people willing to help us in converting models from m2 to fbx as well as wmo's and textures to png.
We are currently working on porting the current BFA client without boss scripts or quests to unity. this is simply a project for rp purposes.

We will be making a phasing system where players can build and create their own systems such as creature pathing.
Complete:
Base server.
Player login.
Character creation (with some races).
Character Selection.
Entering world with limited interaction.
Basic movement networked.

Todo:
Phasing.
Player phase editing tools.
Conversion of most game models/textures.
Animation assignment for most animations.

We use unity collab and github to keep our project synced as much as possible.
We are currently out of unity collab seats so all file converters will need to upload their work on our github.
If you have any questions / are interested in the project please contact myself @
 my Discord:Serifaz#4511

Note: We are NOT releasing this as open source as of yet.
This may happen in the future when the projet is closer to completion.

Aaaaand just cus, here is a few gif of our current character creation progress.
progress client (1).gif

This pic wouldn't attach. was too big.

https://imgur.com/8Ou0WDQ https://imgur.com/8Ou0WDQ

progress client (2).gif

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This is a unique and interesting project.
I've never seen anything like it and I wish more people will see it and provide their support.

 

Great work! I believe in Limitless RP!

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Nice idea. Are there any screenshot of ported maps? Would be interessting to see wow maps in unity.

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2 minutes ago, Jøk3r said:

Nice idea. Are there any screenshot of ported maps? Would be interessting to see wow maps in unity.

Honestly supporting that would not be too hard at all, you are even able to read the original map files instead of porting it over to FBX/OBJ or whatever format.

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Just now, MaxtorCoder said:

Honestly supporting that would not be too hard at all, you are even able to read the original map files instead of porting it over to FBX/OBJ or whatever format.

Definetly nice to know that there are ways to directly read the original files. And it would be interessting for me to see how the handle the porting/reading. Just beeing curious here.
Despite that i would still be interessted to see the maps in untity :D

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Just now, Jøk3r said:

Definetly nice to know that there are ways to directly read the original files. And it would be interessting for me to see how the handle the porting/reading. Just beeing curious here.
Despite that i would still be interessted to see the maps in untity :D

Honestly same :P If you need some help, let me know. @Serifaz

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I have not ported any official wow maps / adts yet. @MaxtorCoder if you think you can help me do it I would be very appreciative.
Just a heads up we are not recreating the npc scripts and base world for this initial server and client. It is simply a platform for rp so players can create things like npc emotes / pathing / combat scenarios if wanted.

Also the players will be able to create their own maps(Although I would like to import the base world anyway for those who would want it.)
There will be an in game terrain editor for players that own said terrain in their phase.

 This will not work with trinity, as Maxtor said it would not work well, and there is a lot of unneeded information at this point.
Another thing is that again this will not necessarily be based on a specific client aside from getting the assets from a the most recent client and porting them.
It wont be setup so that we have to keep up with specific xpacks. I feel doing this just takes too much out of the community and makes it too hard for us to handle when trying to make our own content or downport content.

 

Again thank you all for your support, it's really what keeps me driven to keep going on this.

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