transparency and double sided faces?

Hello, I would like to find out how i can export models to world of warcraft that has transparency in the texture. Lets say i want to import a feather with transparent background. It does not appear as transparent ingame, if was long time ago i tried last time but i think last time i actually tried it the part that was supposed to be transparent was black if im not mistaken. And yes, I have seen the tutorial by Inico but im not looking to create an animated texture, Im only looking for that part to import model with trasparency in the texture and exclude this whole animation thing, So what exactly is needed to be done for the transparency?

I would also like to ask about double sided faces. Bu default if i import a plane with a texture i can see it ingame from the front but if i look behind the plane the plane is invisible. So i'm wondering how i can make the texture appear from both sides? Ofcourse, I could cheat and just apply a solidify modifier in blender but thats not exactly how i want to solve it...

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34 minutes ago, Alastor Strix'Efuartus said:

M2_file._RenderFlags.blendingmode = 1;
M2_file._RenderFlags.flag = 4;

Thanks alot, I guess this is supposed to be changed with 010 Editor? I am complete beginner to 010 Editor, i just tried to download a 30 day trial version of the program and i have no idea where to find these 2 options. So i'm afraid i need an explanation aswell on where and how i find these options

Seems like i need some kind of template to see these options am i right? If so, where can i find these templates?

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52 minutes ago, Alastor Strix'Efuartus said:

Thank you once again. I think i found it ! i guess i change that value RF_None (0) to RF_None (4) is that correct? Or should i delete this RF_None (0) and just replace it all with 4?


Never mind, I figured it out, I can click arrow down to choose from the list of options :) Thanks alot for your help Alastor

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