AgeofHockA 17 Posted June 24, 2020 This is a Terrain Generation Scene for Blender, it has a precreated Material Scene to create Alphamaps and the original ADT Size. Using A.N.T. to generate a great Terrain shape and a specific Material to generate Alphamaps, for the m2´s i use a wmo with an doodad set that were randomly placed with the hair particles and place it somewhere under the terrain. Using WoW blender studio 2.8: Mouse Clicks, Background Sound are still in, i just merged 3 records together without any edits. Share this post Link to post Share on other sites
AgeofHockA 17 Posted June 24, 2020 Unity Terrain Editor is awesome using that instead of the Blender ones, but in combination its even better. Just Generate Alphas for your Stamp tools out of all the wow .adts search some Mountains rocks that you like use the Alphagen in the Scene and import it into Unity. 2 Share this post Link to post Share on other sites
Supora 71 Posted November 21, 2020 nice to see someone still using obj2adt and my template and also wanna mention that this lifehack with using wmo as props holder is interesting. But I will recommend to test it on a little bit larger map. 1 Share this post Link to post Share on other sites