Simple_spectr

Adding music to custom wmo

Hey :)
How to add music in custom wmo (what dbc or etc I need to use?)
For example, how to add tavern music to converted draenor inn wmo?

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You can find the id in the WMO.

Open the WMO with 010 Editor and the use the WMO template: 

The field name in 010 Editor is WMO_ID or wmoID

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you must load the "WoWWMO" template in 010 Editor after this a new box with the wmo information is showing under the hex code

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you can set all the ids in blender(if you can load that wmo in blender ofcource). But if you edit yours wmo just with 010 editor then you also needed to set wmo group id in group files of wmo. Those ids are stored in MOGP chunk at 0x38 offset

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nope. MOGI is in root wmo part. In oot you need to set only root id as luzifix already mentioned. And after you done so you need to set group id in mogp chunk of group part

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5 hours ago, bcody8780 said:

Anyone have an answer to this I’m trying to do the same thing thanks 

The MOHD data chunk of WMO can hold an ID of an AreaTable entry which can have music bound to it via DBC/DB2 depending on version. You can use the WMO Blender addon to set it via UI, or 010 editor to set it in the data without reexporting the model.

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