XodusArt2

Creating water oscilators

Is it possible to create objects that simulate ripples in the water without making major changes to the water shader in game its self?

 

 

For example I've done this with NPCs on my server previously, simply added waypoints for the NPC on the Z axis, increased the NPCs speed, and it basically bounced on the water creating ripples, an invisible NPC. But for constant ripples, what would need to be done?

 

 

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Depending on game version ripples is just a texture animation. You can probably make a model with just that. Are you taking the circular ones or the ones when moving? Either way, a few seconds animation in blender should look pretty much the same.

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3 minutes ago, wungasaurus said:

Depending on game version ripples is just a texture animation. You can probably make a model with just that. Are you taking the circular ones or the ones when moving? Either way, a few seconds animation in blender should look pretty much the same.

The only texture I found related to the ripples was the spawn shape of them, it's all physics based I'm pretty sure. And I'm taking about the circular ones yeah.

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Again, it depends on the game version. In 3.3.5 it is just two textures (xtextures/splash/splash.blp and xtextures/splash/wake.blp) that are drawn with a tiny animation. 

I don't know what you mean by "physics based".

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