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We're looking for help with the Project! If you're interested, please look at the team positions available at the bottom of the text.

 

Prophecy RP is at its core is a fantasy roleplaying experience using the World of Warcraft platform.
Our goal is to tell the story of Warcraft III and beyond. Players will have the ability to alter some pieces of the story through their interactions with the world and its inhabitants. All without cost and without material incentives.

The goal of the Prophecy RP Team is to provide an exciting and thought provoking roleplaying experience to our players. Players unfamiliar with Warcraft will have available resources to get acquainted with the Warcraft universe. That way players new and old can experience what we have to offer.

Prophecy RP was founded in 2017 from former members of the Project Chaos team. Through trials and tribulations we maintain a dedicated, talented and ambitious team of Warcraft Modders who work together towards a common goal.

We have additional features planned, however we require more competent Developers to meet our ambitious goals.
 

 

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The Fall of Lordaeron is the current plot focus on Prophecy RP. Our plot begins a few weeks before the Third War and takes place in the Northern Eastern Kingdoms. All areas of the Northern Eastern Kingdoms will be overhauled and redesigned, including custom assets and modified locations in the world. We give extra attention to detail and include some of the smallest references from the lore in our world building. If you see something we've missed let us know!

Races relevant to the Northern Eastern Kingdoms will be present and playable including... Humans, High Elves, Gnomes, Dwarves, Orcs, Forest Trolls, Goblins and Ogres.

Players will have the ability to take part in every area of the story, from being a Necromancer in the Cult of the Damned to joining Arthas on his campaign in Northrend. However, all players are required to obtain these positions through roleplay.

Players will also have the ability to alter some pieces of the story. While players won't be able to do ridiculous feats like defeating Thrall in a duel, players will be able to alter the strings of fate on smaller scale means. Including, changing the outcome of battles in the story or preventing/causing the death of certain characters.
 

 

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Currently, the Fall of Lordaeron plot focus is heavily under development and we do not have a release date. We aim to take our time to give our team and the players a well developed world. We take pride in our work, and hope you will enjoy what we create!

 

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We're looking for help with the Project! If you're interested, please look at the team positions available below.

3D Artists (Experience with Blender necessary, we use Blender to M2/WMO exporter for assets)

  • These users create assets necessary for The Fall of Lordaeron's world.

World Builders (Experience with Noggit required)

  • These users build and design levels within The Fall of Lordaeron's world.

World Decorators (Experience with the World of Warcraft decoration necessary, evidence of work will be necessary to apply)

  • These users decorate the interiors of structures and/or minor exterior design. These users in essence bring the world to life through attention to detail.

Developers (Experience with TrinityCore and/or Linux libraries and/or Web Development necessary)

  • These users design/program systems necessary for the servers functionality, reliability or to simply add 'life' to the server. 

Multimedia Artists (Experience with video editing necessary)

  • These users will design and orchestrate promotional or explanatory videos related to The Fall of Lordaeron

Dungeon Masters (Experience with creative writing necessary and/or history of  'Dungeon Master' experience necessary)

  • These users will orchestrate and execute storylines within the story of Warcraft III and its possible sub-plots. These users will be using creative writing for pre-release content

System Designers (Experience with documenting and orally detailing systems necessary)

  • These users will document and conceptualize systems to bring interesting life and elements to the Project. (i.e. RPG Combat System, Blacksmithing Profession, Farming Profession, etc.) [Highly desired]

If you don't fill any of these skills but still believe you could be helpful to the Project don't hesitate to contact us!

Contact: Skarn#6841 (Discord)

 

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    1. The Fall of Lordaeron

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  2. Mereldar Monastery from the Prophecy RP Team. Mereldar Monastery named from the famed sister of General Lordain (Lordaeron's namesake) and fore-mother of the Church of the Holy Light. Mereldar Monastery was a proud bastion of Lordaeron's priesthood - a center for learning and enlightenment. Many aspiring Paladins train and learn here before their induction into the Order of the Silver Hand. We're always open to criticisms, if you see something you don't like or think of a way we can improve let us know! Want to help? Contact Valaryon#6825 on Discord or on MC.net!
  3. As always it looks great, especially the wheat field. But I wonder how far you are with finnishing this project?
  4. Balnir Farmstead from the Prophecy RP Team. Balnir Farmstead is the site of the Royal Horsebreeder of Lordaeron. Many nobles of Lordaeron received their loyal steeds from the renowned breeder Balnir. Arthas himself received his famed steed Invincible from Balnir's stables. Every fall when the Wickerman festival draws near, Balnir tears out his crops and hosts a local horse racing competition. We're always open to criticisms, if you see something you don't like or think of a way we can improve let us know! Want to help? Contact Valaryon#6825 on Discord or on MC.net!
  5. Agamand Mills from the Prophecy RP Team. The Agamand Mills was a vast windmill network once controlled by the Agamand family in northern Tirisfal Glades. The Agamand family was a noble land owning family who owned much of Tirisfal Glades securing vast wealth from owning Lordaeron's windmills and thus securing much political influence. We're always open to criticisms, if you see something you don't like or have thought of a way we can improve let us know! Want to help? Contact Valaryon#6825 on Discord or on MC.net!
  6. Brill by the Prophecy RP Team. Directly outside of Lordaeron's Capitol City lies the heartland town of Brill. Brill's most significant feature and yet its most unfortunate is its graveyard. The vast graveyard of Brill serves as the final resting place for many lords and heroes of the Second War. Tirisfal was the site of the peak of the conflict during the Second War, and thus many of the dead had to be hastily buried here. Besides it's most depressing feature, Brill serves as the cross-roads for those going through the Tirisfal Glades. We're always open to criticisms, if you see something you don't like or have thought of a way we can improve let us know! Want to help? Contact Valaryon#6825 on Discord or on MC.net!
  7. I really like the way you work with new models, very nice work Just perhaps you could add some darker lightning (or mist or whatever) to the area surrounding the graveyard? It isn't very happy place nor was it back in the times of humans, wasn't it?
  8. Server's surely going to have enough people to support european and american roleplay around the clock! Don't be discouraged.
  9. It looks so damn good. If you were a German role play project you would have me as a regular player.
  10. Vandermar Village by the Prophecy RP Team. Located in the western hills of the Tirisfal Glades lies the small and unremarkable village of Vandermar. Vandermar village survives off its dwindling coal mine and the fact it has the only church for miles around. This section of Tirisfal is full of ancient lore and history dating back to unrecorded Human history, many legendary figures from the Troll Wars were buried in the graveyard south of the town. We're always open to criticisms, if you see something you don't like or have thought of a way we can improve let us know! Want to help? Contact Valaryon#6825 on Discord or on MC.net!
  11. Winterax Hold by the Prophecy RP Team. Split off from their people by the sundering over ten thousand years ago, the Winterax Tribe has weathered the storm that most Ice Trolls could not. The Winterax Tribe dwells deep within the Alterac Valley, living off what scarce resources remain in the valley and avoiding the ire of the Alliance. The Frostwolves and Thrall's new Horde have got their attention however, as their once lonely valley has now been filled with Orcs. Only time will tell if the Winterax Tribe will be friend or foe to this 'Horde'. We're always open to criticisms, if you see something you don't like or think of a way we can improve let us know! Want to help? Contact Valaryon#6825 on Discord or on MC.net!
  12. Frostwolf Village by the Prophecy RP Team. Exiled from the Horde during the First War, the remnants of the Frostwolf Clan do their best to remain hidden and avoid conflict with the Alliance. Years prior, the Frostwolf Clan was guided by elemental spirits to this serene location hidden within the Alterac Mountains. Led by Drek'Thar the Frostwolf Clan live lives of peace and rekindle their relationship with the elements that was lost during the days of the Old Horde. Under a new banner Thrall's New Horde has sealed the loyalty of the Frostwolf Clan however, most Frostwolves including their chieftain Drek'Thar have opted to remain in the Alterac Valley whilst giving support to Thrall in Kalimdor. We're always open to criticisms, if you see something you don't like or think of a way we can improve let us know! Want to help? Contact Valaryon#6825 on Discord or on MC.net!
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