Kaev

Developers
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About Kaev

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    MC.net Guy

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    Serverside
    Software Development

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    Thedarkmew

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  1. Both of you should have activated ground effects. I think that would have tickled a bit more out of it. But in both cases - Really good work. It's really hard to vote for someone. Poisonleaf's area fits way better to the given theme, but Sphynx area looks like an area that i really would like to play. Since these areas are for a game, i'll vote for Sphynx even though i'm in #TeamPoisonleaf #TeamWeeb #TeamWaterfall.
  2. Don't you think the people here will notice the lack of snow areas?
  3. schlumpf/wungasaurus is always like this. Don't take his insults personally. ¯\_(ツ)_/¯
  4. Description: BetterItemReloading is a C++ Azerothcore module which allows to reload items on the server side and as much as possible on the client side of WoW 3.3.5. Sadly some things are cached on the client which can't be properly invalidated and need DBC file changes. The following things must be changed in DBC files: ItemClass ItemSubClass sound_override_subclassid MaterialID ItemDisplayInfo InventorySlotID SheathID Multiple items can be reloaded by splitting each entry id with a space like: .breload item 12345 23456 34567 Download link: https://github.com/Kaev/BetterItemReloading How to install? This module only works for AzerothCore. Check the module page for the explanation, but it's very easy to do and works the same for all the modules. Credits: Me and a german chocolate company because i ate some chocolate while developing it. I share this module with you because we support each other in the AzerothCore community. How to thank us? The answer is simple: contribute! You can help by making new modules, fixing or improving other modules, converting fixes from TC to AzerothCore, fixing our own issues, spreading the word (by talking about it, making tutorials or releasing stuff), donating, testing our pull requests or identifying issues etc... Contributors will receive better support and tips. ------------------------------------------------- What is AzerothCore? Click here for an (incomplete) overview of AzerothCore's advantages. And have a look at the wiki. Join us! Join our discord and post on our forum! https://discord.gg/PaqQRkd - The main place to talk, come ! https://github.com/azerothcore/azerothcore-wotlk http://azerothcore.org/
  5. There is an outdated C++ version of AIO called CAIO. If you google a bit you can still find the repository. You could port this to Azerothcore to still get it working.
  6. Thank you for doing these videos, i already learned a lot!
  7. I made my first custom world map yesterday! The released photoshop template helped a lot, thanks for that. Would love to get some feedback on it: The desert on the east coast will be one of the main end level areas. It is planned partly as a battleground and a open world pvp questing area. Plot behind this is that horde and alliance or fighting over the oil reserves that are in that area.
  8. Sounds like the server didn't like the received playerbytes. Maybe you added them to the Client dbc files but not to the server ones?
  9. That's a tough one. @wungasaurus any idea?
  10. I think you also have to edit the actual count, otherwise it wants to load e.g. 101 objects when there are only 100. EDIT: I usually don't give private support, but feel free to add me in skype so we can figure this out together. Would be sad to lose all your hard work. You can find my name on my profile here.
  11. It's really awesome that it picks the textures depending on the slope, never thought of something like that before. Good work! Could you tell me which values did you use for which texture? I'm missing the WoW feeling though. It's a bit too realistic, i like the comic look.
  12. There's a 010-Editor ADT-Template out there which can show you all informations. I think you can remove models with it too. @Skarn gave it to me once, maybe he uploaded it somewhere.
  13. I'm currently working on a project which i named Onyx for whatever reason. It's a database management system (DBMS) for TrinityCore (i might implement other cores later too). It's written entirely in ASP.Net Core, Javascript, HTML and CSS so it can be used on Windows, Linux and Mac! Installation should be really easy because it's based on Docker. I already have a solid base which i can already present you (see screenshots below). Onyx directly edits the database so you don't have to insert SQL queries or other things by yourself. Just create content! Currently i only implemented PlayerLevelStats and Creature_Template, but more tables will follow soon. I'll also implement linking to other tables after i implemented more of them. That means if you find a ID of something (e.g. loot ID in Creature_Template data), you can click on it and it will directly link you to the correct entry so you can instantly edit it too. I didn't do any design yet, everything you see is the standard ASP.Net Core design. If there is a web designer out there who wants to help me with a neat design, please contact me! Of course it's open source like all my other projects, you can find it on GitHub: https://github.com/Kaev/Onyx Here are the promised screenshots: CreatureTemplate - Index: https://i.imgur.com/jwsZffG.png CreatureTemplate - Create a new dataset: https://i.imgur.com/YN6HcZi.png CreatureTemplate - Edit a dataset: https://i.imgur.com/nrjaAt2.png CreatureTemplate - Detail view of a dataset: https://i.imgur.com/DaiBrBe.png PlayerLevelStats - Index: https://i.imgur.com/y5vhsI4.png PlayerLevelStats - Create a new dataset: https://i.imgur.com/RbnoQ2c.png PlayerLevelStats - Edit a dataset: https://i.imgur.com/vZau343.png PlayerLevelStats - Detail view of a dataset: https://i.imgur.com/CbLnp6v.png
  14. Kaev

    Haradon general map

    Do you still work on Haradon or did you entirely switch to Abyss? Would love to explore an entire new continent. :3