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About apollexis

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    Level Design

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  1. Version 1.0.0


    Here's a bunch of AQ upscaled 1024 x 1024 textures on all the AQ models alongside some custom AQ models I've made that I've made, they are in the WMO folder, you can delete the Expansion07/Unk folder, everything else needs to be added in or else the custom models won't have the proper textures on them. Here's a video of the differences in detail: https://streamable.com/5qj0qs
  2. Things you will need: HeidiSQL - any SQL program would probably work but this one is the most simple to use. Go to Spell Learn Spell Database in the SQL. Here you will see a short list of spells The way this works is these spells learned under entry, will auto trigger you to learn the additional spells under spell ID. This was made for professions and other random things, but this is a really great way to add new spells to your class. The way I did it is I tied the spells I wanted to learn under the Plate Mail spell, which is spell ID 750, you can do it with any spell, just check the trainer to see what spell you know people will learn, you can also make the cost free just to make it easier by going to the trainer spells database. Entry = the spell ID that you have learned that will trigger the auto spell learns Spell ID = The spells you are wanting to add to whatever class you are trying to create or alter Active = if it shows in your spell book, 1 for yes, 0 for no.
  3. No I mean the literal textures on models, like the walls of AQ, Stuff like this, just the regular BLP's that make up m2's and WMO's
  4. Is there any way to make this work on textures used on old models like AQ etc, have you already done that at any point and I missed it?
  5. Very important that you name your folder Patch-x.MPQ, it literally has to have .MPQ in the folders literal name or this patch will not work. If OP could update his first post to add that, would be super cool.