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About Skarn

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    Head of KGB

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  • Specialty
    Level Design


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  1. Looks like the texture blending make is lost on the model, or UV is borked.
  2. Any pictures of the graphical updates?
  3. The MOHD data chunk of WMO can hold an ID of an AreaTable entry which can have music bound to it via DBC/DB2 depending on version. You can use the WMO Blender addon to set it via UI, or 010 editor to set it in the data without reexporting the model.
  4. Noggit accepts only English keyboard events. Switch your system language to English EnUS.
  5. This tutorial does not include the part with adding an entry to Map.dbc though.
  6. Hello. Prophecy RP projects needs more developers to help work on our client-side editing tools and serverside software. If you are not familiar with what Prophecy is you can check out our MCNet page ( as well as our Reddit ( We have a talented and friendly team with well-known and experienced people from the WoW modding community both in design, development and lore areas. We are currently in serious need of help with some development (programming task) which involve: - Client side editing. Creating small tools to aid with client side development e.g. model converter scripts and/or adding features or fixing existing bigger tools like Noggit / WoW Blender Studio (which is developed by me). - Serverside. Involves implementing of gameplay systems planned by our system designers, as well as core fixes. - CASC Host / TACT.NET development and administation. While our development pipeline still heavily relies on 3.3.5a, the end goal is to run the release version of the project on newer expansions, such as Battle for Azeroth. - Interface scripting. There are a few developers (programmers) already in the team, so you will not be alone on any task. If you are interested, please contact me here via DM or Discord (Skarn#6841). We are also welcoming people to other positions listed on our project page. However, the need for this is not so crucial at the moment.
  7. In this video I am showing the progress on porting the addon to Blender 2.8. As you can see, everything renders fine and even better than in 2.79. The feature I demonstrate is intended for fast material assigning resolving extra difficulty brought into this process in Blender 2.8 with texfaces (blender internal textures) being gone. P.S.I got back to developing WBS actively in the middle of june. Stay tuned for upcoming updates. No ETA for realease yet.
  8. I am online on Discord every day. Here my mail box is often packed with questions, so I don't even see new messages.
  9. Who said that? It is not canceled but delayed due to my health condition.
  10. This is pretty outdated. You should check out the recent stream I have done with progress on the addon done in spring-summer.
  11. Writing converters is generally a wrong approach. A direct exporter needs to be made, this way you are safe from rotation issues and similar stuff. I’ve no such issues so far with the direct export / import addon I am working on.
  12. Do you use retroported racial models by chance?
  13. It is possible to do, if you can find the way to alter the position of the head bone in client memory.