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About Skarn

  • Rank
    Head of KGB

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  • Specialty
    Level Design


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  1. Hey, your Discord name does not seem to be available.
  2. Hi! This is an English-speaking forum, and the most people here probably can't read Chinese. Only thanks to Google Translate we were able to see that this post is not a spam. So, please, post at least google translated English along with the Chinese version of your message.
  3. For retro porting there is a model converter available in Downloads. For you own models your best bet is WBS
  4. Hey. I am currently offering a few rare and unique modding services in exchange for a fee (PayPal or direct transfer (Russia only)). 1. Minimaps I will be able to make good quality minimaps for any custom map you provide. Unlike to publicly available solutions, you will get absolutely seamless pixel perfect images, water / lava and other liquid rendering and WMOs and consistent lighting. Optionally certain WMOs can be hidden and certain M2s can be rendered as well. md5translate.trs is also included. (Example of minimap). Pricing: 15$ - per map. 30$ - per map if manual M2/WMO filtering settings are required. 55$ - lifetime access, unlimited number of minimap renders. 2. Terrain work I can provide rapid terrain generation (Vanilla WoW - TBC style) based on your needs. Fast alpha map export / import services, height map export and import. Pricing will be discussed individually. Please DM on Discord (Skarn#6841) or here.
  5. I can help with quality made minimaps for a small fee.
  6. Version 1.0.0


    This is an archive release of a private Noggit version. Most of the features are implemented in Qt Noggit. For UID sync pay attention to uid.kdb file. For using model painter pay attention to ModelGroups.cfg file. Use at your own risk. It may break your map, I am not responsible for the consequences of using this tool.
  7. Version 1.0.0


    This is a version of the well-known FuTa tool by Hanfer that is able to extract and import alpha maps to ADT. In contrast to original version: It is able to batch export all layers from the ADTs. (File menu) It is able to batch import images from a folder with ADT files. Just place them into the folder where you have your ADT file opened, name the images appropriately (e.g. Azeroth_31_32_layer_1.png / Azeroth_31_32_layer_2.png / Azeroth_31_32_layer_3.png) and click on "Template import" in FuTa Red. Sadly, source code is lost to time.
  8. Skarn


    Maybe in the future I will release these files. It is not a model here. It is a set of custom and original models lego builded together in Noggit. The archway for the hangar is custom along with the catwalks.
  9. Skarn

    The Eternal Conflict (2014-2016, abandoned)

    This is a project I used to work on 5 years ago. It was abandoned due to a hard time using old tools that existed at a time. Level design is mostly done by me, models by @Balkronand @Kadzhamit. The zones were WIP and never got finished, posting mainly for archive purposes.
  10. I don't think the idea of that mod is overall that great. At least not in this kind of implementation. What does upscaling of textures do in this case? It really sharpens them. Yes, it is very high quality sharpening effect from what I can see. But it does not improve the overall look. The issue with old content looking worse than some new content in WoW is due to lack of details. This AI filter is not able to add new details, it just makes you original overall low detail texture look like it was painted on a higher resolution canvas but with the same level of detail. So it actually makes things look worse than they should be.
  11. Retroporting maps to older expansions is problematic because of huge visual differences due to lack of new technologies on older clients.
  12. I am quite sure this done with MOPY flags. 0x2 F_NOCAMCOLLIDE
  13. Looks like the texture blending make is lost on the model, or UV is borked.
  14. Any pictures of the graphical updates?