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About Krysík

  • Rank Guy

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  • Specialty
    Level Design
    DBC Editing

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  1. You need to work on making this suit the WoW graphics better, but other than that I like it, and I value the fact that you are editing character models
  2. I haven't tested this on TBC client, but maybe I could try make the world map working for Mana-Tombs dungeon on WoTLK and then let you know.
  3. You will have to give some more info on your problem, I'd like to help you asap, but I really don't know where the issue is, maybe try checking coordinates and correct map name?
  4. You have done some good job with UI, I like it I'm no Anime fan, but maybe you might want to adjust the font to make it more Asian like?
  5. It is, but it is developed for Cata mainly.
  6. I admit it is little confusing, but as you say those should be gameobjects. Yet it seems weird that they are still there, even after you removed them. I'm sorry I have poor knowledge of serverwise matters, you will have to ask someone who has more knowledge of this.
  7. Krysík

    The Neltharion's Lair

    Custom made WMO based dungeon, situated beneath the Dragon Isles (other album). Credits for many retroported models go to Experimensts.
  8. Those buildings are game objects, which means you have to remove them serverwise.
  9. Hi there! This is a very useful release, but maybe, you could include ground effect models as well? That would be awesome.
  10. I am working on a dungeon related to Dragon Isles, I am curious how it turns out
  11. Version 1.0


    Dragon Isles - custom made map, I release it to the public, as long as you give credit, you can make any use of it. The Isles are located north of Hearthglen, they are in fatigue zone, so be careful. If you want to see what the map looks like, go to the gallery section, there are some screenshots of it. Update 28. 12. 2019: Fixed edge like holes.
  12. I have been trying to do some research on world map editing, and while I was capable of making map appear once you enter the area, I can't make it clickable on the continent map. I have a hunch that data required to edit this is stored in zmp file, however, there is no tool to read and edit this file.
  13. Krysík

    Dragon Isles

    The Dragon Isles were shrouded by dense mist for hundreds of years now, yet now with the Lich King's death strange dragons start to appear all around the world, and so the Kirin Tor in cooperation with the Explorer's League have decided to search for this mysterious place - the Dragon Isles. A WoW Modder MTL, who does modding videos on Youtube, covered this area in one of his recent videos, you might want to check this one out
  14. This is a little bit strange quesiton, but I guess if you go ahead and try you will see
  15. Hi there, Today I'd like to share some of my knowledge regarded to creating a working world map in-game. I will try to cover the most basic things, but I have to admit there are still some unknowns to me such as clickable zones on the world map, however, I 'd like to cover those and continents map in the future. In this tutorial I will cover a basic in-game map creation for GM Island. Required tools: Dbc Editor MPQ Editor Photoshop or any other image editor (I myself use Photofiltre) World Map Creating Package - download link down below (I recommend you downloading this, because I think it is useful for you to reverse engineers all the stuff done in this tutorial). Link to the source:!zUpxlYpK!ctrulp0IpFncI8FYAOFsLwm64PPn9lZyzXSQkNaJ7RQ Difficulty - Easy Estimated time - 15-25 minutes Before sinking teeth into this in-game map making process you might want to take a look at Skarn's tutorial on making a map for WoW in photoshop - So first of all some theory. When it comes to Dbc files what really matters to us right now is WorldMapArea.dbc. This Dbc looks somethings like this: Now to some collum information: 2. - this collum refers to map.dbc and literally says on which map is this world map going to be placed (1 stands for Kalimdor). 3. - this one refers to the area name (the dbc number), in this case it is 876 (GM Island). 4. - the map file name - this just refers to your file names, so if I decide to call it GmIsland all the files will have to named that way - GmIsland_1.blp, GmIsland_2.blp... 5. - upper y coordinate of your map (serves coordinates). 6. - lower y coordinate of your map (serves coordinates). 7. - upper x coordinate of your map (serves coordinates). 8. - lower x coordinate of your map (serves coordinates). 9. - has to be -1? 10., 11. - has to be 0? So this was some Dbc stuff. Now let's move to the real map stuff. Obviously what you need to is to create yourself a world map, Skarn has covered this topic some time ago, there is a link to his tutorial mentioned above if you need to create a map I recommend you going there. But now comes the tidious stuff. In order to make your map working you have to divide it into 12 256x256 images and name them just like this - GmIsland1.blp, GmIsland2.blp, this however, comes for GmIsland map, if you name your map in WorldAreaMap.dbc TelAbim you have to name your files TelAbim1.blp and so on. When it comes to chronology you have to follow the one shown in the picture down below. So GmIsland1.blp represents sector 1 and so on. This is obviously some really boring stuff, but it is essential. In addition, I think it is good for you to know that all the segments and the right (4, 8, 12) and all those on the bottom (9, 10, 11 ,12) have to be transparent and won't take the entire 256x256 area. Skarn has thought of this when making his map templates, so you don't really have to worry about this one. Now we need to put all the files into a patch, so that the game can loads those. The Dbc stuff is kind of obvious, you put that into DBFilesClient folder, and as for the blp files you have follow this chronology :Interface/WorldMap/GmIsland (Dbc name of your map)/GmIsland1.blp ... So once we are done with all of this, we can check the map in-game and see if it works. The maps seems to be working. If you are trying to create a world map for yourself, you should start by taking down the map coordinates (in-game or in the Noggit) and then according to that create the map. I hope this quick tutorial was helpful in some ways, and hopefully I will find myself some more time to extend it one day. Maybe I could cover making a new continent or making a zone clickable on world map. Link to the source patch -!zUpxlYpK!ctrulp0IpFncI8FYAOFsLwm64PPn9lZyzXSQkNaJ7RQ If you have some questions, or something doesn't seem to be clear, or perhaps doesn't work at all, do not hesitate and write it down, I will try taking a look at it.