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2 NeutralAbout Gratural
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Level Design
Modeling
Serverside
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gratural
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shilen, i been have same trouble (With 2.79 Blender) In wmo script action "wmo_fill_textures" works correctly only when all models and textures packed into MPQ. You must pack your custom assets or edit .py file, where just do disabling loaded game data check. My decision - making custom script for renaming materials. Something like this class Fill_WMO_Textures(bpy.types.Operator): bl_idname = 'scene.wmo_fill_textures' bl_label = 'Fill textures' bl_description = """Fill Texture 1 field of WoW materials with paths from applied image. """ bl_options = {'REGISTER', 'UNDO'} def execute(self, context): for ob in bpy.context.selected_objects: mesh = ob.data for i in range(len(mesh.materials)): if mesh.materials[i].active_texture is not None \ and not mesh.materials[i].WowMaterial.Texture1 \ and mesh.materials[i].active_texture.type == 'IMAGE' \ and mesh.materials[i].active_texture.image is not None: path = os.path.normcase(bpy.context.scene['MWOTexturePath'] + os.path.basename(os.path.splitext(mesh.materials[i].active_texture.image.filepath)[0]) + '.blp') mesh.materials[i].WowMaterial.Texture1 = path break self.report({'INFO'}, "Done filling texture paths") return {'FINISHED'}
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wotlk Edited WoW.exe 12th Generation
Gratural commented on Alastor Strix'Efuartus 's file in Uncategorized
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wotlk Edited WoW.exe 12th Generation
Gratural commented on Alastor Strix'Efuartus 's file in Uncategorized
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wotlk Edited WoW.exe 12th Generation
Gratural commented on Alastor Strix'Efuartus 's file in Uncategorized
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wotlk Edited WoW.exe 12th Generation
Gratural commented on Alastor Strix'Efuartus 's file in Uncategorized
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darthy, try make they on Debian
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Hmm really... Thank you! Hate disk...
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Dnt do it. Because all DBC tables are checked by last line number on serverside. If you have files in folder "C:/Users/epicb/Desktop/World of Warcraft/World of Warcraft 3.3.5a\DBFilesClient", Noggit are rewrite all same DBC tables from MPQ . Rename or erase it all. Or For easy modding, make same path to Project and WoW destination . And use patched wow.exe. And be happy, without MPQ patches and client restart.
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Give please link to latest version. Or update same resourse. Hi all!
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jhoancito, your mistake - config file are readed by confmanager only one time - in world.cpp Add in to he your additional parametet (see boolean section in World::LoadConfigSettings) And two, are you really need set this parameter in your config if he are enabled, as i understand, always?
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Can be useful tool after adding few features: 1. Grouping all data rows by Light Params (each 18 strings) 2. Making text names of all parameters. 3. Able to adding and deleting data strings. FiftyTifty, thank You! I'l Be waiting future additions.
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- dbc
- lightintband
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MyDBCEditor in 2019?! Open for yourself WDBX Editor! https://github.com/WowDevTools/WDBXEditor Dont make bicycle!) Speak with author about repository access. If you can add some features (like multiple select, edit, replace and delete lines) - it be a wonderful!
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Classic procedural generated sky are, hardcoded. Can only change color and density. For search (and change) any Skybox 1. See in Lightmaper Lightid for needed area. 2. Find this ID in Light.dbc 3. Remember Lightparams_0-3 (0-sunny, 1-underwater, 2-storm, 3 - underwater storm) 4. In LightParams.dbc see all this LightSkyboxID 5. And find him in LightSkybox.dbc