Supora

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About Supora

  • Rank
    MC.net Guy

Personal Information

  • Specialty
    Level Design
    DBC Editing
    Modeling

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    supora911

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  1. that's why I wrote earlier that those gameobjects are spawned serverside
  2. as I know collision couldn't be animated
  3. those gameobjects spawned serverside
  4. not just the tabard textures but also all chest textures
  5. Alifeur and Meta are working together? Sweet! And it seems that you're decided to add some more indoor space in this "forge". I like this idea.
  6. Nah, Blizz version of Kul'Tiras is lame. It looks like kultirans demote all their fleet to build those "houses". And the color palette of their buildings has a lot of similarities with goblin building from kezan. I've expected to see something that looks more like Gilneas instead. But we get a mix of Kezan and Booty Bay that blizzard decided to call Kul'Tiras, the island nation of "humans". On topic I can say only one thing: I can't see any profit in porting newer maps to old engine without all those new abilities they have in newer expansion, but if this kind of work makes you happy then I'll wait for ingame video with your results.
  7. Is there any difference in wmo format between wotlk and cata? if there is no any difference you can load it up in blender and edit doodadsets there.
  8. So if you want to disable the helmet then you need to delete helmet attachment on the model or at least change its type to something that is not used. BTW you may try to change the race prefix in ChrRaces.dbc to load tauren helmets instead. But I guess it will also load the sounds of the tauren.
  9. And I didn't point my whole post only to you either.
  10. Same thing I can say about your example. It's shit for me. If you guys want me to boycott a sever then ok I'll not play there.
  11. So what about our community then? We are leaching blizzard game engine, textures, models really often. So maybe Blizzard should start to DoS our sites or smth?
  12. Supora

    More blender stuff

    So it uses: RGB Blendmap(Combined Alphamaps) 4 tileset textures and 4 of those textures with alpha (_h ones) And I have a control of all I needed: Texture scale, Texture HeightScale and HeightOffset If someone knows how to make vec4 in blender pls tell me cause right now I'm using groups of groups of groups of nodes with just floats(even RGB math is done via separating it to R G and B.
  13. it's definitly not MCLV here. Look at the second screen at those purple things here that's actualy cubemaps.