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Posts posted by Balkron

    • Blender version 2.78 is not supported since the release of 2.79 and 2.8
    • The last up-to-date version of WoW Blender Studio based on 2.79 and given only to a small group of people for tests and bug research
    • Skarn works on version 2.8. There is no release date

  1. On 7/22/2019 at 10:39 AM, Mr. DK said:
    • Steps how to approach complex WMO's (like a city)
    • Changing complex WMO's (like rebuilding Stratholm)
    18 hours ago, bfx said:

    Other then that maybe on how to approach larger wmo builds/cities planning etc. 

    I really like your idea about how to approach complex WMO. Most of the people wants to know how to start making something big and global, e.g. a quarter of city or complex modular building.

    Added complex WMO proposals

    On 7/22/2019 at 10:39 AM, Mr. DK said:
    • Maybe a tutorial about Animation
    On 7/22/2019 at 11:53 PM, FiftyTifty said:

    Aye, having something about animations would be ideal. I've been searching for a while, and can't find anything on editing/creating animations for .WMO and .M2 objects.

    How can I forgot about animations and M2s... 

    Added M2 proposals

    Added animation proposals

    18 hours ago, bfx said:

    Not sure how feasible particle based tutorials would be for waterfalls. But that would be nice to see.

    Yeah, particles is a neat thing  people wants to know and I'm capable to teach people how to make it in the beautiful and correct way. We just need to wait until Blender 2.8 particle branch will go to master-branch.

    Added particle proposals

    • Like 2

  2. Hi Model-Changing!

    Right now I preparing to record my modeling tutorial series in Blender and upcoming WoW Blender Studio release (WBS still in develiopment, there is no release date). 

    The point of this topic is 'help'. I need your help, dear modders! 

    For these series I decided to make a plan, where each lesson should cover one separate field of knowledge:

    Green - approved

    Yellow - approved, but there are some unresolved moments

    Red - raw proposal

    General Parts:

    1. Inrtoduction and requirements. Basic 3D modeling workflow in general
    2. Blender modeling guide. UI, tools, modifiers
    3. Tips&Tricks. Hotkeys

    WMO Parts:

    1. Basic principles of environment design
    2. Basic principles of stylized modeling
    3. Blizzard's WMO analysis and differences (Classic -> WotLK -> BfA)
    4. WoW Blender Studio. WMO scene type workflow
    5. Up-res an existing WMO (Classic or WotLK to BfA level)
    6. WMO creation. Part 1: Creation workflow. Modeling  (human house?)
    7. WMO creation. Part 2: UVs and textures (human house?)
    8. WMO creation. Part 3: Interior, doodads, portals, settings, export, check in-game (human house?)
    9. Complex WMO creation. Part 1: Approach. Planning. Blocking out (city quarter?)
    10. Complex WMO creation. Part 2: Modeling (city quarter?)
    11. Complex WMO creation. Part 3: UVs and textures (city quarter?)
    12. Complex WMO creation. Part 4: Separate WMO parts export feature (coming soon in WoW Blender Studio)

    M2 Parts:

    Props (short form of 'Properties') - static scene object in 3D environment

    1. Basic principles of props creation
    2. Basic principles of stylized props modeling
    3. Blizzard's M2 props analysis and differences (Classic -> WotLK -> BfA)
    4. WoW Blender Studio. M2 scene type workflow
    5. Up-res an existing props (Classic or WotLK to BfA level)
    6. Prop creation. Part 1: Creation workflow. Modeling (sword?)  I would like to hear what are you interested in. If needed, I can make few props for different puproses.
    7. Prop creation. Part 2: UVs (sword?)
    8. Prop creation. Part 3: Handpainting  (custom texture painting tutorial)
    9. Prop creation. Part 4: Settings, export, check in-game (sword?)
    10. Particles (torch? waterfall?) I would like to hear what are you interested in. If needed, I can make few props for different puproses.
    11. Basic principles of character creation
    12. Basic principles of stylized creature and character modeling
    13. Blizzard's M2 creature analysis and differences (Classic -> WotLK -> BfA)
    14. Up-res and existing creature (Classic or WotLK to BfA level)
    15. Creature creation. Part 1: Creation workflow. Sculpting in ZBrush (high-res model creation) (ogre?/beast?/new race?)  I would like to hear what are you interested in. If needed, I can make few creatures or characters for different puproses.
    16. Creature creation. Part 2: Retopology
    17. Creature creation. Part 3: UVs
    18. Creature creation. Part 4:  Using ZBrush for stylized texture creation. Handpainting
    19. Creature creation. Part 5: Rigging. FK/IK (forward and inverse kinematic). Controllers
    20. Creature creation. Part 6: M2 Animation Editor (WBS). Animation
    21. Creature creation. Part 7: Settings, export, check in-game

    Optional tutorials:

    1. Concept art: Buildings, environments
    2. Concept art: Creatures, props

    I want to hear from you any proposals about each lesson that listed here. If you want to learn something, but there are no tutorial here, please share your thoughts and ideas in this topic!


    • Like 4

  3. On 6/21/2019 at 7:11 AM, Murkablo said:

    I was wondering if anyone had the ShadowFang Keep models of instance since i currently don't have wow installed so i cannot export and was wondering if anyone would be kind enough time hand me the files thank you :) 

    What file format do you need?  WMO/OBJ?

  4. 11 hours ago, dafengqixi said:

    Can I pay a fee to qualify?

    There is no rule 'pay to be chosen'. This small group of testers was created by Skarn to imporve bug-finding process and make a little 'share' with the community. But Skarn also appreciates any help and donations, so it's better to write to him directly.


    Discord: Skarn#6841

  5. 1 hour ago, dafengqixi said:

    Sorry, I can't find the items you mentioned.


    Oh, sorry, my bad. This branch of WoW Blender Studio is still in development. It can be used by small amount of people in alpha-testing group. You need to wait until the WoW Studio will be finished, Skarn continued his work on the addon.

  6. On 6/11/2019 at 12:03 PM, dafengqixi said:

    The imported M2 and WMO are white and do not show any textures. May I ask where I set it wrong?

    You should fill this path.


    Then, you should type in the search (hit 'Space' in the viewport) 'Creature Editor':


    If your game path to the model is correct, there will be an option to choose texture from DBC.

  7. 15 hours ago, Vortalex said:

    Mine has got to be at least half a decade old or more, and it converts pngs into BLPs at a lower quality. Surely, someone has a better one by now, and I can't seem to find any listed anywhere in the tools or downloads.

    1. BLP Lab

    Very buggy variant for you, but there is a possibility for a batch conversion

    2. Photoshop BLP plugin

    There were no bugs for me, stable thing. If you know how to handle photoshop actions, you can also do batch conversion there.

    P.S. There is also WIP converter from Skarn and Cromon, but this one is not finished yet.

    • Like 1

  8. 99% sure there is a bad converted or exported model. Make sure your WMOs and M2s do not crash your client and Noggit.

    Also you don't need to paste all of your crash log, it's pretty useless for us. The whole error message is just:

    ERROR #132 (0x85100084) Fatal Exception
    Program:	C:\ProjectFolder\Client335aNoggit\Wow.exe
    Exception:	0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8
    The instruction at "0x007B31F8" referenced memory at "0x00000010".
    The memory could not be "read".



  9. 5 hours ago, Mr. DK said:

    Let me correct this:

    • people can mod Legion by changing existing files or adding custom ones with the help of cascHost
    • there is CASCHost which gives you an opportunity to create an own WoW CDN which lets you patch clients via streaming
    • CASCHost can make static cdn files or host content for you. (I would reccomend static use since the host is not very stable)
    • for Legion the client is "obfuscated" (because f the last point)
    • Since Legion most of the Files have ID's instead of paths. This can be a hurlde but in most cases comes down to looking up a ID on a list instead of a dbc

    Thank you for the info. Afaik, all Legion IDs are known since Blizzard leaked all of them with the Classic patch.

  10. 43 minutes ago, Finsternis said:

    Character models are a pain as fuck^^. You need to edit each model in blender, fixing all stuff by hand and edit thousands of textures.

    And btw i have no idea how to handle the new .skel files. But ya ask questions if you have.^^"


    Btw. maybe the new blender studio could fix the .skel and "byhand fixing stuff" . This would save a lot of time and tears^^

    Yeah, skel file format is already supported ?

    We just need to wait and help to Skarn as much as we can. Presumably release coming on winter.

    • Like 1

  11. 9 minutes ago, Finsternis said:

    Btw warmane use my work (just the player models not the npc´s, but im sure they add them from another one) without any  mention. They just edit two id´s and said that their devs make a big cool work.

    This faces are older "bugs" and need no big 3D model fix.

    What u see there is a new model with a old texture. Nothing else.

    Btw they are the reason why i fucked my patch up.

    Yeah, I see it. Looks like it's a stolen patch (yours).

    I will make an own patch soon, so maybe I will ask you for some help.

  12. 18 minutes ago, fbelisarius said:

    How would I go about getting the result I want in BfA then? I am guessing it wouldn't be all that involved, seeing as I have already altered the .blp file, I just can't figure out how to import it. BLP2PNG...CASCview...CASCexplorer...none of these programs seem to have an import feature. They either just extract or convert. 



    Replacement: CASC

    On April 3, 2014, with the beginning of alpha testing for World of Warcraft: Warlords of Draenor, Blizzard announced that they were testing a new proprietary file format dubbed CASC (Content Addressable Storage Container) to replace MPQ in World of Warcraft. Among the improvements touted for it include a reduction in file corruption by creating a self-maintaining system, improved in-game performance and faster patching. The CASC format was initially tested in the internal alpha for Heroes of the Storm, and later in the alpha and beta tests for Warlords of Draenor before it is implemented within the main game itself prior to the expansion's release.  Both StarCraft II and Diablo III were later changed to using CASC for their main data.


    CASC is proprietary 'closed' file format. Many WoW modders right now working on CASC to make it available for users. I don't know much about CASC myself, the facts that I know are:

    • people can mod Legion by changing existing files and put custom files instead
    • there is CASCHost which gives you an opportunity to create an own WoW Legion server with CASC support
    • afaik CASCHost makes own builds of files, so you can create custom CASC patches and mod Legion
    • for BfA Blizzard chaged their client, so it's obfuscated
    • in BfA textures and all the files have an IDs, so there is no more file-paths inside. Many of the IDs are decrypted, but that's not enough.

    I'm just 3D modeler and designer myself, I don't know much about actual client structure and file formats, so you may find your answers in our Discord.

  13. 9 minutes ago, fbelisarius said:

    Thank you for your response. Where are the .MPQ patches located? I am not seeing them anywhere in world of warcraft's root folder. 

    World of Warcraft\Data\

    That's for 3.3.5 game version (Wrath of the Lich King)

    This version is the most available for modding here. For now it is possible to mod any client version (from Classic to Legion), except BfA.

    Since Legion there is no MPQ file system anymore. Blizzard started to use CASC. For CASC manipulations try to find guides around the forum or any info on

    In the future there will be a huge guide about Legion modding, so you need to wait for a while.

  14. @gabsuslol I know about this problem. Some of the NPC aren't done yet.

    I took this patch from Warmane client, so their devs should be purged for that :D

    I'll redo this work in my own way in the nearest future, when the WoW Blender Studio will be finished.

    All the files and patches will be decrypted, so there will be no problem to extract and change it.

    For better results, you just need to wait, as I said.

  15. World of Warcraft client files are in .MPQ patches. To open them, you need to download MPQ Editor (link)

    First of all, you need to find where this texture is contained (which one of patches). If you want to override it, you can create a custom patch.


    This is default Data folder MPQ structure. You can create custom patches as folders. Just name your folder in same way:


    Put your files in same folder:

    For example, I want to change eyeglow for Blood Elf. All I need to do is create same folder structure:


    Where deathknighteyeglow.blp is your updated texture.

    There will be a guide for beginners soon, don't worry about it. Anyways, if you have any questions or need help, you can ask for it here.

  16. On 11/4/2018 at 7:59 PM, gabsuslol said:

    I bet that i have alot to fix on it... Have never really tried modding before. Also the reason there is only night elf in there, is because i tried to fix it with one first. also the upload took like 5min on my network... its so crap

    Ps if you get any info good or bad. plz tell me so i dont get my hopes up.


    Here is the link: 

    But the download link is out of date. I already PM'ed Roarl about that issue. I hope he will upload his files again soon.

    • Thanks 1