Files posted by Balkron
All the patches will be done as non-encrypted soon!
This file contains HD characters and NPC models and textures for WotLK.
The archive contains 4 patches:
NPC models Animations BakedNPCTextures
Character models Animations
patch-enUS-w.mpq and patch-enUS-x.mpq contain:
If you have questions/requests feel free to ask it in the comments or by PM, I will answer it as soon as possible.
P.S. The previous versions of files by @Roarl were deleted, because of the wrong and non-existed links. All thanks should be given to him.
Description coming soon...
Windows x64 Windows x86 (32-bit) Mac OS X 10.6 (Lion)+ CS4 6.0 CS5 CS5 7.0 CS6 CS6 CS CC CC CS2 CC 2014 CC 2014 CS3 CS4 CS5 CS6 CC CC 2014
Find your Photoshop Folder (x64) C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\ (x32) C:\Program Files\Adobe\Adobe Photoshop CS6\ From that folder, go to \Plug-ins\File Formats\ (create "File Formats" folder if it doesn't exist) Drop the appropriate plugin (x64 or x86) in that folder. Run Photoshop
Find your Photoshop Folder e.g. \Applications\Photoshop CS6\ From that folder, go to \Plug-ins\File Formats\ (create "File Formats" folder if it doesn't exist) Drop BLP.plugin in that folder Run Photoshop
It was my goal to support every variant of the BLP format that Blizzard uses in WoW - for both opening and saving. The end result is a total of 11 different combinations of compression and transparency. Below is a listing of these.
Alpha Bit Depths
This is the amount of detail allowed in transparency of your image.
0-bit - No transparency at all 1-bit - simple transparency, similar to GIFs. It's either transparent or not. 4-bit - slightly better range of transparency, but will turn smooth fades into visible "steps" 8-bit - This is the same level of transparency you'll ordinarily see in PNG/TGA formats, with 256 levels of transparency.
Indexed (256 Color) - Very similar to a GIF, as it uses a palette that can fit up to 256 colors, but BLP files have indipendent transparency. Indexed BLPs can make use of all 4 types of alpha. DXT - This is the defacto compression type used in modern games, with the most popular format that uses this, being .dds. DXT compression gives you a better color range, with a slightly larger size, than indexed. It also supports all 4 levels of transparency. DXT-5 - Would normally be lumped in with the above category, however it's the second DXT type that supports 8-bit alpha. The result is a bit better color, and a slightly larger file size than the 8-bit alpha under the DXT category. Uncompressed - Very much like a Bitmap, with no compression to speak of. It can support either 0-bit or 8-bit alpha. This version is only used by Blizzard for sky textures, where every bit of color detail is necessary.
This template allows you to create World of Wacraft-styled Blizzlike world maps.
Video tutorial coming soon!
P.S. Since video isn't done yet, I recommend paying attention to Skarn's (out-of-date, but still) world map tutorial to learn how to use it.
Datamining/analysis tool for listing contents of root files by schlumpf