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About highlord

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  1. Fixed ! In Blender I've renamed my UV to the default m2i UV name "Texture".
  2. I've applied a texture to my custom character model, and I got this weird black texture issue. Do someone pro wotlk+ modder have any idea what the heck is going on ? Thanks in advance !
  3. Wotlk Spell.dbc in 7.3.5(26972) is broken into these DBCs: Spell.dbc SpellEffect.dbc SpellMisc.dbc SpellXSpellVisual.dbc Use this awesome site to check what to edit: https://wow.tools/
  4. Hello everyone ! I've been working on a two player chess game that has the same rules like a real chess. First time it was meant for a fun private server that I wanted to launch, but I cancelled it, so I would like to sell this. It works for AzerothCore and TrinityCore 7.3.5(only). As for the special moves, only en passant works ! SQLs are included. Support provided, if you have any question feel free to contact me ! Here is the presentation video: You will be redirected to the download link after payment.
  5. Since the link is broken I remade the template model for wotlk. staticscreen_template.zip
  6. Common mistake is that your video file has wrong resolution. This was already discussed here. Use the searcher.
  7. $SND event doesn't working for mounts. @Wpgn Use WDBX editor, it helps you in DBC editing. https://github.com/WowDevTools/WDBXEditor
  8. Thanks man ! I am glad that you found the tool useful. It could be much better if I could make the animations working properly, but those transform matrices in blender python was too advanced for me.
  9. Welcome to Blender - glTFtoM2 panel ! I would like to announce that my C++ project is finally complete. I'm not the happiest with the result, because I wanted to make a fully working animation feature, but a lot of problems came up and I needed to modify the offical blender gltf exporter to fix some of those problems for the anim part, the downloadable pack includes this addon. My algorithms are converting the animations correctly, however there are some cases when the blender exports wrong values which are not suitable for the M2, so animations are not stable ! Source code included in the download with secured archive file. I will release the password next month. Features: - textures - multiple submeshes - collisions - attachments - armature animations Known Bugs: 180°+ rotation for animations is not working, so make sure that your rotation keyframes are not exceeding 180 degree, relative to the rest pose NOT to the last keyframe. Sometimes your joints while animation are interpolating to the wrong direction, thus sometimes you will need to change the bone's animation axis. For tutorial and more details see my video: https://www.youtube.com/watch?v=1NfSizizuzA Download: It will redirect you to the download link after payment.