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About Minozop

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  • Specialty
    Level Design
    DBC Editing


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    Mitoze (Minozop)#6086

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  1. This area is the most complete area in Horde Starting Zone, roads a bit more organic, more plants and more natural terrain with hills, roots & flowers. I haven't yet found a good texture for the roads as you can see in the screenshot the road is different now than before. I would love to find the road texture used in the retail zone "Elunaria". It looks like this: Anyway, I'm happy with how it looks right now, I just need more detailing and I need to update groundeffecttexture for the doodads to be placed correctly. But I'll do that at a later time. Here's how it looks right now:
  2. So I wanted to make a crater in the middle of the map as a "world boss" zone with a few quests. Started out with a simple circle mountain and slowly adding more and more detail to the crater. This is how it looks like at the moment: Forgot to increase view distance here.. Next day some detailing and adding more mountain heights.. Current state look like this, I really enjoy working with lava! More height will be added later, for now a lot more lava is planned and to find some awesome objects that fits the environment. Any suggestions? What do you think of it?
  3. Awesome Noggit work! Really like the cave system, especially with the night elf props! I agree with Krysík l but your map should work quite good if you just re-exctract your maps, vmaps etc. ++++
  4. Thanks for the advice, I appreciate it! The edges of the roads are a bit "too clean" right now due to the groundeffectdoodads behaving strangely. I'll definitely make it more organic on further updates.
  5. Thought I'd share an early layout of the Swamp. Groupeffectdoodads are increased a lot just to see how it looks during development. I like the look already! The idea is to be able to walk/run through the water, as the water is going to be at foot height. Many swampy creatures from lvl 10 to 18 will be here (here's where the first challenging mobs/bosses will be).
  6. Originally started out with a much greener texture but changed to a darker grass texture. Still not sure if I want to use the current stone path texture so that might change, what do you think? I love to hear feedback both negative and positive so reply if there's anything you would like to point out *Please note that everything you see here is in early development and might change a lot* There are a few things I'd like to add but not 100% sure yet: - Watchtowers (tauren style) - Horde machines broken - Training "pit" for training Any suggestions? Sneakpeak of the swamp in the distance
  7. Thanks for the help tho, I'll take a deeper look at gameobject table in DB later tonight to see if I find it. I gave up on the Wintergrasp zone and created my own ADTs instead to create a similar layout like Wintergrasp.. Atleast I won't have the ugly buildings in the way now.. ^^
  8. Yes I figured it was something like that. And I guess that when you say "Serverwise" you mean the table -gameobjects-? I checked it and can see the guids, but the object is deleted in-game so I guess I'm ducked as I can't find the name with the guid now when it's deleted? Sorry if it sounds confusing..
  9. Hi! I'm trying to remove the wintergrasp buildings, they get deleted inside Noggit but not when in-game? The buildings are also removed in-game but no change. I have removed the wmo/m2 building in Noggit and removed the building in-game but it still shows. The Wintergrasp option is disabled in the config files but buildings still show. I' m also trying to remove the Area Effect "Leave Wintergrasp" while inside the map, but can't seem to find it (not Noggit related) but perhaps someone knows? I would be able to still have it available but when selected in combat it teleports you away.. I appreciate any help, thanks.
  10. Hm ok. I do have a ptach-enGB-5.mpq in locale which contains only DBFilesClient with only my custom map.dbc in it. Gonna ty without it but shouldn't that work if it contains my custom map? ^^ **UPDATE** So I still get the error.. removed patch-enGB.5.mpq from locale folder. Can it be because I extracted the maps with patch-enGB-5 in locale folder?.. I'm really stuck here, thanks forthe tips.
  11. Just checked my new vmaps, it stops on map ID 724 and doesn't make a .vmfile for map ID 728, might this be the cause?
  12. I just went through all my Patches, now my Patch-5 is the highest numbered Patch with a DBFilesClient (with map.dbc inside. Also re-extracted maps,mmaps and vmaps. Double-checked map.dbc in my server folder and it's up to date with my custom map ID. But I still get the same wow error... Don't know what to do more..
  13. So an Invalid mapID? Hm.. I have checked map.dbc and my custom made map is in there with the ID 728: The DBC file is located in my patch-5 and in the server folder
  14. Yes of course, my DBFilesClient files are in the Patch-5 and my maps, textures, wmos etc: The selected maps shown in the picture are inside my patch-5. My patch-5 is also located in WOW folder/DATA I have already textures some adts but not all of them, here's a pic of the map I'm trying to import: Here you can see that I have 4 textures. The path for Noggit to read my project (Sorry for the bad handwriting with mouse haha) SO I don't know what might be wrong, I think I'm doing just as all the tutorials out there.. What am I missing I'ma try to paint all chunks with 4 textures, however that sounds strange if that would work as there are loads of custom maps with only one texture working for others .. Aren't mmaps and vmaps used to keep the NPCs on the ground? To recognize where the ground is?
  15. So I have an issue with my custom map in-game. The map works perfect in noggit. What I have done so far: Created the Patch-5 and created a wow folder just for extraction: Extracted maps in copy folder of wow 3.3.5: Ran the extractors to create server side maps, vmaps etc: Created a path for "islandgeneric" in map.dbc. Located in the patch-5 and also in server dbc folder. After all this, I get a wow error and can't access the map, can anyone help a fellow noggiter please? ^^