Alastor Strix'Efuartus

  Designers
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    518
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About Alastor Strix'Efuartus

  • Rank
    The True Modder

Personal Information

  • Specialty
    Level Design
    DBC Editing
    Modeling
    Interface
    Software Development
    Machinima
    Lore/Quests

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  1. This was very quick job took me like 10 minutes I just wanted to do it as a bit of a tribute to Hostile Waters being 20 years this year and also that there is a remake in progress
  2. Version 1.0.0

    6 downloads

    This is model of a Antaeus from Hostile Waters Antaeus Rising from 2001 developer by Rage this model was extracted from the game and ported to wow in two version first is rusty version that you play as in first 7 levels and then the renred version after Antaeus is fixed after sitting on seafloor for like 20 years or so
  3. template in my repo is only for LK models I will release updated version someday that is for all versions
  4. If that happend then your model was most likely damaged
  5. Yeah its locked behind double clicking on mpq archive such a lock is unbeatable
  6. I know Do you want to know how ? I took those 5 seconds to look into what I downloaded and saw it there
  7. If you dont find anyone to do this in time you can contact me and we can make an agreement but im very busy right now so I wont be able to work on it right now so im just throwing it out here that in future if you dont rush I could do it (in 3+ months minimum)
  8. green texture just mean missing blp file also that mount is propably just incorrectly downported you must have some bongus data in it
  9. Because wow model viewer is loading only certain parts of it or has simply fail safes in code that does not crashes like wow
  10. Kloveriell of Silver Covenant Kloveriell of Silver Covenant is High Elf aka Quel'Dorei that does not really has a fully filed lore but I was quite inspired to make this character so I just did so Price: 12$
  11. Can I have this gear in the game that you present on web ?
  12. Version 1.0.0

    100 downloads

    Resizing script for 010 editor with attached M2Template that its using script is unoptimized and will run for a long time on complex models that has more than 100 bones and lots of animation sequences (model with 150 bones and 140 animations took me 25 mins)
  13. In new noggit you defire where it has import list in settings as for WMV log its in usersettings folder of WMV