Alastor Strix'Efuartus

  • Content Count

  • Joined

  • Last visited

Community Reputation

245 Excellent

About Alastor Strix'Efuartus

  • Rank
    The True Modder

Personal Information

  • Specialty
    DBC Editing
    Software Development


Recent Profile Visitors

17,117 profile views
  1. M2_file._RenderFlags.blendingmode = 1; M2_file._RenderFlags.flag = 4;
  2. I did a total overhaul to the topic so now you can pick which version you want with the hacks or without offsets to most importaint functions are listed I didnt listed shit like removed scan.dll or cache things those are collosaly trivial
  3. I actualy realized that i own patreon so if anyone would be interestedin supporting my cause I would appreciate it

  4. Or get mop dbc extract all spell names and descriptions parse them out and then place them into this russian dbc to replace the USSR lang
  5. did oyu placed map dbc into servers files as well ?
  6. Ou thats quite ... high prices for lower quality Also btw on screenshot you have 2B and A2 not 9S
  7. Version 2.6.0


    Hello there So I got a bit bored while working with WoW Machinima Tool 2.5 done by amazingl Malu05 bcuz this tool is flipin damn helpful for doing various stuff but last version that Maul did was 2.5 which is crashing whenever you press any number on Numberic Keyboard (think the only exception was NumKey09) Well I picked up his code where he left it and fixed that issue so it does not crash anymore yay ! aim all creds to Maul that tool had like 15k lines of code i fixed around 20 lines only to make it working again Have a fun
  8. Global $playerbase_alpha_patchadr = 7566401 Global $playerbase_alpha_patch = "0x8896CB000000" sourcode code of WoWMachinimaTool just add $WoW to adr and you should be done btw its byte[6]
  9. hardcoded in exe set up some debugging and with a bit of a luck will and googling you will be able to maybe catch that function and disable it the WoW machinima tool already does that but only for models getting transparent from range of 0% to <100% once oyu hit 100% it will disappear again making me think that function to make character transparent only to some point is done by how much is camera zoomed in but when it gets fully transparent is not actualy transparent but more like not being rendered at all that would sound logical to me you can also try looking at wiki for some offesets that may help you