Alastor Strix'Efuartus

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About Alastor Strix'Efuartus

  • Rank
    The True Modder

Personal Information

  • Specialty
    DBC Editing
    Modeling
    Interface
    Software Development
    Machinima

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  1. its hozen they always look retarded
  2. Emote.dbc ID --> AnimationData.dbc AnimationData.dbc --> AnimationLookUp ID AnimationLookUp --> _Animations Sequence _Animations Sequence --> AnimationData.dbc
  3. generate mmaps vmaps switch water from ocean if its it add it to map dbc set proper map type
  4. lshoulder_plate_garrosh_d_01.m2 lshoulder_plate_garrosh_d_0100.skin rshoulder_plate_garrosh_d_01.m2 rshoulder_plate_garrosh_d_0100.skin
  5. just place the texture to "CREATURE\GARROSH2\GARROSH2ARMOR.BLP"
  6. You can demonstrate whatever you want but I already told you where should texture be in first reply
  7. texture name is literaly mentioned in the model CREATURE\GARROSH2\GARROSH2ARMOR.BLP
  8. Broken geoset of some sort kinda looks like cloak a bit
  9. "Aquila Empyrean" - Quel'Dorei High Priestess
    AquilaEmpyrean0.gifAquilaEmpyrean5.gif

    AquilaEmpyrean3.gifAquilaEmpyrean2.gif
    AquilaEmpyrean1.gif

    AquilaEmpyrean4.gif

    1. Hahaha

      Hahaha

      I love this! Amazing attention to detail here.

  10. So I'd wish but that too far right now untill i came up with proper pack of characters that I will release for free