wungasaurus

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About wungasaurus

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    DBC Editing
    Serverside
    Interface
    Software Development

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  1. You are missing files. Those files. Add those files.
  2. The files are referenced by the m2 file, get the filenames from there:
  3. Nah, it happens because people only worked on it on windows and thus didn’t see those fuckups. Not a clang issue. first one should use lowercase bool instead of BOOL, second should use auto instead of auto&. Both are bugs. Please fix/Report.
  4. Disable the warning about deprecated functions by removing add_compiler_flag_if_supported (CMAKE_CXX_FLAGS -Werror=deprecated) from the top level cmakelists.txt. Repeat for other warnings that were once fixed but people reintroduced them, like unused-parameter.
  5. As the error says, GetBoolDefault is not a static function. You need a config Manager object there instead. I suggest you search the code for other uses of GetBoolDefault to see how.
  6. Even though you did not show the error, probably Switch { if { case { should be switch { case { if {
  7. I don’t say they allow it and I doubt they like it, but yes, you can use blizzard realm servers with custom casc servers. I do not know about any anti cheat stuff currently on retail servers. Just pointing out it is two independent systems. Yes.
  8. The game server and casc server are completely independent. You do not need to set up an emulator to modify the files.
  9. I see that for #1 and #3, but #2 sounds like a hack with potential of breaking stuff rather than a fix. Also, #4 and #5 shouldn’t really matter at all for the advertised purpose as the client sure doesnt put anything map related into those files. In fact id claim that if the advertised purpose works with that client, it will do so with any unmodified one as the patches all feel unrelated. Care to elaborate more as to why they are needed?
  10. Patches in this binary: Interface/GlueXML and FrameXML are not renamed to .old ever. old: 001F 41B0: 8B 74 BD F4 56 E8 76 CD E6 FF 83 C4 04 85 C0 74 new: 001F 41B0: 8B 74 BD F4 56 E8 76 CD E6 FF 83 C4 04 85 C0 EB The GameTables BarberShopCostBase, CombatRatings, ChanceToMeleeCrit, ChanceToMeleeCritBase, …, RegenMPPerSpt (NOT OCTClassCombatRatingScalar) are ignoring the rowIndex when looked up into??? (sub_7F69B0) old: 003F 5DC0: 45 0C 03 45 08 8B 51 18 8B 52 04 83 C1 18 50 FF new: 003F 5DC0: 45 0C 90 90 90 8B 51 18 8B 52 04 83 C1 18 50 FF .sig check is ignored. Result of the check function is always 3. (sub_8165E0) old: 0041 5A20: E8 C0 FF 85 C0 75 05 5E 8B E5 5D C3 81 7D F8 14 new: 0041 5A20: E8 C0 FF 85 C0 EB 05 5E 8B E5 5D C3 81 7D F8 14 old: 0041 5A30: 01 00 00 74 13 8B 4D FC 51 E8 62 B6 C0 FF B8 01 new: 0041 5A30: 01 00 00 74 13 8B 4D FC 51 E8 62 B6 C0 FF B8 03 old: 0041 5A90: B6 C0 FF 5F B8 01 00 00 00 5E 8B E5 5D C3 8B 45 new: 0041 5A90: B6 C0 FF 5F B8 03 00 00 00 5E 8B E5 5D C3 8B 45 old: 0041 5B40: F6 B8 01 00 00 00 7F 12 83 C8 FF F7 D8 1B C0 5F new: 0041 5B40: F6 B8 01 00 00 00 EB 12 83 C8 FF F7 D8 1B C0 5F old: 0041 5B50: 83 C0 03 5E 8B E5 5D C3 33 C0 F7 D8 1B C0 5F 83 old: 0041 5B60: C0 03 5E 8B E5 5D C3 CC CC CC CC CC CC CC CC CC new: 0041 5B50: 83 C0 03 5E 8B E5 5D C3 33 C0 F7 D8 1B C0 5F B8 new: 0041 5B60: 03 00 00 00 EB ED C3 CC CC CC CC CC CC CC CC CC Cache directory (WDBs) is changed from Cache/ to Testr/ old: 0061 BE50: E9 80 09 98 EC F8 42 7E 43 61 63 68 65 2F 25 73 new: 0061 BE50: E9 80 09 98 EC F8 42 7E 54 65 73 74 72 2F 25 73 WDB names are changed to be all xxxxxxxxxxxx. old: 0062 5720: 3F 00 00 00 63 72 65 61 74 75 72 65 63 61 63 68 ?...crea turecach old: 0062 5730: 65 2E 77 64 62 00 00 00 67 61 6D 65 6F 62 6A 65 e.wdb... gameobje old: ... old: 0062 5830: 64 62 00 00 72 75 52 55 00 00 00 00 6B 6F 4B 52 new: 0062 5720: 3F 00 00 00 78 78 78 78 78 78 78 78 78 78 78 78 ?...xxxx xxxxxxxx new: 0062 5730: 78 78 78 78 78 00 00 00 78 78 78 78 78 78 78 78 xxxxx... xxxxxxxx new: 0062 5830: 78 78 00 00 72 75 52 55 00 00 00 00 6B 6F 4B 52 I am not sure how any of those patches would help with live-reloading ADTs. Or where the patch is for loading the on-disk files. I'm confused.
  11. Lines 8-12 of the example template you have there are the information for the first and only the first texture. Those four variables repeat for every texture entry, texcount times. You may want to define a struct, as given on the wiki, with those four variables and tell 010 to have a array at ofstex with texcount entries. Then, change ofsfname and corresponding count for all of the entries rather than just the first. Please note that the video is not supposed to give a general purpose template but rather show what information on the wiki has to be interpreted in what way inside the file.
  12. Yes, you already said that you tried to replace orcs with humans. That doesn’t say what *exactly* you did. The basic idea is right, but there likely is a tiny mistake somewhere. That’s why I said that without knowing what *exactly* you changed nobody can help. A list of files copied/removed/renamed. DBCs touched. MPQs created/modified, .… otherwise the only answer you can get is „replace everything orc with human“.
  13. That method can be used for as many textures as there are. TXID has all of them.
  14. Without knowing what exactly you changed, nobody will be able to tell what’s wrong and thus not be able to help you.