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Everything posted by Addikted

  1. I'm trying to import some weapons and armors from MoP to WOTLK I want to change a WEAPON Texture which is hardcoded: Texture name hardcoded default: ITEM\OBJECTCOMPONENTS\WEAPON\LAVATENTACLE.BLP Texture names I want: ITEM\OBJECTCOMPONENTS\WEAPON\LAVATENTACLEGREEN.BLP ITEM\OBJECTCOMPONENTS\WEAPON\LAVATENTACLERED.BLP ITEM\OBJECTCOMPONENTS\WEAPON\LAVATENTACLEBLUE.BLP And I'm also trying to import a helmet, looks like this: Any idea how to solve this?
  2. I got a .m2 that has hardcoded texture 'lavatentacle.blp', I want to change that color to green so how I do that? How do I place 'lavatentaclegreen.blp' instead? I already converted models with Adspartan Multi converter, not working.
  3. I can't fix those problems. I changed the texture type from hardcoded to anything else using DBC I placed the texture on columns 16-21 (I think was the numbers) but did not work. I changed the texture name into the .m2 file still did not work. Added the texture name into the .m2 file still did not work. And the helmet is not showing properly, why is that? It's placed the same way as Pandaria DBC
  4. Hey guys I'm importing this model into 3.3.5: But it looks like this in-game: Any idea how to solve it please?
  5. Great, thanks! Yes, mine is from MoP, btw do you know how to change this mount color?ón-de-los-aspectos I'm trying to re-color it but seems .m2 textures reference to .blp's inside SPELLS folder, I'm kinda lost. In .dbc CreatureDisplayInfo mount has no textures applied, like it .m2 automatically applies textures, how can I recolor it then?
  6. UPDATE I fixed but now it looks like this: It's the model fine? Or I need to fix something? Smoke seems kinda small, or when a player mount it will be good?
  7. Hey guys, Im trying to import models from Legion and BFA, but got these errors: 1- Legion, can not even open CASC View/Explorer, tried lotta version (latest too) and says 'Failed to open storage'. I been searching a fix for 2 days and got no shit. 2- BFA, imported a model, but it's completely white (textures are white). What should I do?
  8. I don't understand anything at all in the video. You should have explained something, I mean, I know that you programming there, but, that tutorial is not teaching me, it's showing me how to copy/paste, and I'm not getting it... Could you explain me a lil bit please? Thanks! BTW, you pretty intelligent bro, what you doing there is amazing.
  9. Thanks for the answer. I'ma check that video today and reply about it. Meanwhile, I tried latest version and tons of versions of CASC View and Explorer and could not open Legion 7.3.5, says 'Failed to open storage'.
  10. Hey there I'm working with Noggit, I placed some models then deleted them, saved map but these models are re-appearing. lawl, so creepy. They don't want to be deleted. Any idea? And what about this texture also? I can't take off that bug. Any solution? Url:
  11. Im using this version I don't understand about change on disk Other changes are saved, if I place models they get saved. Models giving me error are inside 1 ADT only. I move inside the same map, and voilá, objects spawned again. Delete them, save map (all tiles), move again, voilá, spawned again.
  12. This is happening: Noggit tries to save an ADT, but save fails, then tries to save another adt.
  13. Of course, I save with Ctrl+Shift+A (Save all ADT's) and it's saying 'Map Saved'. Models get deleted, but then after a few minutes, they spawned again. Pretty creppy af. Btw I'm using 3.26 noggit version.
  14. Hey there, I'm making a custom instance/dungeon 5 man. Everything works fine, I can teleport to my custom map if I set the map type to 0 (normal map) but if I change it to 1 (dungeon/party 5man) I can't teleport anymore. Yes, I made 2 entries on MapDifficulty.dbc (for type 0 normal, 1 heroic modes) and still is not working. Any solution please?
  15. Hey there! I'm working on a map on Noggit and I wonder how to do terrain stuff? This is how my map looks, I will spawn some monsters there, add some trees and rocks but... terrain is flat, what can I do to improve it? Also, textures, I'm using 1 texture, I tried to mix textures and look bad af. Please help!
  16. 3.2614, I've tried lot of textures and can't find a way to blend them in order to look right, I've played with terrain but does not look good, maybe more practice?
  17. Hey there! I want to add a gameobject to my server (3.3.5a) it's an existing gameobject but seems that collider is missing, does not matter which gobj type I put players can go through it... Any idea? Thanks!
  18. Hey there! I want to get this water effect: But Noggit 3.2614 waters does not seem to blend: What am I doing wrong? Any idea? Thanks!
  19. Wungasaurus, Thanks for your reply. I painted it all Ocean and clicked on 'Regen ADT Opacity', anyway it changes color around walls. I mean water still all the same color, but well, looks fine so maybe I'm leaving it this way. Thank you!
  20. Hey there! I'm working on Noggit and I got this issue with an Imported .m2, How does it looks on Noggit: How does it looks In-Game: Any idea on how to solve this please? Thanks!