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About Roccus

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  • Birthday 01/01/2018

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  1. Roccus

    File .cur

    Aucune idée malheureusement
  2. Roccus

    File .cur

    Salut je suis français aussi, normalement j'imagine qu'il doit exister une texture/image dans les fichiers de l'interface du jeu pour le curseur. As-tu essayé de regarder par-là ?
  3. Invisible model in game means you fucked up the md21 chunk with its m2oldsize 4 bytes most of the time. Do as i wrote it in my legion tutorial. Only thing that changed between 7.1 and 7.3.5 m2 are chunk order and modelname offset in the m2 and some skel model which you can t edit right now. Despite that. Everything s the same
  4. Anim files and /or skin files are fucked up. Or your SFID ou AFID chunks are wrong
  5. Actually you can look bfa models, a new geoset has been added to make better tabard. so now you have a real chest geoset for tabard. I personally don't have the time to do it.
  6. Tabard is not a 3d model It takes char texture. Torsoupper and torsolowerthing. Only "tabard 3d model" is the lower part which is a geoset from the character model
  7. ah mirrored ! thought you wanted unique texture. Yep Everything's mirrored, except if you make a unique npc then you can give him a custom non-mirrored texture yes. Or edit the UV Map for your character and redo all tabard texture to fit the new UV
  8. All versions normally since i work only on Wod/Legion
  9. there's already a shitload of tabard with unique texture, it's only a flag to change in itemdisplayinfo. Just compare guild tabard and a pvp tabard for example.
  10. It's the BFA updated collections system. Each collections has an armature linked to a specific combination of race_sex. This armature permits to link the armor geosets of the 3D parts to the player models through weightpainting. Old system, 7.0.X to 7.3.5 was only one weight on each mesh which were independant of each other and not the same as the other armatures for the same armor. All combinations or race_sexe for the same 3D armor had a different model, armature and weighting. In BFA it has been updated, still the same way of processing but the armature system changed like the weighting. You can now as you see, weight paint whole pieces of mesh to be mapped to legs and chests. Which was not really possible in Legion. Still Legion handles this perfectly even if it's BFA.
  11. And here's again the new update:
  12. Well since I'm in a good way of working: 2 more races to come
  13. Made something really epic with a power of over 9000
  14. Well I'm currently working on AnimationData for some project of mine but I don't think your problem resides there. I'm not sure I still have lots of little things to test to really be able to tell if yes or not this is the answer. I'll come back when I have all the answers I need.