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About Kadzhamit

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    Level Design

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  1. Wow_props is not in py scripts, but the model still does not load. what to do?
  2. Great work! Files in the patch-w must be contained in the "world" folder. Now they are just located in the patch.
  3. В оригинальной версии руководства есть комментарий от пользователя Ghaster. Можно спросить его, наверняка он знает как модифицировать на другие версии клиента.
  4. I tried to convert Draenor according to this video. But WC_ADT_Convert does not work. He pretends to be something going on, but in the folder <<Finished>> nothing.
  5. Hi. Are you going to add new features ? Such as the undo\redo buttons, scaleable texture support, opening of all maps?
  6. How to export adt files in a blender? Can I export the entire location?
  7. The model is exported , but the file weighs 0 bytes.
  8. A little work with textures, still much work. I want to see what it looks like in game, but the converter is not working , anyone can help convert the model ?
  9. Remake classic objects. In first, totem from Thunder Bluff.
  10. Thanks for the advice . I will try to carefully examine how wow textures are drawn . I want to texture did not differ in the gaming environment.
  11. Even more difficult to create textures for creatures. How to achieve this quality ?
  12. Faced with the problem of texturing. All Blizzard textures, since Wotlk , look very high quality. For the new models I needed new handpainted textures. But my textures is not very good. How to achieve a smooth transition from one color to another ?
  13. I install this script , but it does not work
  14. http://modcraft.superparanoid.de/viewtopic.php?f=20&t=6531