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Found 78 results

  1. Version 1.0.0


    I made this script to convert multiple models from Legion to Wrath of the Lich King or Warlords of Draenor. Requires 010 editor. The first script removes the unnecessary information before the M2 header and changes its version from 274 to 272 to make it work in WoD. The second one does the same but also runs Philip's converter on the M2 files to make them work in Wotlk. How it works: -Put the models you want to covert inside the folder called "Models". -Run "Legion M2 to Wod/Wotlk.bat" and wait This script can also read all the subfolders inside "models" and convert every M2 inside of them. EXTERNAL LINK: Legion to Wotlk Legion to WoD To make this script work there must be an entry for 010 editor in environment variables (this allows windows to launch 010 editor through the cmd window, otherwise it won't work): -Right click on My computer -> properties -> advanced system settings -> environment variables -> Path -Click edit -Add your 010 editor directory to the list separated from the rest of the entries by a ";" (Example: ;C:\Program Files (x86)\010 Editor) (Detailed guide on this video)
  2. Commissions closed. I don't believe they will be ever opened again. What is this about Hello there little whelps, there are apparently quite a lot of people who are willing to pay for maps, but they want to have real finished map, they don't want to just hear some empty promises. I am willing to sell some maps I have already finished before (unless they were already bought by someone), and I'm also accepting commissions - you can hire me to make some project for you. A few general rules follow though: Comissions will be sold to only one person, and whoever next would like to buy them would need to have a permission of the one for whom the map was originally designed/sold. Thats in general possible when projects don't cross their interrests for some reason (different language, game style...). Map costs (very) roughly around 750 CZK (czech crowns) per ADT of ground (bottom of seas around isles don't count or are way cheaper). Google your currency to CZK conversion rate. 750 CZK is about 28.75€ or 32.75 USD now. Payments are to be sent on my Paypal account. Currency used there is up to you, I will have to make conversion to CZKs anyway, so it doesn't matter what kind of currency you send. Currency conversion fee is my problem and I won't add it to your payment. I will send you map after receiving payment, not sooner, and when its done. We can discuss sending WIP version for part of final payment though (usually % of price based of approximated % of work progress already done), if you need it for developing server side stuff. My newest maps can't be opened in Noggit, they cause crashes. Its a protection against leechers. I can tell you how to get rid of it ofc, so you'll be able to edit my maps after buying them, if you want to. I won't share that knowledge here though. Patches will contain needed DBCs, WDT, ADTs and all retro-ported or custom textures and models used. I will do all client side work - Noggit, light settings, ground effects, water and so on. I can also create custom M2/WMO models, if really needed. I work only on WotLK. At least for now. However, you can (hopefully) upconvert my maps to newer client versions, I suppose, but I can't provide you any assistance with this. I won't generate server-side maps for you, but I can help you with that by guiding you. Maps which are not done as commissions for someone are free to be bought by anyone, unless someone gives me offer to pay something I would call a really good price. In such case we might discuss closing sale of that map. Please, no strict deadlines. I am sometimes a busy person and sometimes I just don't want to work in Noggit. Its a very bad idea to try to force me to work in such times, results tend to be just way worse than they would have been otherwise. If we agree on any sort of deadline, I will try to make map on time ofc, just keep on mind that all kind of things can happen. Apart of deadlines you may want to try to put on my head, I ALWAYS keep my word and don't just break deals, at least as long as you keep your part of any deals we make. If I say I won't sell your map to anyone else, I won't, and I will help you as much as possible with protection against possible patch stealers (just remember - there is nothing like an absolutely impenetrable security measure). I always send my maps ASAP after payment is received. You can count on me when it comes to such things, and I think I am a person known around well enough to be considered trustworthy. I will make the very basic minimap and world map working for you if you want me to, but I preffer to not draw anything. I am just a beginner when it comes to painting maps or any 2D hand-painted stuff in general. But I can do it. I can create custom 3D models for you, both WMOs and M2s. But for now no animations/particle effcts/lights (so no creatures as well). And I am not importing stuff from different games, only creating new, custom stuff - stationary doodads and items or buildings. You can actually hire me just to make models for you, no problem with that, and I am also learning to hand-paint custom texture now as well. If you are not 100% sure wheter you will be able to pay me, please, don't waste my time. I've always got different things to do, so make 100% sure you are able to keep your side of agreement. If I get sense that you are just wasting my time, I will cut you off. No weeboo projects. I am not a fan of anime. If you are interrested, contact me via PM here or via Skype striker159753. Some previous projects to show off My personal project from 2014-2015. I've been modding WoW since summer 2011 - there were multiple projects before this one, but I don't think they are worth mentioning in comparision with this and the following ones. Arathor RP still exists, but has moved to Mythia map (below). Following map was already sold.: My current personal project (although no longer owned/led by me, I have retired), opened in 2016. Still running. Some parts of map were not done by me though (most of those people tend to not like :P). As this map was finished by some of my former collegues, I will never offer this map for sale, unless they give me a permission.: Both of following videos are from Erutia project. The first is a full making of video (well, not really full, that would be either too long or too fast to watch, but I've put parts of every step of progress there), the second is a trailer (with some speed spawning stuff included as well).: Comissions I've already finished, they are not for sale anymore.: WMOs I'm creating and releasing for free use.:
  3. Have you wondered how to create dozens, hundreds, or even thousands of gameobjects out of just list of model paths, so you don't have to do that all by hand? I have created a tool for doing so.
  4. Hiya, I'm trying out retro porting maps to 3.3.5a from WoD. I'm following this Tutorial and converter: I toke the map draenor from my WoD files (6.0.2). When starting up the converter it runs for a while and then says it has finished but nothing shows up in the folder (finished) Any help would be much appreciated. Poisonleaf.
  5. Amaroth


    In this little series I'll show you how to open, create and modify MPQs and how o make use of listfiles. I'll also cover up basic MPQ security. Check my YT channel for more!
  6. Noggit user manual - video version. New videos will be added later. Check my YT channel for more! Repo here:
  7. Amaroth

    M2 Basics

    Basics of creating new custom M2s for your doodads and items. By basics I mean that I won't show you creature models, animations, particle effects of lights. Check my YT channel for more!
  8. Just a quick look at 010 editor. Check my YT channel for more!
  9. An overview of my toolpack. You can download it below. Check my YT channel for more!
  10. Check my YT channel for more!
  11. Check my YT channel for more!
  12. Check my YT channel for more!
  13. You can download up to date version of this tool below. Check my YT channel for more!
  14. I really want to port the Plainsrunning spell to 3.3.5, yet the spell format is vastly different from TBC to 3.3.5 and I could simply not make it work. did anyone succeed or have an understanding on how to properly port it?
  15. Hey guys, as I'm already working on my english YouTube channel focused on modding where I will be creating modding tutorials, I would like to know what should I focus on, which series should be created/prioritized and so on. So please, answer my poll, feel free to leave comments if there's anything you'd like to see and what is missing in poll options and so on. Thanks for your time and your answers!
  16. Hiya, I'm wondering if someone can explain/redirect me on a retard friendly ( if possible) guide on how to retro-port textures from for example WoD to 3.3.5a and replace them with current once inside your project ( if that's by hand inside noggit then No problem obvly) Pref, also on how to find and extract said textures. Any help is appreciated as always. Poison.
  17. These videos are here just to give you some basic information about me as a "tutor", WotLK modding in general and about server and client side modding. More are going to come out soon-ish!
  18. Version 0.1a


    Just a simple tool for calculating PlayerBytes and PlayerBytes2 in characters.characters table for WotLK TC2 database (may work with newer or different databases as well, but that needs to be tested). It may be usefull especially for projects where NPCs based on player looks or players based on NPC looks are being used. It is able to get: Skin color Face Hair style Hair color Facial feature From PlayerBytes and PlayerBytes2, or it is also capable of doing exactly opposite - getting bytes from character display IDs. The problem is that alghoritm which core uses for generating PlayerBytes seems to come up with sometimes different values (although they give the same IDs as my alghoritm when being converted back). That may possibly cause some bugs or issues, hopefully not, but I would like to point that out anyway. So, use this tool carefully and feel free to let me know about anything you find out or if it just works fine for you. Getting IDs from bytes should definitely work without any problems, getting bytes from IDs - use that carefully. Thats all.
  19. I'm currently working on tool capable of adding records to DBC's CSV versions (I am not that far to work directly with DBC, I will take a look at that later). I have already gameobject displayID (and template gameobject with that displayID) generator. Now I want to work on creature models. I will need to work with: world.creature_template world.creature_model_info creaturedisplayinfo.dbc creaturemodeldata.dbc And here comes my problem, with the last DBC. I am simply not sure what are some (in fact most of) fields in it for, or how the hell they work. SizeClass, ModelScale, Footprints and in fact most of other following fields. Can someone who really does understand this DBC take some time and fill me up with as many details as possible? And please, guys, no theories. If you want to be smartasses and say things you don't have confirmed and are just assuming by taking look at page I linked, save both your and my time, I need real confirmed information from people who are really experienced with this and have tryed something I probably haven't before on their own. This DBC is kinda weird, because for example ModelScale seems to be absolutely ignored and values in collision boxes and so on seem to be absolutely useless as well to me, because leaving them blank just... never seemed to hurt anything. In fact, one of few fields I have ever needed to really use was path to model, obviously, but the rest just seem to not be used or can be set in different DBCs. Just strange.
  20. Hello,people.I soon started retro-porting models to 3.3.5a.All models I converted until now worked,but I decided I want some legion models to 3.3.5a.I really love how flaming ashbringer looks so I decided to try and port it to 3.3.5a.Everything worked fine till I got ingame.The weapon was just invisible.Can anyone port it down to 3.3.5a for me?
  21. So i converted several items from legion some time ago and i used those models in some of my noggit works but when i get ingame i face something that Noggit or WMV has no idea about --> Particles So i have here one model ... ( may hard to see but its there ) Its particles are working fine but then i have model like this and its particles are little bit messed up .. you can see border of rendered Image I tried to change BlendFlags or other flags based on comparation with that one posted abowe and no results ... so i came here since soem of my methods didnt worked and i would rather delete those particles definitly instead of leaving it as its now ... particles are messd up for many models i have here actualy ... so ... World\Expansion06\doodads\artifact\7af_rogue_poison_vial06.m2 -particles working fine =============================================================== World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_table_mission.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_poison_vial04.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail etc ...
  22. Hello Guys, i have a problem with the dbconverter. I will edit one Spell *cooldown* so put the Spell.dbc on the Dbconverter.exe, all is good. But if i will do it back, from csv to dbc he tell me German English here my map.xml > map.xml What is now the Problem? If a Type not correct or not long enough?
  23. Ještě jedna věc, pokud textury convertnete do BLP za použití BLiPsteru se zaškrtnutým Clothing Texture, nepotřebujete ukládat textury v indexovaném módu, což dělá hodně věcí snazšími.
  24. Hello everyone Let's me first introduce myself a bit, i'm in no way a modder/editor and don't have any experience with it. I'm a multiboxer who controls 25 characters on warmane. My team consists of 20x ele shaman and 5x resto druid. I'm looking for a way to reduce the load on my computer and i thought about replacing all my tauren totem models to errorcube.m2 since the cube only has 12 polygons and no spell effects. This may greatly increase my FPS as i have to render exactly 2000 totems (20 shamans x 4 totems x 25 clients to render = 2000 totems). I wondered if anyone here could help me with this and tell me how to replace all tauren totem models to the cube. I've been googling for a week now but i can't find the exact info how to replace the totem models. I've tried myself but can't find the location of the files anywhere... This is for the 3.3.5a version btw. I would really really appreciate it if someone could help me out with this and if we can work together on a solution i'll even make a small monetary donation to you for your time. Kind regards Purplebeer