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Found 5 results

  1. Hi there, I am the admin of a couple of WoW servers and we are looking for experient model editors and importers. Work is basically two-fold: 1. Fix some previously imported mounts and one NPC 2. Add about 25 or so new mounts and pets, plus about 25 transmog items. This will be a paid gig so serious and professional replies only, please. Feel free to get in touch with me directly via Discord: Janitor#2871 Thanks a lot, Janitor
  2. Hello, i am currently looking for a guide to explain me, how can export items (like armor or weapon) from wow into blender and, after editing, export it back. Is it possible? I would like to target Dreanor extension. I have tried to google it and look through this forum, but unfortunately haven't found anything valid.
  3. I tried to import "medivh" model into blender but I got this error message, the import is working for other models. What could be the problem? When I done with all the thing I want to upload the model for free to use. I am using m3 script from the tutorial from this site. How do I get the textures from the model? I don't have textures when I import straight to blender
  4. How does one get a .WMO file from WoW? I want to edit .WMO files with Blender although I cannot find a way to get a .WMO file in the first place to then start learning with the .WMO tutorials on MC.net. I am working with 1.12.1 Classic WoW, I tried using WMOEditor although it seems that it not work with 1.12.1 Classic WoW. Does anyone have any suggestions on what to do?
  5. Hi guys, someone asked how to import models from HotS to blender, but this 3D software doesn't have a lot of plugins to do it. I'll share with you my researches and how I personally do it for me. Tools CascViewBlenderAddons for Blender (links in the section dedicated to this program)Heroes of the Storm game folder3DSmax 2012 and up (for the second technique)(if you take a lower version, you'll need an older plugin)This addon for 3DSmaxExtract models from the game First, you need to have the game installed. Open the Casc Viewer, click onGame Storage, and select your game folder. Now, explore the folders and choose the model that you want. In my case I'll take Uther. Now, right-click (or F5) on it to extract the model. Choose your folder and save it. Direct to Blender I've searched on the web after some plugins for Blender, but have not managed to make them work. Some are too old, others not compatibles, etc... The new M3 file format from HotS is a little bit different of M3 files from StarCraft, so SC modders are using a converter to make the models compatible with their tools..Heroes M3 To Sc2 M3 Converter Here's some M3 blender plugins, maybe you'll have more chance than me to make them work :This one is 5 years old, so I think it can possibly work with older versions of Blender.This second seems more complete and more up to date.This last is normally compatible with the 2.71 version.Sadly, no one was working for me (and I don't have time to test all blender versions with all plugins), so I've chosen the second solution. To Blender with 3DSmax 3DSmax part I don't really like this program for now, I have not taken the time to understand all the tools, but I can use it for simple things. So first, open 3DSmax. Click on the MAXScript pannel and choose Run Script. In the new window, you'll see the scripts that you can run. You can just drag and drop the M3 addon in this folder, or add it manually in your program folder (in my case " C:\Program Files\Autodesk\3ds Max 2013\scripts " ). And open it. Go to the right side of your screen, in the tools section. Switch to Utilities and click on MAXScript. Scroll down to see the new pannel called TM's M3 Import (v2.1) and choose Select file. Choose your file and open it. Once your file is selected, check what you want to keep in the model (bones, animations, etc...) and import it. Now you have your model. You can export it in *.obj file, click on the Autodesk logo and choose export. Choose a name and the file format to open in Blender later. Blender part Now launch Blender, go to import option and open your file. And here it is ! In my case, I have a blue pill (hitbox). Your *.obj will be like a *.fbx, it will keep all the informations like materials, bones, and animations. Just keep and remove what you want. And voilà. After that you can work on the modell as you wish. Let's paint Uther with abdalrahman9's technique. (all the red is the material color, not the weight paint) And I rework the face to fit well with the human model. I hope it was helpful, and good luck.