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Found 15 results

  1. Version 1.2.2.42

    41 downloads

    A powerful tool for editing DBC and CSV files and convert between the two formats. Supports all DBC-using expansions (Vanilla to Mists of Pandaria). Made by Smartwork.
  2. Version 1.1.9a

    1,597 downloads

    A project I started initially to learn how DBC files worked that eventually turned into this and thought it was worth a share. This editor has full support for reading and saving all release versions of DBC, DB2, WDB and ADB. This does include support for Legion DB2 and ADB files and works with all variants (header flags) of these. Like the other editors I’ve used a definition based system whereby definitions tell the editor how to interpret each file’s columns - this is a lot more reliable than guessing column types but does mean the definitions must be maintained. So far, I've mapped almost all expansions with MoP being ~50% complete and everything else being 99%+ (excluding column names). Source can be found here. Features: Full support of release versions of DBC, DB2, WDB and ADB (WCH3 and WCH4 are not supported as I deem them depreciated) Can be set as the default file association Opening and having open multiple files regardless of type and build Open DBC/DB2 files from both MPQ archives and CASC directories Save single (to file) and save all (to folder) Standard CRUD operations as well as go to, copy row, paste row, undo and redo Hide, show and sort columns A relatively powerful column filter system (similar to boolean search) Displaying and editing columns in hex (numeric columns only) Exporting to a SQL database, SQL file, CSV file and MPQ archives Importing from a SQL database and a CSV file An Excel style Find and Replace Shortcuts for common tasks using common shortcut key combinations A help file to try and cover off some of the pitfalls and caveats of the program (needs some work) Tools: Definition editor for maintaining the definitions WotLK Item Import to remove the dreaded red question mark from custom items WDB5 Parser which is an attempt to automatically parse the structure of WDB5 files Things to Note: You need .Net 4.6.1 installed (download) Importing gives you the option to import; new rows, changed and new rows and to override all data Exporting to MPQ allows you to append to an existing archive or to create a new one Currently any SQL import must have identical columns to the file’s definition Legion ADB files MUST have the DB2 counterpart open before as required information is stored in the DB2 file. The program will prioritise DB2 if DB2 and ADB are opened at the same time The WDB5 Parser works surprisingly well thanks to the new field structure data however it does trip up on inline strings so definitions may need to be validated manually Undo, redo and copy data history are lost when changing the current file Everything is stored in memory so if your PC is ancient the program will crash attempting to read hundreds of files at once! Credits go to Ladislav Zezula for the awesome StormLib and thanks to all those that contribute to the WoWDev wiki. I’ve also patched the definitions together for various sources across the internet, there are too many to name, but thanks to all.
  3. Can someone point me in the direction to where to find Jaina's skins in dbc files (No idea if I'm asking it even correctly) I want make jaina's model in wotlk to the one from BFA Thank you and have a great week
  4. Version 1.0.0

    88 downloads

    I wanted the ground effects from Legion 7.1 as I already had the NODXT converted to wotlk, all I needed was the DBC files so I could use them in WOTLK. This is the DBC from Legion 7.1 Ground effects Doodad and Ground Effects Texture converted down to WOTLK(3.3.5) so you can use the groundeffects from the Cata+ Expansions. I tested with the Lost Isle map which I converted with Adspartans converter and it worked. If you convert a map down from Cata or Higher, and have these 2 dbc files in your clients DBFilesClient folder and your server DBC folder. The groundeffects for those maps that you converted will show up in-game without you having to edit anything.
  5. Hey! These two spells: http://www.wowhead.com/spell=157739/at-arms and http://www.wowhead.com/spell=173331/at-arms, added in 6.0.1, give your character the 'holding staff vertically' pose, and I really like that and would love to have it on my server. I would assume they involve the AnimKit group of tables, but I will not be able to replicate the effect myself, because there is no documentation on those tables whatsoever. I would therefore like to just copy the values blizz used for these spells and hope they work. However, the new dbc/db2 structure is very confusing, and, having tried, I did not manage to figure out much. I know some people here do WoD modding, and quite successfully, so if there is anyone who could help me get said values, I would be very thankful.
  6. Hey! I'm really bad at editing spells (trust me, I've tried a lot), so I thought I would gather up some spell ideas and ask the people here how to create each one. Since these are very basic "templates", I would learn myself that way. So, the general types of spells I want to create: Morph spell - simple spell (aura) which, when used,would perform the same function as the .morph command. Then, when the aura is removed (by rclicking on it's icon, for example), it would demorph your character. It would also be much much better if this aura would not be removed on logoff. Of course I understand that I will have to create a spell like that for every model I want to use. Scale spells - four spells which would 1)Increase your characters size by 1; 2)Decrease your characters size by 1; 3)Increase your characters size by 0.1; 4)Decrease your characters size by 0.1 Flying spell - same as .gm fly on (*off on unaura). Possibly with flying speed increase. Also, I'd like this spell to use the flying, not swimming animation kit, so it could be used on dragon models. Attach spell - attaches a certain model on your character. For example, an item, or a spell (e.g. eye glow). Would be nice if it used attach points instead of coordinates. Faction spell - makes you friendly/hostile with a certain faction. There are two good examples called "Faction override - {Alliance/Horde}". I'd be very thankful if someone explained how to create at least one of the listed spells. Additional question: I'm replacing destro warlock spell models with their fel versions (basically, by changing the ids in SpellVisualKit), but I can't find how the casting effect (one that appears on your characters hands) is set. Could someone tell me?
  7. Version 1.0.1

    23 downloads

    After a suggestion from Amaroth; I built this library to give other developers the core reading and saving functionality from WDBX Editor. This means that this library has full support for reading and saving all release versions of DBC, DB2, WDB and ADB. Just like WDBX Editor the reader requires a definition to load files correctly. I've moved to a class based decorator system as this is more intuitive. Included in this release is a separate library (WDBXLib.Defintions) with all the definitions that come with WDBX Editor - I've purposely separated these out as to provide more flexibility and to separate concerns. This library targets Microsoft .NET Framework 4.6.1. Source code and full examples can be found here. Usage: Below is an example of a definition and using it to read and write to a file. [DBTable(Expansion.WotLK)] //Defines the build number public class CharacterFacialHairStyles { [DBKey(AutoGenerated: true)] //Defines the Id column public int Id { get; set; } public int RaceId { get; set; } public int GenderId { get; set; } public int VariationId { get; set; } [DBField(ArraySize: 5)] //Defines the array size public int[] GeoSetId { get; set; } } //Reading, editing and writing a DB file with the above definition var entry = DBReader.Read<CharacterFacialHairStyles>(@"TestFiles\CharacterFacialHairStyles.dbc"); entry.Rows[0].RaceId = 6; //Update RaceId for the first row DBReader.Write(entry, @"TestFiles\CharacterFacialHairStyles.dbc"); Rows: The DBEntry rows are contained in a special collection class. Using the provided methods the Ids are automatically adjusted accordingly. However if you edit the Ids from the collection directly the Ids will need to be manually maintained, if duplicates are found the library will throw an exception on save. Included are a few additional methods and properties not found in a standard list. NextKey: returns the next Id available HasDuplicateKeys: returns a boolean indicating if any Id is used more than once FindByKey: returns an object by Id RemoveByKey: removes an object by Id LocalizedString: DBC file's localization was handled by a string array followed by a mask. Included is a special LocalizedString class designed for this purpose. It has the following properties: Locale: The value for that specific DBC's language (readonly) Values: A string array of all locales Mask: The mask value this[TextWowEnum locale]: An indexer that gets/sets the value for a specific language WCH5+ (ADB files): ADB files don't contain the structural information to be loaded directly so require loading the header information from the associated DB2 file first. To cater for this a ReadHeader function is exposed in the DBReader class which is then feed into the Read function. For example: var counterpart = DBReader.ReadHeader(@"TestFiles\ArtifactPowerRank.db2"); var entry = DBReader.Read<ArtifactPowerRank>(@"TestFiles\ArtifactPowerRank.adb", counterpart);
  8. Hey! That language barrier hit me hard when I tried to edit Vehicle.dbc. Could anyone explain what each of those fields does?
  9. Hey could someone explain to me how this CharStartOutfit.dbc works? These values, I'm guessing its race/class combined, and the best tool to edit 4.3.4 DBCs? CharStartOutfit.dbc.csv CharStartOutfit.dbc
  10. I'm posting this here with Glararan's permission, in order to promote his project. I would like to thank Glararan for creating this tool, and mention that I will always support any activity that benefits Cata modding. The rest of this post will be a copy of Glararan's Modcraft post. * * * Hi, It's been a while I did this project. I went here for a long time so I now remembered to share a project for editing database. - Supports cataclysm - Can read/write DBC - Can read DB2 - Creature & Game Object support Future: - Hope to support Items and other cool things Feel free to download source code on https://github.com/glararan/Database-Editor Give me a feedback if you use it
  11. https://wowdev.wiki/DB/CreatureModelData I'm currently working on tool capable of adding records to DBC's CSV versions (I am not that far to work directly with DBC, I will take a look at that later). I have already gameobject displayID (and template gameobject with that displayID) generator. Now I want to work on creature models. I will need to work with: world.creature_template world.creature_model_info creaturedisplayinfo.dbc creaturemodeldata.dbc And here comes my problem, with the last DBC. I am simply not sure what are some (in fact most of) fields in it for, or how the hell they work. SizeClass, ModelScale, Footprints and in fact most of other following fields. Can someone who really does understand this DBC take some time and fill me up with as many details as possible? And please, guys, no theories. If you want to be smartasses and say things you don't have confirmed and are just assuming by taking look at page I linked, save both your and my time, I need real confirmed information from people who are really experienced with this and have tryed something I probably haven't before on their own. This DBC is kinda weird, because for example ModelScale seems to be absolutely ignored and values in collision boxes and so on seem to be absolutely useless as well to me, because leaving them blank just... never seemed to hurt anything. In fact, one of few fields I have ever needed to really use was path to model, obviously, but the rest just seem to not be used or can be set in different DBCs. Just strange.
  12. First question: is it possible to copy only the terrain, texture and objects (m2,wmo) from ADT files without the DBC reffering on that i mean delete lights, musics, areaID-s transport ID-s. etc. All is i need the raw terrain. Second question: Is it possible to have a name of territory three times in the DBC database with different reffering to music. For example: I want to own 2 continents, each continent has an elwyn forest. I would like to change the sky one of copy but i don't want to change the others version. I think its possible because in draenor and in outland there is "nagrand" with the same name and different reffering to music.
  13. Hey guys! Where can I get the most up-to-date SQL and DBC databases for Cata?
  14. Version 0.0.3 ALPHA

    527 downloads

    DB2/DBC <-> CSV convert INFO:The latest version of the tool, visit: http://modcraft.superparanoid.de/viewtopic.php?f=59&t=10057 RequirementsThe converter requires NET Framework 3.5 How to useBefore you can convert a db2 or dbc to csv, you most be sure you have a map for it. the maps you found in the map.xml file. If you have a map for your db2/dbc, you most only drag the db2/dbc over the dbconverter.exe and its work. Allow DataTyps: uint8, int8, uint16, int16, uint32, int32, string/char/std::string, float/single, double ContributingCromonKroniX
  15. Hey! I wanna change the green slug in Lordaeron to water. As far as WoWDev wiki says, its controlled in AreaTable.dbc in column 30. However, I looked closely at my AreaTable.dbc (attached), and I just can't find the needed column! AreaTable.dbc