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Has anyone in the creative community created a 'from scratch' new Blizz-like dungeon for World of Warcraft? I want to know this and if possible to get in touch with the people who have done this or have come close to this achievement for I wish to create new Blizz-like dungeons for World of Warcraft. Yet like how Blizzard operated back in the day (and more so than ever now) many hands make less work and unite and vanquish via a combined talent front. Rome was not build in one day nor was it built by one set of hands. I wish to find practical and community accompanying ways to pursue the creative process for these new Blizz-like dungeons. I am particularly inspired to pursue these new Blizz-like dungeons for I find it exciting that there is forgotten content of merit that can be resurrected by the community and for the community from the digital abyss. With this being liken to an archeologist that is restoring lost avenues into the past, there is so much unimplemented content that was cut from development for the team at the time simply did not have enough resources to implement the content from the lore into where it should have been in the World of Warcraft. I press onwards to change these lost chapters in the Warcraft universe; perhaps what was lost can be found once more? I can be found on YouTube where I post video logs of what I progress at in meaningful ways regarding my game creation process (including my work with new Blizz-like content for World of Warcraft) via the channel named Rocket-Powered Ice Cream: https://www.youtube.com/user/funkycowsx2/videos?view=0&shelf_id=0&sort=dd also I can be found at deviantART herein: https://withinamnesia.deviantart.com/
Hello I want to learn how to completely make more dungeons in Classic WoW and eventually share them to the public when they are finished. Although the last time I did anything in WoW world editing-wise I didn't compile my server and the whole thing exploded - (I think, I cannot remember fully but I messed up server side from not know what the hell I was doing properly). Anyway I have got the WoW modding hankering once again and now my sights are shifted towards learning how to make fun content for WoW (It is something up my alley that I can learn and build my skill set upon for I cant really go to college or university for the next three or so years) while also giving something interesting to write about on a blog that I want to do about this big content blueprint for a 'Super Classic World of Warcraft' (Classic World of Warcraft with more content for all levels). So here is my point: I really suck at using Noggit and the Server Side tools necessary for really creating large scale modifications to Classic World of Warcraft, although I realize that I just need to learn these tools properly and then I can start building in a large scale without everything exploding due to my lack of proper operating knowledge. I am looking for a way to first learn how to make a new dungeon for World of Warcraft (firstly a Classic WoW dungeon for Duskwood to be specific) that I can eventually go - for example: "Here is a new Duskwood Dungeon that is to the same quality standards as the other Classic WoW dungeons - with quest chains and the like for a Classic WoW server, now have fun!". Although I have little in the ways of a proper skill set to use in how I can pull this off - although my desire to do so haunts me so - thus I am here asking for help. I have had a lot of false starts where I had to scrap my work and do it all over again due to myself lacking the technical knowledge in order to avoid such destruction of work. So I am a clean slate once again; most all of what I have done in WoW Modding in the recent past has failed in one way or another and I am now looking for a new direction in which to take - I ask this question to the WoW Modding community: If one were to make a new dungeon for a Classic World of Warcraft server that could be shared to as many people that so desired it once it was completed; how would one complete such a desired, nay such a passionate undertaking - from the first step to the last?
Hello I am new blood here and I have little to no skills with Noggit and or other World of Warcraft editing tools although I really want to learn how to create new content for World of Warcraft ever since I first played back in The Burning Crusade days. I am looking for help to learn how accomplish the above project of mine (in the video) and I have a very hard time learning online by myself and I am very much out of my element with this type of learning although I am very much more enthusiastic to learn through trial and failure for I know myself to have a very deep and strong rooted passion for this line of work and or content creation. I have an ambitious plan to add new content to (a) custom private server(s) and I will need to learn much in the ways and or the masteries of World of Warcraft content editing / modifying and or creation in general to accomplish this lofty and mayhaps even overwhelming goal of my own creation. I have come to realize that I must be strong minded, social yet independent and I must possess a very well rounded and moreover a robust skill set myself for I have little in terms of other people of whom I can come to depend on to complete this deep seeded desire that is my overarching ambitious project of mine. Although I am vague to myself and others of how, when or where my work and or new content may surface for the World of Warcraft private server community for mostly the reason being that I cannot currently host my own server(s) for a myriad of reasons and or personal adversities. I am looking to learn how I can accomplish a long deep niggling desire to convert my labyrinth of concept art from ages new and past into tangible playable and moreover clean and enjoyable content that I can share with the mostly aging private server community population before both my own desire to relive old memories and World of Warcraft itself fade into obscurity. As I continue to work and improve upon my own future projects of my own vision and device for old and future generations alike I sit building my projects up piece by piece, working day after day to make my creative dreams come into the collective gaming fray - I realize that these times now and herein they will come and they will inevitably go; the clock ticks away and I have come to see in the past that time waits for no one. I want to give back to the community which I have been in many ways creatively shaped and inspired by while within the same stroke of action fulfilling a long and slow burning desire within myself. This deep innate and pulsating core desire of mine is to invigourate my many conceptual notebooks, stacks of scattered art saturated pages and looming archives of text and table based conceptual ideas and schemes to life and to give such 'life' to an audience of which I believe would quite enjoy said hypothetical 'life' with also said new content and or 'life' being granted overwhelmingly bug and error free. Thank you for reading and or watching my post :-).