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Found 47 results

  1. Hello. I watched this video https://www.youtube.com/watch?v=UylFNceiCPQ&t=2465s. This video shows the porting items from BFA to LK. I did everything as in the video. Received m2 and anim files of items , put them in MPQ. Creating strings in Spell, SpellVisualName, SpellVisualKit, SpellVisualKitModelAttach. How can I replace the added items with items that are already in the game?
  2. What I'm intending to do: To learn how to create custom schools of magic and resistances and apply them to spells, items, creatures and characters and share it with the community. What I've managed to do so far: I've made the school and resistance work at its most basic level combat-wise: the damage dealt is from its own distinct school ('Custom') and can be reduced with resistances, modified with 'Custom' spell power, 'Custom' crit chance, etc. I've edited the following files: Core SharedDefines.h -> lines 301 - 334 CharacterDatabase.cpp -> lines 530 - 532 ThreatManager.cpp -> lines 637 - 639 Creature.cpp -> line 596 ItemTemplate.cpp -> line 230 ItemTemplate.h -> line 653 Player.cpp -> lines 7596 - 7597 | line 20357 Unit.cpp -> lines 9073 & 9208 | 13264, 13265 Unit.h -> line 170 & 181 ObjectMgr.cpp -> line 2816 | lines 2910 - 2963 enuminfo_SharedDefines.cpp -> line 171 | 191 UpdateFieldFlags.cpp -> lines 126, 136, 270, 278, 286 | 156 - 175 | 354 - 392 | 1345, 1353 DB character_stats (probably irrelevant, not used in-game) item_template DBC Resistances.dbc Interface Constants.lua GlobalStrings.lua PaperDollFrame.lua and PaperDollFrame.xml The issues: There are a lot of issues, most of them possibly linked to the same unknown cause: All item icons are invisible to the client and their tooltips are distorted. Unsurprisingly, the distorted fields are those following the edited column in the database (look at the attack delay or the item message). However, all items still exist and work as usual: weapons determine your damage (although you appear to be unarmed), armor is visible on your character and reduces physical damage taken, items take space in bags, etc. A lot of NPCs are also invisible or have missing textures. Some unexplicably so, as another instance of the same creature has the correct texture. Players can also appear invisible, although targetable if you press tab or if attacked. Spell tooltips display mana costs in the billions, while the spells actually cost their blizzlike amounts. This one might be due to my absolute inexperience working with interfaces, but the amount of 'Custom' resistance is not displayed and the the slot is instead filled with the default X. Also, the spell tab just below the character model doesn't work and gets stuck at Bonus Damage (most likely because it was edited to display the Custom Bonus Damage when moused-over like the rest of schools. I've been dealing with this issue for quite a while. It wasn't until recently that I decided to give it another shot, but it's still the same. I really think the custom community can benefit from cracking this issue down and, if necessary, I can upload the code I changed from the core files to check if everything's ok.
  3. Particles work, but it looks like this.... Any suggestions?
  4. I'm working on a 3.3.5 Server/Client and am looking to create a custom login screen for my project. I intend to have an animated 3D login screen depicting Goldshire, with the Elwynn Forest music accompanying it, with animated characters in the scene (Guards, for example.) I've seen other servers have done such things, such as the EpsilonWoW server, and was hoping someone might be able to help/guide me through the process of creating a custom login screen, as someone who has no experience with doing so.
  5. Hello everyone, first post here. so I've seen this post And I'm wondering If I could do the same with MPQ files for WoW Cataclysm? I know Twinstar.cz (Apollo-WoW) have done it, so I know it's possible. Anyone has ideas on how can I start this? Thanks.
  6. I was wondering if it was possible to retroport mount/creature models from BFA to MoP. I really like some of the new drake models, and I wanted to see them in my MoP server. And if so, do I have to retroport them one by one, or can they all be done at once, or can I retro port just specific models if I wanted to. I've never really done this before, and only have downloaded retro ported patches from other players who did it. But none for MoP was there sadly. I was also wondering if the same thing can be done with Legion. P.S Another slightly more unrelated question, but I know there's tons of unused models in WoW, and I was wondering how to get some of them in the DBC, I used to do it but dont really remember at all how to do it anymore
  7. Hello everyone, I'm pretty new in the retro-porting process. I gathered informations to retro port a weapon model into my TrinityCore (WOTLK) 3.3.5a. My medias : patch-4.MPQ : This is my MPQ patch. weapon.zip : The original ObjectComponents extracted with CASCExplorer 1.0.136 (https://raw.githubusercontent.com/wowdev/wow-listfile/master/listfile.txt). I overwritted the ItemDisplayInfo.dbc into my "dbc" directory (TrinityCore server) to match the MPQ's one. (Edited line : 31302) The M2 file was converted with https://github.com/MaxtorCoder/MultiConverter. At the end of the process and cache deleted, nothing change in game. Any advice or help would be appreciated ! Thank you for your time ! Friendly, Classic. patch-4.MPQ weapon.zip
  8. I'm new to wow modding but what I'm looking to do is swap Argi for the Draenei orphan girl. Would like to feel like I could adopt one of the kids for orphan week. I'm not sure how to do that, I'm still learning and reading. If someone has the time to do it I would appreciate it. I feel like this will take me a little too long.
  9. Hello, I've recently run into an issue while porting some BfA mounts to WotLK The mount(s) look and work completely fine However, every time I patch CreatureDisplayInfo.dbc (after some testing I am almost certain it's the file that is causing the error) the NPCs textures break completely (just humanoids afaik) My CreatureDisplayInfo.dbc only has, in this case, a new row with the mount creature data and thats it. Nothing else is modified in the file. I really dont know why this happens or how to fix it. Any suggestions are welcome
  10. My intention is retroporting and fusionate the new Orgrimmar to the map 3.3.5. I was following, this guide, but the only thing I got is this error when i tried to enter. Also i tried save, copy and paste the adts from phillips patches with the last version of Noggit (3.2614), but also got me problems, this time whit the ground... My question is... im doing somthing wrong? or this is the best that can be? I have to paint the new Orgimmar myself? is any even posible? Sry my english by the way
  11. How do I Isolate the lighting and effects from this WMO file in blender 2.79b so that I can edit the lighting? I was to make a new non-copy-paste area (a third wing for elites that ultimately leads into a new dungeon) in order to create new areas from scratch. How does one edit the lighting and effects that are 'baked' into the WMO model? What else am I missing here?
  12. hello community I have a problem with the client alpha link ===) 1: my mistake is that I put all Patch in my Spanish client that is "esEs" 2: insert the sql well without any problem 3: now I give the command ".learn ID does not appear to me how to learn mount and I put Command .npc add so it appears but in npc not in mount how can I solve this problem please I have a photo and when I put the command .learn ID twice I get I've already learned that spell, I don't really have it 4: use Trinitycore Rev 61 upload image
  13. Hello how could I fix worgen aplha female for wow 3.3.5. Not perfect work with Leeviathan's WOD character, oryginal model character. How could I delete npc character model worgen (she look weird). Could some one help me fix code to make full work character creation like MOP and new's World of Warcraft? Doesn't work gender change for female orc and is invisible icon death knight class. At this moment i know how change pozition between class. This is all what I know about that. I'm new with modding/create stuff World of Warcraft. Sorry for poor English. English isn't my native language. link:
  14. I solved the problem Downlolad link: Hello I got question, need help. I'm use this modification and I found in patch-6.mpq(little bit modified this stuff) login screen from Mists of Pandaria located in "Interface\Glues\Models\UI_MainMenu_Northrend5". What name folder need for textures from this patch folder? Regards. Sorry for poor English. English in not my native language.
  15. Does anyone know where I can download the 7.3.5.26972 arctium sandbox and client launcher? I can't find it anywhere.
  16. Hello, I'm trying to add the worgen druid forms for humans in my 3.3.5a Trinitycore server, but i can't seem to fine the names of the human hair colours anywhere. Does somebody know how to find these? This is what i've done so far: But i think/suspect it's supposed to look like the Night Elf one (as shown below) with all the hair color names attached after each "case nr." (such as // Violet, // Green and so on):
  17. Hello together I am new in these Forums because I search for help and maybe I find it here. I want to add to the human model a tail. I used the Draenei tail because it has it own bones already. But if I want to import it from m2i to m2 with the m2mod, I get the following error: Does that mean, that it doesn't even work, to attach the draenei tail to the human model? And if so, how can I work around this? Thanks in advance
  18. Hey there, For a few hours I'm trying to make a lua script which should add a few percent of the looted money to the guild. I've tried older versions of this Script but as far as I found out, there is no class in eluna to modify the money. Except the money of a specific Player. Any idea how to Deal with that, or did i missed something?
  19. I've noticed that on maps like Kalimdor in areas where the skybox is simply the hardcoded default one, the visibility distance of terrain specifically seems to be far greater than on a custom map also using the default hardcoded skybox. Anyone know a reason for this?
  20. Hello i need some help with trinity source compile I followed instructions and download programs from : https://trinitycore.atlassian.net/wiki/spaces/tc/pages/10977296/Windows+Requirements I downloaded a trinity source from : https://github.com/Quadral/335source So after i open C Make program and setting source and build paths, i press configure,choose the right Visual studio version,64 bit I get this error and can't compile source : The console of C Make with the errors says : Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.17134. CMake Deprecation Warning at CMakeLists.txt:16 (cmake_policy): The OLD behavior for policy CMP0005 will be removed from a future version of CMake. The cmake-policies(7) manual explains that the OLD behaviors of all policies are deprecated and that a policy should be set to OLD only under specific short-term circumstances. Projects should be ported to the NEW behavior and not rely on setting a policy to OLD. CMake Deprecation Warning at CMakeLists.txt:18 (cmake_policy): The OLD behavior for policy CMP0043 will be removed from a future version of CMake. The cmake-policies(7) manual explains that the OLD behaviors of all policies are deprecated and that a policy should be set to OLD only under specific short-term circumstances. Projects should be ported to the NEW behavior and not rely on setting a policy to OLD. Detected 64-bit platform MSVC: 64-bit platform, enforced -D_WIN64 parameter MSVC: Enabled increased number of sections in object files MSVC: Overloaded standard names MSVC: Disabled NON-SECURE warnings MSVC: Disabled POSIX warnings MSVC: Disabled generic compiletime warnings Found OpenSSL library: optimized;SSL_EAY_RELEASE-NOTFOUND;LIB_EAY_RELEASE-NOTFOUND;debug;SSL_EAY_DEBUG-NOTFOUND;LIB_EAY_DEBUG-NOTFOUND Found OpenSSL headers: C:/Program Files/OpenSSL-Win64/include CMake Warning (dev) at cmake/macros/ConfigureBoost.cmake:32 (find_package): Policy CMP0074 is not set: find_package uses <PackageName>_ROOT variables. Run "cmake --help-policy CMP0074" for policy details. Use the cmake_policy command to set the policy and suppress this warning. Environment variable Boost_ROOT is set to: C:/local/boost_1_66_0 For compatibility, CMake is ignoring the variable. Call Stack (most recent call first): CMakeLists.txt:62 (include) This warning is for project developers. Use -Wno-dev to suppress it. CMake Error at cmake/macros/FindBoost.cmake:1184 (message): Unable to find the requested Boost libraries. Boost version: 1.66.0 Boost include path: C:/local/boost_1_66_0 Could not find the following static Boost libraries: boost_system boost_filesystem boost_thread boost_program_options boost_iostreams No Boost libraries were found. You may need to set BOOST_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT to the location of Boost. Call Stack (most recent call first): cmake/macros/ConfigureBoost.cmake:32 (find_package) CMakeLists.txt:62 (include) Performing Test boost_filesystem_copy_links_without_NO_SCOPED_ENUM CMake Warning (dev) at C:/Users/User/Downloads/cmake-3.14.1-win32-x86/share/cmake-3.14/Modules/CheckCXXSourceCompiles.cmake:110 (try_compile): Policy CMP0066 is not set: Honor per-config flags in try_compile() source-file signature. Run "cmake --help-policy CMP0066" for policy details. Use the cmake_policy command to set the policy and suppress this warning. For compatibility with older versions of CMake, try_compile is not honoring caller config-specific compiler flags (e.g. CMAKE_C_FLAGS_DEBUG) in the test project. Call Stack (most recent call first): cmake/macros/ConfigureBoost.cmake:45 (check_cxx_source_compiles) CMakeLists.txt:62 (include) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at C:/Users/User/Downloads/cmake-3.14.1-win32-x86/share/cmake-3.14/Modules/CheckCXXSourceCompiles.cmake:110 (try_compile): Policy CMP0056 is not set: Honor link flags in try_compile() source-file signature. Run "cmake --help-policy CMP0056" for policy details. Use the cmake_policy command to set the policy and suppress this warning. For compatibility with older versions of CMake, try_compile is not honoring caller link flags (e.g. CMAKE_EXE_LINKER_FLAGS) in the test project. Call Stack (most recent call first): cmake/macros/ConfigureBoost.cmake:45 (check_cxx_source_compiles) CMakeLists.txt:62 (include) This warning is for project developers. Use -Wno-dev to suppress it. Performing Test boost_filesystem_copy_links_without_NO_SCOPED_ENUM - Failed Found git binary : C:/Program Files/Git/cmd/git.exe Could not find a proper repository signature (hash) - you may need to pull tags with git fetch -t Continuing anyway - note that the versionstring will be set to "unknown 1970-01-01 00:00:00 (Archived)" * TrinityCore revision : unknown 1970-01-01 00:00:00 +0000 (Archived branch) * Install core to : C:/Program Files (x86)/TrinityCore * Build world/auth : Yes (default) * Build with scripts : Yes (default) * Build Eluna LuaEngine : Yes (default) * Build map/vmap tools : No (default) * Build core w/PCH : Yes (default) * Build scripts w/PCH : Yes (default) * Show compile-warnings : No (default) * Use coreside debug : No (default) * Show source tree : Yes - hierarchical * Use GIT revision hash : Yes Entering C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/zlib Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/g3dlite Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/recastnavigation Entering C:/WowServer/TrinityCore/dep/recastnavigation/Detour Returning to C:/WowServer/TrinityCore/dep/recastnavigation Entering C:/WowServer/TrinityCore/dep/recastnavigation/Recast Returning to C:/WowServer/TrinityCore/dep/recastnavigation Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/cppformat Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/gsoap Returning to C:/WowServer/TrinityCore/dep Entering C:/WowServer/TrinityCore/dep/lualib Returning to C:/WowServer/TrinityCore/dep Returning to C:/WowServer/TrinityCore Entering C:/WowServer/TrinityCore/src Entering C:/WowServer/TrinityCore/src/genrev Returning to C:/WowServer/TrinityCore/src Entering C:/WowServer/TrinityCore/src/common Returning to C:/WowServer/TrinityCore/src Entering C:/WowServer/TrinityCore/src/server Found MySQL library: C:/Program Files/MySQL/MySQL Server 5.7/lib/libmysql.lib Found MySQL headers: C:/Program Files/MySQL/MySQL Server 5.7/include Found MySQL executable: C:/Program Files/MySQL/MySQL Server 5.7/bin/mysql.exe Entering C:/WowServer/TrinityCore/src/server/database Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/shared Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/game Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/authserver Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/scripts SCRIPT PREPARATIONS -> Prepared: Spells -> Prepared: Commands -> Prepared: Custom -> Prepared: World -> Prepared: Outdoor PVP Zones -> Prepared: Eastern Kingdoms -> Prepared: Kalimdor -> Prepared: Outland -> Prepared: Northrend -> Prepared: Events -> Prepared: Pet SCRIPT PREPARATION COMPLETE Returning to C:/WowServer/TrinityCore/src/server Entering C:/WowServer/TrinityCore/src/server/worldserver Returning to C:/WowServer/TrinityCore/src/server Returning to C:/WowServer/TrinityCore/src Entering C:/WowServer/TrinityCore/src/LuaEngine CMake Warning (dev) at src/LuaEngine/CMakeLists.txt:145 (find_package): Policy CMP0074 is not set: find_package uses <PackageName>_ROOT variables. Run "cmake --help-policy CMP0074" for policy details. Use the cmake_policy command to set the policy and suppress this warning. Environment variable Boost_ROOT is set to: C:/local/boost_1_66_0 For compatibility, CMake is ignoring the variable. This warning is for project developers. Use -Wno-dev to suppress it. CMake Error at cmake/macros/FindBoost.cmake:1184 (message): Unable to find the requested Boost libraries. Boost version: 1.66.0 Boost include path: C:/local/boost_1_66_0 Could not find the following static Boost libraries: boost_system boost_filesystem No Boost libraries were found. You may need to set BOOST_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT to the location of Boost. Call Stack (most recent call first): src/LuaEngine/CMakeLists.txt:145 (find_package) Returning to C:/WowServer/TrinityCore/src Returning to C:/WowServer/TrinityCore CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: LIB_EAY_DEBUG (ADVANCED) linked by target "authserver" in directory C:/WowServer/TrinityCore/src/server/authserver linked by target "worldserver" in directory C:/WowServer/TrinityCore/src/server/worldserver LIB_EAY_RELEASE (ADVANCED) linked by target "authserver" in directory C:/WowServer/TrinityCore/src/server/authserver linked by target "worldserver" in directory C:/WowServer/TrinityCore/src/server/worldserver SSL_EAY_DEBUG (ADVANCED) linked by target "authserver" in directory C:/WowServer/TrinityCore/src/server/authserver linked by target "worldserver" in directory C:/WowServer/TrinityCore/src/server/worldserver SSL_EAY_RELEASE (ADVANCED) linked by target "authserver" in directory C:/WowServer/TrinityCore/src/server/authserver linked by target "worldserver" in directory C:/WowServer/TrinityCore/src/server/worldserver Configuring incomplete, errors occurred! See also "C:/WowServer/build/CMakeFiles/CMakeOutput.log". See also "C:/WowServer/build/CMakeFiles/CMakeError.log". Any idea what's wrong with my settings ? Did i forgot something to do ?
  21. Yo, my bad if this question was solved elsewhere. I've got a weird issue with my water in Noggit. On a previous project I had no problems, now however, after a major crash and data corruption (maybe noggit got bugged?) the water appears all on the same level, (in this case 0.00). The water should be at 0.0 and -37.00 below the falls. I deleted all water and relaid it out but the problem persists. Any ideas? All water pictured appears in Noggit and should be should be locked at -37.00 height however appears level at 0.00 in game.*
  22. Hi There So after few attempts i decided to ask for help here . I was editing a existing map of Stormwind area and gave been trying to make it run with private server to test my work but , nothings seems to be working. I have created a new MPQ file , i have put in it Noggit Projects " World " folder and then move it to my Client data folder location as an MPQ archive Screen Shoot . When i log in to a game there is no changes visible at adts that i have added to Patch-4.mpq , is there any serverside modifictaion needed to make Trinity read those changes ? Please help , Thanks :]
  23. Hi there , so just wondering if any one could point me to the right direction , i want to add a custom sound track on first login after character creation. I want to add a Welcoming Jingle , i can understand that i have to make a custom patch etc but how to asign sound to this typical action ? Thanks in advance for any suggestions ;]
  24. Hello there everyone, coming here again with some probably super simple problem but too bad am challenged so her it goes, I was doing a mass downport of creatures from bfa to wotlk and everything seems to be going well, every m2 read its own hardcoded texture with no problem, except only one. idk the full name of it but its processed as "allianceshipmount" . Ive got all 10 textures that he needs and he still stays white, just refuses to read them (they are in the right spot,triple checked + dowloaded them from multiple sources so they arent corupted)
  25. Syama108

    help Error Crash

    When I run around in my custom map random the game crashes. Any idea why this is happening? World of WarCraft (build 12340) Exe: C:\ProjectFolder\Client335aNoggit\Wow.exe Time: Dec 25, 2018 4:06:06.020 PM User: User1 Computer: LAPTOP-H8KGRS4L ------------------------------------------------------------------------------ This application has encountered a critical error: ERROR #132 (0x85100084) Fatal Exception Program: C:\ProjectFolder\Client335aNoggit\Wow.exe Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8 The instruction at "0x007B31F8" referenced memory at "0x00000010". The memory could not be "read".