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Found 40 results

  1. Version 1.0


    This patch contains all available (those we have a lisfile for) models from Legion Beta converted on WoTLK (3.3.5a). It does not contain .ADTs and other map related files. The aim of this release is to enlarge the range of assets worldbuilders can use for creating zones. Decyphering key: !D23xKXVQlOTgbo1MJG1c2LBcl8LBXwck9V138ED4Qjs
  2. Introduction Originating from Heroes of the Storm (CASC '1.0'), the Content Addressable Storage Container is a new file system for WoW, introduced in Warlords of Draenor as a replacement for MPQ archives (CASC '2.0'). As such, it needs to be worked with in order to use custom game files in WoD, Legion, and BfA. CASCHost is a tool for just that. Tools and resources CASCHost itself Patched WoW.exe If you are running your server and client on the same machine, you can download a suitable WoW.exe here. Alternatively, keep reading for an instruction on how to patch the exe yourself. This will require 010 Editor and the TrinityCore Connection Patcher. As of TC Master 8.0.1, the TC patcher is no longer operational. Chances are, you will be using the Arctium Launcher instead. If you follow my instructions on patching WoW.exe, the Launcher will not work, as it also overwrites the versions url. Read on for an instruction on how to patch the Launcher instead! (the exe should be left unedited). This file might be in your WoW folder - if it is, use that file for CASCHost as will be described below, and temporarily remove it from your client. While this file is in the same folder as WoW.exe, the latter will ignore your custom CASC and only download files from Blizzard servers. Alternatively, you can always get one here. Make sure to choose the correct version. The Technique Installation Download CASCHost from the link above (either the pre-built version, or clone it from GitHub and build yourself). If you build the program yourself, you will need to manually create some of the folders I talk about below. Place your in CASCHost folder/wwwroot/SystemFiles/. Place your custom files in CASCHost folder/wwwroot/Data/ with the correct structure (e.g. wwwroot/Data/Character/Human/...). Open the file CASCHost folder/appsettings.json to edit: RebuildPassword - use this field if you would like CASCHost to require a password when issuing rebuild commands from a browser. HostDomain - your server domain in the form domain:port. IP addresses are not supported, apparently. Leave as "localhost:5100" to use the pre-patched WoW.exe. SqlConnection - the IP address of your SQL server, the username and password (typically, trinity/trinity), and the name for the database CASCHost should use. Sometimes you might need to create the database yourself instead of letting CASCHost do it. Locale - the localisation of your server and client(s), e.g. enUS, deDE, enGB, ruRU, etc. (Optional) To publicly host your custom files for other players to download, open the file CASCHost folder/hosting.json, and add your domain:port to the urls list. Patching WoW.exe Patching Arctium WoW Launcher.exe You can now run Start.bat from your CASCHost folder and, once that loads, start WoW.exe/Arctium Launcher. The client should begin downloading the files you placed in CASCHost folder/wwwroot/Data/ (don't worry, it will download whatever it needs from Blizzard servers as well, but your files have priority). Managing CASCHost While CASCHost is running, you may add/edit/remove files in the Data folder. In order for the changes to take effect, you must open your browser and go to http://yourdomain:port/rebuild In the default case, it will be http://localhost:5100/rebuild If you have set up a rebuild password in CASCHost settings, you will need to go to http://yourdomain:port/rebuild_yourpassword To stop CASCHost, press Ctrl+C in the window, and choose Y. Troubleshooting For all of your CASCHost troubles (a file not appearing/updating/being removed, etc.), there is a simple algorithm: try the first step, move to 2 if it doesn't help. It might sometimes be helpful to clear the client cache between steps. Rebuild. Stop CASCHost and run it again. Stop CASCHost, delete the Output folder (in wwwroot/), and run it again. This might take some time if there are a lot of files. Stop CASCHost, delete the Output folder, open the CASCHost database with your SQL editor of choice and delete the root_entries table (Warning: this will lead to all of your custom FileDataIDs being jumbled up!), run it again. Complain on Discord. Create an issue on GitHub. Conclusion I am hoping this guide will answer most questions and resolve most problems people have when introducing themselves to CASCHost. As a semi-experienced user myself, I might have made some mistakes while writing it, and so will welcome any constructive criticism. Regardless, I would like to credit and thank the developers of CASCHost: @barncastle, Maku, @luzifix, and tspearman for, well, developing it, and writing an informative readme.
  3. Version 1.0.0


    Hello again friends now I extracted 7.3.5 New models of Saurfang, Nathanos and Baine to Wotlk =D Saurfang: Crab Nathanos: Stag Baine: Deer Enjoy =D
  4. With the help of AdSpartan's amazing converter and a lot of patience,I managed to get the broken isles map to WoW 3.3.5a.I experienced a lot of crashes ingame and after 1-2 hours of work I managed to clear all the crashes,so the area is full playable.The next thing I'm going to do is to try and get the groundeffects working with the skyboxes.
  5. You must make your custom files on Noggit or you can get your maps modified parsed to Cata, MoP or WoD and convert this to Legion. If you use the ADT Converter and you use "-l" this convert to Legion, but this can give error because the wdts, wdl and tex fails and the water dissapear. For fix this, you must parse your maps from Wotlk to Cata/MoP/WoD with this tool ADT Converter After you must put on the data folder yours maps modified and you must make click in the .bat file, this parse alls files to WoD (Cata and mop too). Now you must download the script file and .bat modified for me, this files Adt Converter to Legion You must unrar, after you must edit the bat file and you find: 010editor "%%i" -script:"PATH\ADT-Legion-Conversion.1sc" "%%i" -nowarnings -noui Now you must edit the PATH for your path folder of script file, after you save this. After you must copy your ADTs files only from Cata/MoP/WoD to ADT folder and now you must click in the .bat. When this program closed, you must get the ADTs and put on the path folder patch (World/Maps/example/example.adt) in your World of Warcraft root folder. Et voila, your maps it's working. (Delete WDT, WDL, TEX files for this work) Like the post if you like it! and sorry for my english. Credits: Luzifix (Adt Converter), Arektor (Script 010editor of Wod to Legion), Me, Darkkang for make the tutorial and the .bat file and testing this.
  6. Version 1.0.0


  7. Hello, I am writing this tutorial becasue I have strugeled to do this and did not find many people that seem to know wbout this topic. So here we go: What is this tutorial about? Today I want to show how to setup a CDN for yourself to be independent from Blizzard. This is very usefull when you want to stick to a certan version of WoW. This tuorial is made for people that have basic skills in WoW-Modding and know some terms. For simplicity I will use Legion as my prime version. This works very similar to all versions that have a CASC storage. What is a CDN used for? As you may have noticed your Legion Client is able to load files not only via the BattlenetApp but also ingame. This is caused by a technology called CASC. A CASC is a special type of storage developed by Blizzard to be able to stream files to a game client. These CASC storage is provided via a CDN. Why have a own CDN? The anser is quite simple. Blizzard turns off support for older game versions. If you run a server and Blizzard shuts down their CDN for your client version it might stop working. To avoid this you need to have your own CDN. What do I need? You need a list of software in order to host a own CDN. Alot of these tools can be changed for equivalents feel free to use whatever tool suits you. I wont cover how to install these if you have trouble feel free to ask me. Here is my list: A Web server : A 010 Editor: (if you want to compile BuildBackup) Marlamin BuildBackup: (or allready downloaded CDN-Files) A simple Text Editor What to do? 1. Step Marlamin BuildBackup NOTE: You need to use BuildBackup this is due to recent changes in the way Blizzard cdns work. You will need to use this aswell to downlaod from Blizzard cdns. After you have compiled the sources you will have a output that looks like this: You probably lack the batch but I will show you how to do this right now. dotnet BuildBackup.dll forcebuild wow 3b0517b51edbe0b96f6ac5ea7eaaed38 da4896ce91922122bc0a2371ee114423 As you can see this batch runs the BuildBackup.dll with the following parameters forcebuild - This forces it to load the right version wow - This is the game you want to download from the Blizzard CDN (only wow should matter) 2 Hashes You have to modify the 2 Hases to get the correct version. Todo so you open up following page: There you will find a long list of different builds. Search for the correct one and get the Build Config (1. Hash) aswell as the CDN Config (2. Hash). Fill those in to get the right Version. Sadly alot of the older Versions are not available anymore. I cant provide those so back up your Version as long as it still exists! Now run the batch and wait for the process to finish. Your outcome should be a folder named tpr. Make a backup of this folder in case you mess up your working Version. Keep in mind this can be around 200 GB of data. 2. Step getting all other needed Files Click the following 2 links and keep the Files where you can find them. We will need them in a minute. These files direct your client to downlaod the correct Version of the Game from your CDN instead of the oficial ones. You need to modify those later. 3. Step configurating the web Server Now you have to open your web-Server. This is needed becasue your Client uses HTTP to request its Files. (Note this will only work for WoD and Legion since they introduced a new Type in BFA). Setup the following folders in your Root folder. In case of Apache 2.4 this folder is called htdocs. htdocs/wow htdocs/tpr/wow/... Copy your CDN-Files from step 1 in place of the trp folder and your files from step 2 in your wow folder. 4. Step editing the wow-folder files. Now open and modify the files according to my example. Starting with cdns: Name!STRING:0|Path!STRING:0|Hosts!STRING:0|Servers!STRING:0|ConfigPath!STRING:0 eu|tpr/wow|localhost|http://localhost|tpr/configs/data tw|tpr/wow|localhost|http://localhost|tpr/configs/data us|tpr/wow|localhost|http://localhost|tpr/configs/data kr|tpr/wow|localhost|http://localhost|tpr/configs/data cn|tpr/wow|localhost|http://localhost|tpr/configs/data Of course you should use the web-server adress you have. To set it up locally you can use localhost. You can also use a diffrent port. If you do simply add the port behind both localhost. I use default 80. Next up is versions: Region!STRING:0|BuildConfig!HEX:16|CDNConfig!HEX:16|KeyRing!HEX:16|BuildId!DEC:4|VersionsName!String:0|ProductConfig!HEX:16 eu|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| tw|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| us|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| kr|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| cn|c67ad9d5ac4908d65a512b21fc9171bd|e9754adcc354309d735e9a4b3ba1ec87||26972|| Fill in the hashes you used to download the files in step 1 aswell as the correct Version. Now you are nearly good to play. 5. Step modifying your client The URL to the Blizzard CDN is hardcoded in the client so you need a hex-editor to change this. Open your WoW-exectuable with 010 Editor and hit "ctrl + F". A small search bar apears at the bottom. Select the option text and search for cdns. You will find 2 links pointing to a Blizzard CDN. Simply change those URL's to point to your Web-Server and save the Files. 6. Step Logging in Now you can Login to your Client and use your own custom CDN as long as your Web-Server is running! PS: In a future tutorial I will show how to add custom content to this CDN like your own maps and other changes! Feel free to comment!
  8. Hey, I'm sorry for be insistent, but I've days try CascHost but there aren't guides about it. I've compile the program in ubuntu, but I've two problems. 1. I need modify the WoW.exe. What program I need for this? 010editor? IDA Pro? And how edit the CDN for the mine? I think not be one ip, or yes? 2. When I did dotnet run, my is missing, but I've my into wwwroot/Systemfiles and not read it. How can fix it? must I modify the for my build? My build is 7.2.5 24742 I need it for can parse models, maps and others from 7.3.5 and BfA to 7.2.5. Perhaps if it work, I can share us files and make one guide. Thanks!
  9. Attempting to completely convert the content of these zones, as close as possible to the blizzlike. Raid: Firelands Mogushan Palace Throne of the Four Winds Dungeon: Well of Eternity Halls of Origination Lost City of the Tol'vir The Vortex Pinnacle The Maelstrom Battleground: Twin Peaks Temple of Kotmogu The Battle for Gilneas Arena: Tol'viron Arena The Tiger's Peak Artifacts Legion My list converting dbc structure Legion and Mop to client 3.3.5a Achievement.dbc Achievement_Category.dbc Achievement_Criteria.dbc AreaGroup.dbc AreaPOI.dbc AreaTable.dbc AreaTrigger.dbc BattlemasterList.dbc CharacterFacialHairStyles.dbc CharHairGeosets.dbc CharSections.dbc CharTitles.dbc ChatChannels.dbc ChrRaces.dbc CreatureDisplayInfo.dbc CreatureDisplayInfoExtra.dbc CreatureModelData.dbc CreatureSoundData.dbc CurrencyTypes.dbc DungeonMap.dbc DungeonMapChunk.dbc EmotesTextSound.dbc Faction.dbc FactionTemplate.dbc GameObjectDisplayInfo.dbc GemProperties.dbc GroundEffectDoodad.dbc GroundEffectTexture.dbc HolidayNames.dbc Item.dbc ItemDisplayInfo.dbc ItemExtendedCost.dbc ItemSet.dbc ItemVisualEffects.dbc ItemVisuals.dbc Light.dbc LightFloatBand.dbc LightIntBand.dbc LightParams.dbc LightSkybox.dbc LiquidMaterial.dbc LiquidObject.dbc LiquidType.dbc LoadingScreens.dbc Map.dbc MapDifficulty.dbc NPCSounds.dbc ObjectEffect.dbc ObjectEffectGroup.dbc ObjectEffectPackage.dbc ParticleColor.dbc PvpDifficulty.dbc ScalingStatDistribution.dbc SoundAmbience.dbc SoundEmitters.dbc SoundEntries.dbc SpellIcon.dbc SpellItemEnchantment.dbc SpellVisual.dbc SpellVisualEffectName.dbc Talent.dbc WMOAreaTable.dbc WorldMapArea.dbc WorldMapContinent.dbc WorldMapOverlay.dbc WorldMapTransforms.dbc WorldSafeLocs.dbc WorldStateUI.dbc WorldStateZoneSounds.dbc ZoneIntroMusicTable.dbc ZoneMusic.dbc My way converting dbc: 1. dbc>sql 2. manually compare dbc mop - wotlk 3. converting sql to csv 4. csv to dbc left to finish: - server part - full spell.dbc 5.4 > 3.3.5а Patch size almost 2GB
  10. Very specific question about enchantments : Which db file or which part of the .m2 file do i have to edit to increase its particle density ingame ? Over the years blizzard has decreased the visual effects of certain or almost all enchantments in the game for whatever reason. I tried editing particle values within the .m2, replacing them with older versions and editing different db2, but that ofc didnt work. Just kinda didnt show the effect at all ingame... So yeah, would be great if someone could give me a hint as to where i should continue searching.
  11. Version 1.0.0


    I wanted the ground effects from Legion 7.1 as I already had the NODXT converted to wotlk, all I needed was the DBC files so I could use them in WOTLK. This is the DBC from Legion 7.1 Ground effects Doodad and Ground Effects Texture converted down to WOTLK(3.3.5) so you can use the groundeffects from the Cata+ Expansions. I tested with the Lost Isle map which I converted with Adspartans converter and it worked. If you convert a map down from Cata or Higher, and have these 2 dbc files in your clients DBFilesClient folder and your server DBC folder. The groundeffects for those maps that you converted will show up in-game without you having to edit anything.
  12. Version 1.0.0


    Hi, here i share it for you can equip alls artifact appareances in Legion 7.2.5. You must add one artifact forge for appareances and it is working. This is should work in others versions as 7.2.1 too. I share this files in Spanish, but you can see how it is working for make it yourself. If you make my tutorial for delete restrictions items you can equip alls artifacts specs and class. Enjoy
  13. Hey guys , Im trying to test out some BfA objects in a Legion localhost but Im having a struggle with adding new models to the game. How can i add a new .wmo to my client and then to gameobjectdisplayinfo? Any1 know how to do this in legion ? For some reason it doesn`t work the same as WoD or earlier ... Thank`s alot in advance
  14. Version 1.0.0


    Hello, this is my first share in this community, This little tool allows to find the hash of a DB2 for TrinityCore hotfixes tables (7.x)
  15. Version


    Turalyon, Alleria from Legion 7.3 to wotlk. Turalyon = King Varian Wrynn Alleria = Alexstrasza Enjoy =D
  16. lululalaland


    Does anyone know how to change the current particles of enchantments for example back to the once from wotlk up to mop i think ?
  17. Sup guys, i try converted map legion to 3.3.5a "map BrokenShoreScenario" but, this map originate crash whit my wow.exe. I follow the next tutorial: i used wmo-adt- and m2 converted Screen of map More screens: Screen crash wow.exe anyone knows a fix? sorry for My english is low...
  18. Hey guys. so i was looking in game in legion and i saw Sets tab in collection appearances. i would like to collect all item specific itemID or DisplayID do you know where i can find the db2/LUA-XML of it ? it's not itemset.db2
  19. Hey I recently moved over to Cataclysm 4.3.4 from WOTLK 3.3.5a and decided to port over the itemdisplayinfo.dbc information (From what I saw it has the exact same layout) so I updated it and ported it in, however... ingame the weapons /items from expansions above 4.3.4 are showing as blue/white checker-ed boxes, just curious as to what is causing it.. ItemDisplayInfo.dbc Line (example) : Could it be the conversion from WOTLK > 4.3.4 causing the problem? does it mean that the m2/skin files have not ported up correctly? When this happened before that they were done incorrectly, the model would cause a client crash however that isn't happening. I've tried with both the 010 editor script from this website (WLK > Cata) and a file called jM2converter but both have the same box outcome. Any help would be appreciated, unless the layout of the DBC is different to 3.3.5a when I copied it.. but from what I can see, it was the same.
  20. Hey! I tried to get some armor from legion, just the textures (none of those fancy 3d things), which seems like a very simple task at first. However, the following textures keep showing up as fully green when I equip them on my character: item/texturecomponents/armlowertexture/mail_raidhuntermythic_s_01_mythicgreen_bracer_al_u.blp item/texturecomponents/torsolowertexture/mail_raidhuntermythic_s_01_mythicgreen_belt_tl_u.blp I tried renaming (e.g. changing the U to M), tried extracting and re-creating the BLP - nothing helps.
  21. Ciao a tutti! Please excuse my less than perfect English. I am an Italian and I'm interested in listening to and extracting the WoW voice files in my native language, but I can only find listfiles that locate the English versions. I was just wondering whether anyone would have the skills necessary to find those files, point me in the direction of an existing listfile containing them - or, even, to give me a rough idea of how someone would go about locating the other language sound files (bearing in mind I am something of a novice using CASC viewing software). Any help would be very much appreciated. Vi ringrazio in anticipio! Belva
  22. Daethas


    Right, so. As I am typing this out, I've been working on downporting one of the 7.3 t21 DK sets - the blue one, in particular. This is my progress thus far. I should make clear, I have already tried running the .blp through a BLP 2 PNG converter, re-converted it from png to blp, and it still came up with transparency issues. PTR Equivalent Compared to that, the set's also incredibly blank - particles are something I also need tremendous assistance on. If anyone has any idea how I might be able to acquire those, once more your aid would be LOVED. Thank you!
  23. Hello, I've recently begun porting some models from the current World of Warcraft PTR. Basically, what I have done with this model is to attach the horns from the Lightforged model and bind them to the existing draenei_hd armature and transfer the weights from relevant vertex groups. Everything seems to work in-game up until you decide to play any animations. If anyone has any experience with this sort of thing, or has encountered similar before I would be very appreciative of some help. Thank-you!