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Found 53 results

  1. Version 1.0.0

    89 downloads

    This is not a lore accurate version of the South Seas, just my interpretation of them based on what I've heard/read. Feel free to download and check them out, but if you want to use them in a published project get my permission first. This patch also includes Tilesets from Cata -> MoP. This patch also adds a port in Durotar where Bladefist Bay is in Cata+, and adds a remake of Ironforge Airport with a road up the mountain to access it. Credit to MTL Media - I used elements of his assets patch for the gilnean and kul tiran buildings. Check out his youtube channel @ https://www.youtube.com/user/MTLMediaOnline Couple things to note: * Includes custom Areas + AreaTable.dbc * Not totally finished * Some missing textures * Replaces the Emerald Dream map * Includes a custom Skybox
  2. Version 1.0

    107 downloads

    New custom Capital City: Lonforte! Hey Friends, today I would like to release my Map "Lonforte". It was built by me for my Server "Astoria". However, we decided to not use it and instead of letting it die in my Hard Drive, I decided to release it for you all! You are free to edit/change everything at the Map you want. You are allowed to use the Map for your Server/Project. You don't need to give credits, however its appreciated! - You are not allowed to sell the Map or any of the Parts of it! The Map has 3 main "Areas": War Craters - The Mid of the Map, where we planned Open World PvP between the Horde and Alliance. Lonforte: Disctrict of War - The Horde Capital City of the Map. Lonforte: Disctrict of Glory - The Alliance Capital City of the Map You need a Patch with all Draenor Objects/Textures. You can download "Zarkeven" ones. Download here: https://drive.google.com/file/d/1EeLtAGJ2DcoIDUjqJSAUXwynR9Pan4GS/view Be sure to place that into your WoW Data Folder (or your Noggit Workspace) Hope you Enjoy it! Showcase of the Map:
  3. Version 1.2.0

    94 downloads

    Greetings This basic tool is for basic editing of worldmap It can load Jpgs/blps/pngs and saves all files as pngs so you will have to convert them on your own to BLP afterwards Its function is that you give it path to WORLDMAP folder of wow that needs to be extracted from MPQ and it will then cycle thru directories searching for actual worldmaps then it will list them so you can select which one you want to edit - once selected you can export map into a single image which is easy for editing in any image editor after that you can load this single image back to program and split it back into 12 images that blizzard uses Have a fun video showcase *Do you also hate when you start recording say: "Greetings" but in recorded video file it started recording just second after you said "Greetings"*
  4. Hello Model-Changing. I'm interested in getting one world map and mini map created for my new in-game playable map on 3.3.5. The map consists of 9 standard zones. Just to further clarify, I'm not looking for a map to be made on Noggit. I already have that. I want to make a map for players to know where they are located on the map (pressing "M" whilst in-game basically). I'm looking for something like this but for my own map: I'm willing to pay for your time and service. Feel free to contact me via Discord: Deathorous#4066 Thank you, Deathorous.
  5. This is a Terrain Generation Scene for Blender, it has a precreated Material Scene to create Alphamaps and the original ADT Size. Using A.N.T. to generate a great Terrain shape and a specific Material to generate Alphamaps, for the m2´s i use a wmo with an doodad set that were randomly placed with the hair particles and place it somewhere under the terrain. Using WoW blender studio 2.8: Mouse Clicks, Background Sound are still in, i just merged 3 records together without any edits.
  6. Version 0.0.2

    82 downloads

    A Blender Scene with an Alphamap Generator and the Original ADT Size. USED ADDONS BLENDER: A.N.T. Official Blender Addon, WoW Blender Studio, UNITY: Terrain Tools Unity works extremely well with the Terrain Generation using the 2019 Version in combination with the Terrain Tools and a Terrain Export Script and the Alpha Generator from Blender you can take any terrain shape from any Expansion and print it into a Unity Terrain aswell Texturing. The Terrain inside the Grid is 1 ADT. To get the Raw data out of the Terrain, on the top you can export the Terrain as .OBJ and with the Terrain Tools under the Menu Asset/Terrain Tool you can export your texture Layers as RGB the PNG is in a weird format, open it with your favourite Image Editor and Seperate the Image by Color, RGB and there are now the 3 Texture Layers-> Desaturate them and theyre ready to use for FUTA. To Convert the Terrain to an ADT use the ObjtoADT: OBJtoADT
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    Abim34

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