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Found 11 results

  1. Welcome to this quick guide. ** DISCLAIMER ** This will NOT downport character models Since many of you have been PMing me desperately asking : "How do you downport this shit man??" Here you go. Enjoy. Tools needed: CascExplorer Adspartan's Multiconverter BfA Listfile (put this in your CascExplorer folder) Thanks to Wungasaurus for the correct listfile ------------------------------------------------------- Enjoy your new models, homeboy
  2. Fixes / Additions : Many fixes around creature / NPC models, Removed some older additions in BETA / Alpha, Added new models for Legendary/Epic weapons Some dbc entries cleaning Added some new creature sounds Returned to default state : Thrall model, Elemental models, Drake models, Bat models went back to cata update, Stormwind fountain and general all fountains, Lich models Under WiP : Working the armor /weapons Patch [going to be released a few days after main mod] BETA Fixes & Additions album: http://imgur.com/a/VcBog
  3. Hi people! Recently I wanted to start modeling, searched for some guides online and downloaded everything. Everything went fine, I've extracted some models and uploaded in blender,the next day when i tried to import other models i got this error(https://imgur.com/yy2SIu4) and the old models that i had stopped working. I've tried to reinstall everything, tried different versions of blender.. nothing worked. The version of the game that I'm using is the retail one, 7.3.5. anyone can help? Thanks in advance for the help!
  4. So upright orcs just went live into the alpha BFA servers. I dont really understand how to swap models and i ask the proffesionals here, if its possible to swap the hunched model with the upright one in vanilla or any other older version of WoW?
  5. I have been messing around with wow modding for awhile now, and one thing I have enjoyed doing, was porting models and textures over to other game engines (Unreal 4). I have shared some screens and videos in the past of this, though, the majority of what I did was not seen by others, and kept on my computer. That is about to change though as I have a project that I absolutely want to accomplish / do, and, I am gonna be sharing everything that I make or show with all of you as I go along. This project is also to challenge myself as well as to be a learning tool for Substance, UE4, and Blender. The concept of the project is actually really simple, I want to make my own game world within the UE4 engine with a Wow type look and feel from scratch. Now I am not talking doing coding and such and making a game out of it. I am talking assets/models and textures, mainly the game enviorment. I don't want to use the wow models, but instead, make my own (including textures), that way I can also share everything with all of you without worry of breaking any copyrights, as well as learn a thing or two :). I will have a roadmap of sorts and also all the links to the downloads of the stuff I make here on this post for people to use but also give feedback on so I can improve my skills as I go along, and, to give something back to the people of this community, for all the stuff they have given to others over the years. You can do as you wish with all the textures and models I post here for download, except for one specific thing, you may not redistribute them saying that you made said model or said texture. I don't need any credit or a link to anything if you don't feel like it, just don't take credit for the creations when you didn't make them is all I am saying. Other then that, you can do whatever, and, anything you make with the models and textures is yours and yours alone. I would like to see what you make with the stuff though (just too see it in action and whatnot hehee). First thing I am gonna start with is the landscape/terrain textures, below is the road map of what I plan on creating to start off with. As I complete each set I will update this post with a Download Link for you all to grab them. All textures will be 2048x2048 and tileable, If you plan on using these in your wow modding project, I don't know what Wow has set for its max resolution, but, you can use gimp to scale the image down to 1024x1024, or I might just ad that resolution to the download. Without further ado, here is the road map for the terrain. If you see anything that I might have missed feel free to send me a message so I can add it to the road map. Textures: Ground: Dirt: 1. Smooth 2. Cracked 3. Mud 4. Debris (variations for each, Twigs, Leaves, Twigs and Leaves combined) Rock 1. Rockface Smooth 2. Rockface Edgy 3. Cliff 4. Pebbles 5. Moss (variations for each) Grass 1. Regular 2. Dead 3. Highlight 4. Color (variations of each for detailing / tiling breakup) Sand 1. Beach 2. Beach Bebris (Seashells, Rotted Wood, others?) 3. Riverbed 4. Riverbed Debris (Stones, Moss, others?) 5. Rockface Sand Detailing 1. Flowers 2. Leaves 3. Snow
  6. Version 1.0.0

    43 downloads

    A release of the new Legion female Naga model which has been remapped to fit in Wrath of the Lich King as a race, mainly just a resource for anyone who doesn't want to go through the hassle of re-UVing the entire thing. This includes the m2, skins and some textures (2 skin and face textures, if you want more the premise is pretty simple; just refit the Legion Naga textures to the ones I'm supplying). Thanks very much to Experimenst for making this possible with the downport from Legion to Cataclysm!
  7. https://www.youtube.com/watch?v=WczmgKg8XRM Download link: Patch+ Model Edit fix: patch-h WoWme:MEGA How to install: Just place patch-h.MPQ into your data folder, copy the WoWme to your wow folder and create a shortcut. Now you launch the game from the WoWme! Any bug report in the post or youtube, or send a notification in the forum. The tbc models will come from: Finsternis- [RELEASE] [WotLk] Character Models(no npc) and [RELEASE] [WotLk] Legion Creature Models for Wotlk Uthil - [RELEASE] [Classic] Imroved Models for 1.12
  8. Hey mates !!!! Finsternis post a topic on WoD models for players (no npcs) ; It's on Modcraft Have fun !
  9. I put doodads into a building in noggit, but the doodads ingame deisappearing when i step into the interior but the collision stay. Why are my doodads dissapearing
  10. Hello members of the Model Changing community. I have come here to make a request from you highly experienced modders. Specifically, I am making a mod in the game Skyrim based on Naxxramas in World of Warcraft. I uploaded a youtube video if you want to see how it looks so far: Now while I am making some decent progress, what I would really like to do is get the models from WoW into Skyrim. I have already exported a lot of files from the WoW model viewer but there are some that I can't like the Necromancer model http://vignette1.wikia.nocookie.net/wowwiki/images/2/29/Heigan_the_Unclean.jpg/revision/latest?cb=20081015200128 (because the model viewer crashes when I try to export it), and the drapes and giant skulls that hang from the walls inside Naxxramas. I've looked all through the files and those do not seem to be in there. Furthermore I need to know how to actually import WoW models into Blender then from Blender into Skyrim's Creation Kit. I don't know if this is the right place to ask since this place seems to deal mostly with WoW modding, but I really need to know how to do this and I already asked pretty much everywhere else. Anyway if someone could teach me how to do it or even better make a resource pack I would be very grateful.
  11. Version 1.0.0

    39 downloads

    Well these cars was meant for Afterfall project but since its stoped i have no usage for them