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Found 3 results

  1. Version 2.0

    164 downloads

    I made this model to test how different materials and particles interacted with each other. The result was not optimal and I couldn't add all the effects I wanted due to WoW's old rendering engine. Instead of deleting it I decided to release it because it's playable, nonetheless (despite of some renderflag bugs). Includes icons and 4 skin variations. ¿How can I make my character sit while mounted? -[In WotLK] Spell.dbc column 132 -> SpellVisual.dbc column 5 -> SpellVisualKit.dbc column 3 = animation played (97 = SitGround). V2.0: -Fixed camera. -Fixed ribbon movement. -Fixed fly animation. -Fixed camera movement. External link: -For Wrath of the Lich King -For Cata, Mop and Wod
  2. Heyhow^^, I have a little problem, i ported down some new models from 7.2 but also have this issue with 7.1 models. For example the storm dragon, but also the new pala mounts. The animations are correct set but they make no voice in game. All other sounds work normal just the mount special not! Is there a way to fix it in the m2 file? Or just a little dbc edit wich i not see x)?
  3. Hey! This is a continuation of the following topic (omg he chose mc.net over modcraft omg omg what a cunt lets start raging). The summarising conclusion of that topic: When the vehicle npc stops moving, it has to create an invisible collision gobject right in itself. When it starts moving/turning, it should delete the gobject.For spawning, action_type = 50, target_type = 1. Event_type possibly 28 or 43.For despawning, action_type = 41, target_type presumaby 12. Event_type possibly 34.It is possible to copy collision from an .m2 using the script in this tutorial by Skarn, but I also need to somehow create collision from wmo's (because that's what most ships are). As Skarn told me, it's not possible to do that straight away. Maybe I could convert wmos to m2s?kojac488 knows everythingI'll be thankful for any kind of help.