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I have been messing around with wow modding for awhile now, and one thing I have enjoyed doing, was porting models and textures over to other game engines (Unreal 4). I have shared some screens and videos in the past of this, though, the majority of what I did was not seen by others, and kept on my computer. That is about to change though as I have a project that I absolutely want to accomplish / do, and, I am gonna be sharing everything that I make or show with all of you as I go along. This project is also to challenge myself as well as to be a learning tool for Substance, UE4, and Blender. The concept of the project is actually really simple, I want to make my own game world within the UE4 engine with a Wow type look and feel from scratch. Now I am not talking doing coding and such and making a game out of it. I am talking assets/models and textures, mainly the game enviorment. I don't want to use the wow models, but instead, make my own (including textures), that way I can also share everything with all of you without worry of breaking any copyrights, as well as learn a thing or two :). I will have a roadmap of sorts and also all the links to the downloads of the stuff I make here on this post for people to use but also give feedback on so I can improve my skills as I go along, and, to give something back to the people of this community, for all the stuff they have given to others over the years. You can do as you wish with all the textures and models I post here for download, except for one specific thing, you may not redistribute them saying that you made said model or said texture. I don't need any credit or a link to anything if you don't feel like it, just don't take credit for the creations when you didn't make them is all I am saying. Other then that, you can do whatever, and, anything you make with the models and textures is yours and yours alone. I would like to see what you make with the stuff though (just too see it in action and whatnot hehee). First thing I am gonna start with is the landscape/terrain textures, below is the road map of what I plan on creating to start off with. As I complete each set I will update this post with a Download Link for you all to grab them. All textures will be 2048x2048 and tileable, If you plan on using these in your wow modding project, I don't know what Wow has set for its max resolution, but, you can use gimp to scale the image down to 1024x1024, or I might just ad that resolution to the download. Without further ado, here is the road map for the terrain. If you see anything that I might have missed feel free to send me a message so I can add it to the road map. Textures: Ground: Dirt: 1. Smooth 2. Cracked 3. Mud 4. Debris (variations for each, Twigs, Leaves, Twigs and Leaves combined) Rock 1. Rockface Smooth 2. Rockface Edgy 3. Cliff 4. Pebbles 5. Moss (variations for each) Grass 1. Regular 2. Dead 3. Highlight 4. Color (variations of each for detailing / tiling breakup) Sand 1. Beach 2. Beach Bebris (Seashells, Rotted Wood, others?) 3. Riverbed 4. Riverbed Debris (Stones, Moss, others?) 5. Rockface Sand Detailing 1. Flowers 2. Leaves 3. Snow
Figured I would make my own thread on this as I will be adding to it quite frequently so first I will explain what I am doing. I am porting the models and textures and such over to ue4 to do wow machinima (and to also learn the UE4 engine and how it works). So far it is very barebones but I have a short video showing what I have done so far on a test map. Also showing and keeping a journal of sort I guess you could say on this forum and thread. If you happen to notice anything feedback is and always will be welcomed. Now to the video, it is a short video but, there really is a TON of work behind what you are seeing in this video (at least it is for me as I am learning as I am going.) I give a short run around on a vehicle showing some of the foliage and texturing at this point, next video I will show off some of the characters, buildings and animations. The main thing I am proud of in this is that the texturing and landscape sculpting is all in a blueprint I created in the Unreal Engine. As you can see, it automatically paints the textures I have chosen based on the angle of the slope in the landscape. As an added bonus I set it up to apply the foliage to just the grass textures. I have applied any of the normal maps or anything to the textures yet (cause I have to make them first) so it isn't to detailed atm, but still not a bad start. Except for the water, and sky atm, everything you see in the video is textures and models from wow. Enjoy =D