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Found 10 results

  1. Version 0.0.5

    330 downloads

    all my searches came up as "you cant modify vanilla water"... but I knew it was all lies! barely tested beta version, might be broken in areas, has some odd square looking spots at some times of day, designed to work with the 1.12 improved models which is named patch-3.mpq, so I named this patch-4.mpq, extract from Data folder to Data folder in WoW directory to install, or install the whole reshade to main WoW folder the shader on this water much more bland and whispy than the official Cataclysm release but removes all the repetition of textures that vanilla textures have includes a reshade for a replicated newer wow feel with focus on added water variation
  2. Yo. I'm trying to retexture some armor BLP textures in WotLK, but I'm having some trouble with it. This might also extend to Vanilla for me, as I made an MPQ patch for all of my retextures (which I made in Photoshop (selecting indexed textures) through a BLP converter), but it stopped recognizing new retextures after a while for some strange reason. I've tried looking for others with the same problem, but haven't come across anything useful. Basically, it boils down to this: I made an MPQ patch that eventually stopped working after adding enough retextures. I've tried using an older version of Photoshop (which I still have installed), because I thought that maybe it was because I switched to later versions a while ago, but even that didn't do anything. I swear I've been doing the same exact method since I started making these retextures. Some retextures are working, but new ones don't, and they also don't overwrite any of the retextures that were already in there. The MPQ format was something that I also looked into, and it turns out the reason why the new MPQ patch that I made for WotLK wasn't working at all was because it had the wrong MPQ format, which was 2.0, and the correct one being 1.0. The one I made for vanilla had the 1.0 format and that ended up working better than the other (since at least some older retextures are working). As you can see, the Executioner's Sword (Sword_1H_Short_A_03Red.blp) is retextured, but the Raider's Shoulderpads (Shoulder_Mail_B_01Red.blp) and the upper portion of my Husk of Naraxxis (Plate_D_01_Chest_TU_U.blp) both aren't desaturated (which is what I was trying to do). The strangest thing is just the fact that the files in the MPQ don't get overwritten and instead just leave a duplicate file in there with the same exact name and extension. I also ended up using a manual BLP2PNG converter and that also didn't work. Feel free to have a look at the MPQ. I'd really appreciate the help. https://www.mediafire.com/file/d86ao8e4bvgjszf/patch-R.mpq/file
  3. Hello guys, I have some questions regarding an idea i have for a revamp of vanilla. It would be really awesome too incorporate Wotlk, and TBC, in its entirety in the vanilla formula. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Let me sketch how i would like too see this world: Everything is Downscaled to 60. Level 60 is the maximum level cap. 1) TBC lands and WoTLK lands are locked, and you need too unlock these by playing the 'endgame' of the previous expansion. -- In order to enter TBC content you need to have done every dungeon from the vanilla world, and completed the following raids : Lower Blackrock Spire Upper Blackrock Spire Zul'Gurub The ruins of Ahn'Qiraj Molten Core Blackwing Lair (the first 2 bosses of AQ40 minimum ?) -- In order to enter WotlK content you need to have done every dungeon (also heroic) from the TBC expansion, and completed the following raids : Karazhan. Gruul's Lair. Magtheridon's Lair. Serpentshrine Cavern. (The eye: Tempest keep 1st boss minimum ?) -- When entering WotlK, you must clear all dungeons (also heroic) to unlock the first raid instance. in order to unlock the next WotLK raid you need to have cleared content in the following order; Vault of Archavon. -> The Obsidian Sanctum. -> The Eye of Eternity. -> Ulduar. -> Trial of the Crusader. -> Onyxia's Lair. -> Icecrown Citadel. 2) TBC and WOTLK are all downscaled to 60 ==> TBC mobs are 60, but harder than those of Vanilla. (you would need atleast Pre raid BIS too even 'think' about solo'ing mobs in TBC) ==> WOTLK mobs are 60, but harder than those of TBC (TBC gear / Vanilla T2.5/T3 needed too even 'think' about solo'ing those mobs) --Also gear is Downscaled to 60. Vanilla endgame gear < TBC endgame gear < WotLK endgame gear. BUT there are exceptions: The 3 Endgame raids from all expansions (Vanilla -- TBC -- WoTLK) are kept as the true endgame raids. The loot rewards are similar in quality, with slight differences, the raid from the next expansion giving SLIGHT better loot, as it will be harder to obtain. Naxxramas < The Black Temple < Icecrown citadel. Kel'Thuzad, Illidian Stormrage and The Lich King will give same quality BIS loot. All the other raids (Like AQ40 full, Sunwell Plateau, Mount Hyjal,..) are meant for gearing up for the respectively next endgame raids. 3) Flying mounts are unlocked in the expansion you're active when you have cleared all it's dungeons. => Unlocking Flying mounts in Vanilla content requires you to have completed all dungeons (also heroic) in WotLK content. (this will then also unlock flying mounts in WoTLK content) 3) No content is truly altered, and kept in it's 'original state' Every raid and dungeon keeps its same tactics Everything is kept the same, except the TBC and WoTLK content is downscaled to 60 and requires unlocking, but expansions being harder to clear as it is next in line. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Now, i do not have any experience in modding or starting a server on my own. I would like too ask the following questions; How hard would it be to realize this on every level; code-wise, graphically etc. ? Does this sound like something that can be done, or enough people could be interested in ? Are there other thing you would recommend to do differently to make it better/ more interesting ? Any coders and GM's would like too help create this project, if there's enough interest ? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I'm pretty sure i forgot a whole lot, or might have created contradictions. So i might update this if i can remember them or peopIe remind me of it by reacting on this post. I would like to appologize for my bad English, but i hope everyone can somewhat understand what i have stated. Cheers.
  4. I absolutely love the Darkness mod, but it kinda throws me off that lanterns and other lights don't actually produce light, for example when walking through stormwind at night. I tried fiddling with Noggit and looking through items to find a light source and I was going to go through every light in the game to add it, but there aren't any pure light sources as far as I could see, only hatches and such. I though about getting the indoor lighting files, but then I realised that they actually skillfully painted interiors brighter to simulate light (and cut down proccesing cost I suppose). Anyways, I was thinking an easier way to do it could be to edit the lantern/torch/streetlight and so on items to have a light in style of the torches and lanterns you can equip, trouble is I have 0 experience in modding wow (getting noggit to run was hard enough haha) so editing items is kind of out of my reach. Hope someone will take their time for this or tell me how I can do this!
  5. Hi! I'm looking for a way to downport a WoD model to Vanilla 1.12.1. Is it possible? I couldn't find any tutorials about this. Or maybe with 2 steps: WoD->WotLK->Vanilla? Any info would be really helpful!
  6. Hello all, I'm Uthil and for the past month i've been working this project when accidentally found PhantomXization tutorial about down porting WoD models to WotLK and i start to dig how you could do it for a classic client, and then i found Koward's aka Spik96 tool. So i start to experiment and final i found my self deep inside modding again. Yes i was modding way back and i was mostly modding FPS games like BF2 and mostly COD:Uo. Tho upon starting modding/editing WoW saw that was a whole different thing from the FPS modding that i knew. Anyway dont want to go far away, my original topic is in the other forum tho it seems now kinda empty so after a bit of consideration i decide to move my topic here, since it seemed more active than the other forum and i hope to find some help by learning more or correcting my mistakes or even people that doing it even as a hobby like me or professionally. So here is what i have done already:
  7. So upright orcs just went live into the alpha BFA servers. I dont really understand how to swap models and i ask the proffesionals here, if its possible to swap the hunched model with the upright one in vanilla or any other older version of WoW?
  8. Hello! First of all, I just found this site and I must say that I'm really amazed by all these projects! You guys are really creative and skillfull - so keep up the good job! Anyway, I play on a vanilla private server and I really like the old models as they give me this "nostalgic feeling", however I wouldn't mind if spell animations were updated/improved to look like the animations from the newer WoW, such as MoP, WoD or even Legion. I know that @Uthil has improved spell animations implemented in his "Improved models for 1.12"-project, however I would really like to keep the old models. I would like to know if anyone could make a "Improved spell animations for 1.12"-project. Unfortunatly I can't offer you guys anything really, other than my sincerest thanks, but I believe a project like this would be appreciated by a lot of people. Thanks in advance!
  9. I really want to port the Plainsrunning spell to 3.3.5, yet the spell format is vastly different from TBC to 3.3.5 and I could simply not make it work. did anyone succeed or have an understanding on how to properly port it?
  10. This is frustrating as all hell! There are so few vanilla / classic / 1.12.1 WoW Modding tutorials and tools that actually work and are not 'link-dead' in the first place. I have found scores and scores of tools for 3.3.5 and up but ~95% of them all crash and or corrupt vanilla files! I can't find enough of the damned vanilla tools to do anything but add small changes -AHH!! I want to do do big changes and modifications that are not non-player character clones or item display dupes with small changes and other small scale modifications! I have had to 'mickey mouse' / non-orthodoxically combine so many half-working tools together in order to get something that works that I am surprised that any people mod vanilla at all :-(. Does anyone know where the vanilla compatible tools are that actually work? Is there a forum or a website or place -somewhere- that has vanilla tools and methods and tutorials that are compatible with vanilla's quirks and iterations? If I can somehow get enough damned tools to work for vanilla for big scale modding work I could make a big 'Vanilla Tools that Work and How to Use Them' Page so that vanilla modders could have a resource hub to 'build' from and could stop pulling their hair out trying to make non-vanilla compatible 3.3.5a tools and tutorials work for their vanilla 1.12.1 projects!